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Chris Crawford on Game Design
 
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Chris Crawford on Game Design (Paperback)

by Chris Crawford (Author)
3.0 out of 5 stars  (3 customer reviews)
RRP: £30.99
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Price For Both: £34.78

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Product details

  • Paperback: 504 pages
  • Publisher: New Riders (26 Jun 2003)
  • Language English
  • ISBN-10: 0131460994
  • ISBN-13: 978-0131460997
  • Product Dimensions: 22.6 x 15 x 2 cm
  • Average Customer Review: 3.0 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 62,000 in Books (See Bestsellers in Books)

    Popular in these categories:

    #4 in  Books > Computing & Internet > PC & Video Games > Art & Design
    #10 in  Books > Art, Architecture & Photography > Design Studies > Multimedia
    #22 in  Books > Computing & Internet > Programming > Games

    (Publishers and authors: Improve Your Sales)
  • See Complete Table of Contents

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Product Description

Product Description

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!



Synopsis
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

See all Product Description