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Chris Crawford on Interactive Storytelling [Paperback]

Chris Crawford

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Table of Contents

Table of Contents

Part I: The Basics

Chapter 1: Storytelling

Chapter 2: Interactivity

Chapter 3: Interactive Storytelling


Part II: Mentalities

Chapter 4: Abstraction

Chapter 5: Verb Thinking

Chapter 6: The Agony of Math

Chapter 7: The Two Cultures


Part III: Evolutionary Strategies

Chapter 8: Branching Stories

Chapter 9: Interactive Fiction

Chapter 10: Role Playing Games

Chapter 11: Videogames


Part IV: Storytron Technology

Chapter 12: Bounded Numbers

Chapter 13: Actors, Stages, and Props

Chapter 14: Personality Models

Chapter 15: Fate

Chapter 16: Verbs & Events

Chapter 17: Anticipation

Chapter 18: Language

Chapter 19: Engines

Chapter 20: Sappho


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