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Chris Crawford on Interactive Storytelling (New Riders)
 
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Chris Crawford on Interactive Storytelling (New Riders) (Paperback)

by Chris Crawford (Author)
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Frequently Bought Together

Chris Crawford on Interactive Storytelling (New Riders) + Digital Storytelling: A Creator's Guide to Interactive Entertainment + Interactive Storytelling: Techniques for 21st Century Fiction
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Product Description

Product Description

As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.



From the Back Cover

As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.


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What Do Customers Ultimately Buy After Viewing This Item?

Chris Crawford on Interactive Storytelling (New Riders)
79% buy the item featured on this page:
Chris Crawford on Interactive Storytelling (New Riders)
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace 5.0 out of 5 stars (3)
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