Chad Perkins, author of the valuable AE reference guide The After Effects Illusionist, is at it again with How to Cheat in After Effects. The focus here - somewhat like in that book - is on how to create some very cool results by tweaking with the usual settings of effects. The difference is that here it's organized into a series of mini-lessons, each of which fits on two facing pages with ample illustrations. So that book works as a reference guide, that you might want to pull off the shelf when you know roughly what you want to do but aren't sure how to get that result with the effects that ship with AE. Here, rather than a reference guide, what you get is a series of quick and easy recipes, that you could pull out and browse for inspiration, or try out one by one in hopes of picking up a new bag of tricks. It would also work as a quick reminder of how to achieve effects you once learned but don't do often enough to have memorized.
It should be noted this isn't really a how-to guide for beginners - since everything in here from the very first trick presumes a reader who knows how to do the basics such as working with layers and keyframing animations. In fact, a lot of the things he shows you how to do should be pretty familiar to most readers who are ready to follow along. If you've worked through Creating Motion Graphics with After Effects, for example, there's nothing here that's really new. What's novel, though, are the ways he puts to use these familiar techniques so as to achieve some fairly awesome effects. Some of them are more gimmicky than essential - but I was hooked from the very first lesson, which shows how to generate a fairly realistic looking fireball using basic effects. It's not all gimmicks, though, and I found his quick and cut to the chase approach to complex problems like color correction quite refreshing. It is much faster to work through than, say, Chris and Trish Meyer's Creating Motion Graphics with After Effects or Mark Christensen's Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, and what it lacks in depth and thorough explanation it makes up for in brevity and wit. I wouldn't suggest replacing either of those books with this one - since they go into a lot more detail about the inner workings of After Effects and in the long run that's essential - but for the reader who already has down the basics and really doesn't care how and why things work exactly, but just wants to quickly learn how to do lots of stuff, this would be an ideal guide.
Perkins starts out with a series of neat tricks like the dragon flame, and then moves on to manipulation of lights and cameras, and then to creative use of 3d objects (mostly generated in Photoshop), to compositing (with some very helpful sections on using Mocha), and quick animation techniques, and effects with light, several ways to use masks and shapes and particles, to a very helpful set of quick tutorials on color correction, and finally on how to create background layers. It may not be an essential guide to After Effects, but it's a very valuable guide that I know I'll go back to again and again for quick and easy primers on some fairly sophisticated processes.