Amazon.co.uk Review
Orson Scott Card's SF career began with
Ender's Game, a 1977 story expanded into an acclaimed 1985 novel. Unwittingly responsible for xenocide--destruction of an alien species--while still a boy, Ender expiates his guilt on another world in
Speaker for the Dead. This confronts humanity with a deadly alien-built virus whose elimination seems to demand another xenocide. The tense continuing story takes an extraordinary leap into magical metaphysics at the climax of
Xenocide, of which
Children of the Mind is in effect the second half. Though that virus is now defeated, this isn't believed: the planet-eating doomsday weapon still approaches. Ender's AI friend Jane, who inhabits the galactic net and is the only agency that can move spacecraft faster than light, is being killed by dismantling the net. Ender himself is fading, passing responsibility to strange young avatars of his dead brother and aging sister created from his memories in
Xenocide. Even in the shadow of death there are grippingly argued political, philosophical and moral debates--plus bitter family quarrels. A master storyteller with a knack for showing painful human relationships, Card achieves almost unbearable suspense before resolving his complex tangle and finishing Ender's 3000-year story with a touching elegy. One dangling plot line suggests that Card may return again to this universe. Solid, high-quality SF despite some implausible science. --
David Langford
Review
'Haunting, compulsive, urgently readable...Story-telling genius' INTERZONE 'Card's prose is powerful' PUBLISHERS WEEKLY 'Full of surprises...Intense is the word for Orson Scott Card's ENDER'S GAME' NEW YORK TIMES
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