This book is interesting. The writer clearly has been around in the game industry for a long time and he sure has a lot of good things to say. Some say that his tone is arrogant. Well I don't know, maybe so. But on the other hand, I thought if you don't take his tone too seriously, a lot of his stories are funny. The book is easy to read.
Some of his advice to become a good gamedesigner is a bit over the top, such as: participate in some mildly dangerous activities such as skiing, or scuba diving or so. Another one is: get friends with people with a totaly diffrent attitude towards life, such as christian fundamentalists, jehova witness, or whatever.
A problem with a lot of the younger gamedeveloppers is that in their designs they refer mostly to other games they play. If you want to become a good gamedesigner it is very good to learn a lot about human history, biology, architecture, art, literature, languages, etcetera. And this is something that a lot of gamedesigners wannabees do not study. You need a broad range of interests (beyond the computer) to become a good game designer. And it is welcome to have experience of life. But you don't need to have to do the tips Chris Crawford gives.
Another small minor point is that the author seemes to have stuck at game design until Doom II. He does not have to say much about the more recent games. A lot of his insights of the older games ("the classics") are also usefull for the newest games though.
Good book about game design!
Wouter Baars