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Character Development In Blender 2.5 [Paperback]

Jonathan Williamson
3.5 out of 5 stars  See all reviews (2 customer reviews)
RRP: 20.39
Price: 16.39 & FREE Delivery in the UK. Details
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Book Description

11 July 2011 1435456254 978-1435456259 Pck Pap/Dv
Written for experienced animation and game development students, "Character Development In Blender 2.6" shows students how to create believable characters using Blender, a free, open source 3d animation package.

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Character Development In Blender 2.5 + Introducing Character Animation with Blender + Blender Production: Creating Short Animations from Start to Finish
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Product details

  • Paperback: 464 pages
  • Publisher: Delmar Cengage Learning; Pck Pap/Dv edition (11 July 2011)
  • Language: English
  • ISBN-10: 1435456254
  • ISBN-13: 978-1435456259
  • Product Dimensions: 22.9 x 18.5 x 3.3 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 378,421 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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1. Structure and Process of Supervision. 2. Supervision Models: Psychotherapy-based Non-Psychotherapy-based. 3. Effective Supervision. 4. Supervisor. Gender and Perceived Stereotypes. Theoretical Orientation, Interaction and Learning Styles. BTI Types. Negative-Harmful Supervision. 5. Supervisee. Attachment Style. Self-presentation and Self-disclosure. Interaction and Learning Styles. Theoretical Orientation. Gender & Perceived Stereotypes. 6. Assessment of the Trainee. Knowledge and Skills. Personal Dynamics. Formal Assessment Tools. 7. Supervision Ethics. 8. Legal Aspects of Supervision in Psychotherapy. 9. Impacts of Culture and Diversity on the Supervisory Relationship and Process.

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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
2.0 out of 5 stars Disappointed 27 July 2011
By lenzjo
Format:Paperback
I was really looking forwards to getting this book, I've been using Blender since last October and JW's tutorials have most certainly helped me advance in Blender's use. So why am I diappointed? After all 470 pages AND a DVD from JW must surely be a winner!

1> Book Quality - The majority of images are tiny dark grey or black rectangles. Even some of the images showing tool settings are difficult if not impossible to read. It does have a color section at the back, but only one of those images is related to the book.

2> Book Content -
a> - The first 80 pages go over Blender Basics, someone who wants to learn about chracter development should already have this knowledge. All the book needed was a foreword pointing the newbies to the BlenderCookie tutorials or even a few vids on the DVD.

b> - Two of the most difficult bits in creating a character (the eyes and ears) are not covered at all. The goggles and headphones are both modelled seperately so why aren't the the eyes or ears? Also, because the character is wearing gloves, hand details such as nails are also missed out.

c> - Reliance on Sculpting. In the Introduction, JW talks about discouragement with Blender. So why is there so much reliance on sculpting? The head especially is a difficult subject. The book's solution is to start from a ball/egg shape and sculpt the features. So if you are usless at sculpting you are not going to be happy with results.

d> - Character Development? I've read the book twice and I am now upto the end of the modelling (p380) and I haven't seen anything about character DEVELOPMENT. There's lots about modelling then retopology, lighting and texturing are lightly covered.
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2 of 2 people found the following review helpful
Format:Paperback
Excellent product :)

I have been following Jonathon's tutorials and training materials whilst I have been learning blender and this is a continuation of the quality you would expect from his work. I have been using blender for around 9 months and I have found it very useful in learning how to make the most out of the tools available. This book is suitable for beginners and intermediate users. The topics covered help guide the user through the character modelling process starting from how to create the basic character shape and the tools involved through to sculpting and then to re-topologising and creating texture maps.

With the book he has also included a dvd which includes the resources needed for the book and some extra video tutorials.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.5 out of 5 stars  24 reviews
11 of 12 people found the following review helpful
5.0 out of 5 stars An absolute must for 3D artists 5 July 2011
By R. Gardner - Published on Amazon.com
Format:Paperback|Verified Purchase
This book is an invaluable resource. As a long time 3d artist, I have picked up little tricks here and there that really bring pieces together well. Jonathan manages to cover these little tricks and more, assisting even the beginner 3D artist in creating a piece of art that feels well polished. A great book and a great read. Also, their website (blendercookie.com) is another amazing resource. Check it out.

The only con I have is the pictures in the book are kind of dark, but the included dvd remedies that nicely.
6 of 6 people found the following review helpful
5.0 out of 5 stars Expectations met and exceeded 19 July 2011
By Ryan - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
I ordered the book back on July 2nd, with a target ETA of early August. The book turned up yesterday (July 18), at least 2 weeks earlier than expected.

That being said, the content of the book is exactly what I paid for; after spending countless hours trolling the Internet for character modelling tutorials over many months, I had been waiting patiently since reading the publication date for this book. It guides you through the interface of Blender 2.5 (as there was an overhaul since 2.49b), then gives you the context to use just about any model sheet or blueprint in Blender and turn it into something resembling a work of art (ultimately, you can decide if you require low-poly or high-poly models for your project).

5*, worth every cent, and would highly recommend this book to anyone else wanting to delve into character modelling with Blender. For me, this has become my character modelling bible.
4 of 5 people found the following review helpful
3.0 out of 5 stars needs new name 22 Mar 2012
By michelle - Published on Amazon.com
Format:Paperback|Verified Purchase
My main issue with this book is that the only character covered doesn't have eyes or ears at all. For a beginner this book is great, it runs you through the program all functions ect. Then there is a step by step on how to make the character on the cover. I was looking for something on how to develop a character. So its a waste if you know the program, but great if your just starting out.
1 of 1 people found the following review helpful
5.0 out of 5 stars Excellent book, exactly what I needed 28 Dec 2011
By GamePlayer13 - Published on Amazon.com
Format:Paperback|Verified Purchase
This book has helped me in my character modeling with Blender considerably. Easy to follow technique for modeling a hi-poly character followed by a low(er)-poly model for animating. It has significantly changed my workflow for the better and I have already been able to put it into practice professionally. Thank you.
1 of 1 people found the following review helpful
4.0 out of 5 stars Informative 7 Oct 2011
By Amazon Customer - Published on Amazon.com
Format:Paperback|Verified Purchase
With no previous experience, I needed a book that would effectively introduce me to Blender and show me the basics of character design.

This book does just that as well as imprints the knowledge so that it can be easily applied in other projects.

The only major issue I have with this product:
- The sample/tutorial images are way too dark. Making some of the steps very difficult as it is impossible to see.

Overall it is very informative.
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