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Character Development In Blender 2.5 Paperback – 11 Jul 2011

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Product details

  • Paperback: 464 pages
  • Publisher: Delmar Cengage Learning; Pck Pap/Dv edition (11 July 2011)
  • Language: English
  • ISBN-10: 1435456254
  • ISBN-13: 978-1435456259
  • Product Dimensions: 22.9 x 18.5 x 3.3 cm
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 887,985 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description


1. Structure and Process of Supervision. 2. Supervision Models: Psychotherapy-based Non-Psychotherapy-based. 3. Effective Supervision. 4. Supervisor. Gender and Perceived Stereotypes. Theoretical Orientation, Interaction and Learning Styles. BTI Types. Negative-Harmful Supervision. 5. Supervisee. Attachment Style. Self-presentation and Self-disclosure. Interaction and Learning Styles. Theoretical Orientation. Gender & Perceived Stereotypes. 6. Assessment of the Trainee. Knowledge and Skills. Personal Dynamics. Formal Assessment Tools. 7. Supervision Ethics. 8. Legal Aspects of Supervision in Psychotherapy. 9. Impacts of Culture and Diversity on the Supervisory Relationship and Process.

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Customer Reviews

3.3 out of 5 stars
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful By lenzjo on 27 July 2011
Format: Paperback Verified Purchase
I was really looking forwards to getting this book, I've been using Blender since last October and JW's tutorials have most certainly helped me advance in Blender's use. So why am I diappointed? After all 470 pages AND a DVD from JW must surely be a winner!

1> Book Quality - The majority of images are tiny dark grey or black rectangles. Even some of the images showing tool settings are difficult if not impossible to read. It does have a color section at the back, but only one of those images is related to the book.

2> Book Content -
a> - The first 80 pages go over Blender Basics, someone who wants to learn about chracter development should already have this knowledge. All the book needed was a foreword pointing the newbies to the BlenderCookie tutorials or even a few vids on the DVD.

b> - Two of the most difficult bits in creating a character (the eyes and ears) are not covered at all. The goggles and headphones are both modelled seperately so why aren't the the eyes or ears? Also, because the character is wearing gloves, hand details such as nails are also missed out.

c> - Reliance on Sculpting. In the Introduction, JW talks about discouragement with Blender. So why is there so much reliance on sculpting? The head especially is a difficult subject. The book's solution is to start from a ball/egg shape and sculpt the features. So if you are usless at sculpting you are not going to be happy with results.

d> - Character Development? I've read the book twice and I am now upto the end of the modelling (p380) and I haven't seen anything about character DEVELOPMENT. There's lots about modelling then retopology, lighting and texturing are lightly covered.
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2 of 2 people found the following review helpful By bacon chaney on 18 July 2011
Format: Paperback
Excellent product :)

I have been following Jonathon's tutorials and training materials whilst I have been learning blender and this is a continuation of the quality you would expect from his work. I have been using blender for around 9 months and I have found it very useful in learning how to make the most out of the tools available. This book is suitable for beginners and intermediate users. The topics covered help guide the user through the character modelling process starting from how to create the basic character shape and the tools involved through to sculpting and then to re-topologising and creating texture maps.

With the book he has also included a dvd which includes the resources needed for the book and some extra video tutorials.
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Format: Paperback Verified Purchase
After seeing tutorials on the internet by the author, I was very interested in this book.

I have an assortment of books on blender but they seem to lack.

I had high hopes for this one and to begin with I was learning a lot. Currently I am half way through the book and so far the character I have built is very good but some of it I have had to make up as I go along. Due to:-

As I got further in, it became more complicated, which was when this book let me down.

Firstly the pictures are black and white, as the blender window is black, some of the diagrams are virtually invisible. Just when you need them the most!! For this I reduced the number of stars by one.

It lost another star as the tutorials on the DVD do not correspond with the book tutorials - so in some places you don't actually know what you are supposed to be doing.

Blender in itself is so very very difficult to learn and as a rule this book is very good but.....
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 28 reviews
11 of 12 people found the following review helpful
An absolute must for 3D artists 5 July 2011
By R. Gardner - Published on Amazon.com
Format: Paperback Verified Purchase
This book is an invaluable resource. As a long time 3d artist, I have picked up little tricks here and there that really bring pieces together well. Jonathan manages to cover these little tricks and more, assisting even the beginner 3D artist in creating a piece of art that feels well polished. A great book and a great read. Also, their website (blendercookie.com) is another amazing resource. Check it out.

The only con I have is the pictures in the book are kind of dark, but the included dvd remedies that nicely.
7 of 7 people found the following review helpful
Expectations met and exceeded 19 July 2011
By Ryan - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I ordered the book back on July 2nd, with a target ETA of early August. The book turned up yesterday (July 18), at least 2 weeks earlier than expected.

That being said, the content of the book is exactly what I paid for; after spending countless hours trolling the Internet for character modelling tutorials over many months, I had been waiting patiently since reading the publication date for this book. It guides you through the interface of Blender 2.5 (as there was an overhaul since 2.49b), then gives you the context to use just about any model sheet or blueprint in Blender and turn it into something resembling a work of art (ultimately, you can decide if you require low-poly or high-poly models for your project).

5*, worth every cent, and would highly recommend this book to anyone else wanting to delve into character modelling with Blender. For me, this has become my character modelling bible.
2 of 2 people found the following review helpful
Excellent book, exactly what I needed 28 Dec. 2011
By GamePlayer13 - Published on Amazon.com
Format: Paperback Verified Purchase
This book has helped me in my character modeling with Blender considerably. Easy to follow technique for modeling a hi-poly character followed by a low(er)-poly model for animating. It has significantly changed my workflow for the better and I have already been able to put it into practice professionally. Thank you.
1 of 1 people found the following review helpful
Best part is Video tutorial 13 April 2014
By Reidh Beallagh - Published on Amazon.com
Format: Paperback Verified Purchase
I find it difficult to follow descriptive explanation in pages on how to Block and shape model. For an example on Page 101 mid page, "Continuing to use the Extrude tool, you can select the top vertices and extrude them up several times to the top of the shoulders. [ at this point my adhd steps and in and says, how many times is several, does it matter, will I run into problems later? ] Then using the Translate, Scale, and Rotate Tools, you manipulate either a single vertex or multiple vertices at a time to shape the mesh according to the modeling sheet [ here I want to refer to a picture of this, in relation to the modeling ref sheet ]. This is best done while while switching between your various views ( front, side, back, and so on ) to get a more accurate model [ this last sentence falls upon a boggled minds ears ]. I have also extruded the bottom of the mesh down several ( page 102 ) times to form the shape of the coat hem.[ again how many is several? ]"
Things like that make this book hard to follow, for ME. But the videos accompanying these pages make it visible to my mind's eye.
If you have any problems concentrating on verbal descriptions of visual activities without accompanying pictures, I would suggest buying J.W.'s video tutorials. But I prefer PDF tutorials, which alas this book is not very much like. But for the video learning data included It is one of the best books available on this subject I could imagine having.
Maybe after having had and used it longer than a few days I will amend this whole review.
Perhaps there is a different level for people like me. theres the regular levels, Nooby, Intermediate, Advanced etc.
But for me there should be; A. Deaf-like and dumb(stupid) Nooby, B.experienced beginner needing step by step instructional pdf tutorials, C.Advanced beginner never able to find just right tutorial that makes it easy for him/her to key frame simple walk cycle. D. pathetic looser who cant understand nodes, as there is no clear tutorial on it. etc. Blender is like a fine tool that is free, but is still a fine tool. It kicks my Oss.
1 of 1 people found the following review helpful
Great for beginners! 3 Aug. 2013
By Ernest Mallett - Published on Amazon.com
Format: Paperback Verified Purchase
Let me start off by saying that when I bought this book I have had Blender installed for over a year and only opened it maybe twice. Online tutorials were hard for me to follow and since I recently started developing a new PC game I had two options:

1: Hire a modeller
2: Learn modelling myself

So I decided to pick up this book to learn the basics of character development using Blender. I figure that if I can build a person then I can build practically anything that I needed. Well the book arrived a few hours ago and I flipped through checking out some of the examples.

The author does a great job in explaining everything in plain English, from setting up blender to building the character you see on the cover (even the small details). I love this! Being an absolute beginner with Blender I absolutely love this book and believe that after I am comfortable with Blender I will continue to use this book as a reference.

If you know nothing about Blender and are wondering where to start, this is it!!

Pros: Great for beginners, easily explained, wonderful example
Cons: May not be a good book if you are experienced in Blender and are looking for something complex.
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