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Character Development In Blender 2.5 [Paperback]

Jonathan Williamson
3.5 out of 5 stars  See all reviews (2 customer reviews)
RRP: £20.39
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Book Description

11 July 2011 1435456254 978-1435456259 Pap/DVD
Written for experienced animation and game development students, "Character Development In Blender 2.6" shows students how to create believable characters using Blender, a free, open source 3d animation package.

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Character Development In Blender 2.5 + Introducing Character Animation with Blender + Blender Foundations: The Essential Guide to Learning Blender 2.6
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Product details

  • Paperback: 464 pages
  • Publisher: Delmar Cengage Learning; Pap/DVD edition (11 July 2011)
  • Language: English
  • ISBN-10: 1435456254
  • ISBN-13: 978-1435456259
  • Product Dimensions: 18.9 x 2 x 24.6 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 490,150 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Review

PART I: MAKING YOUR WAY AROUND BLENDER 2.5. 1. The Interface and Navigation. 2. Objects. 3. Customizing Blender. PART II: GETTING COMFORTABLE WITH MESHES. 4. Mesh Objects. 5. Modifiers. 6. Sculpting. PART III: MODELING THE CHARACTER. 7. Blocking Out the Form with Box Modeling. 8. Refining the Mesh with Poly-by-poly Modeling. PART IV: UV MAPPING THE CHARACTER. 9. UV Maps. PART V: ADDING COLOR WITH MATERIALS AND TEXTURES. 10. MATERIALS. 11. Textures. PART VI: LIGHTING AND RENDERING THE CHARACTER. 12. Lighting. 13. Rendering.

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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
2.0 out of 5 stars Disappointed 27 July 2011
By lenzjo
Format:Paperback
I was really looking forwards to getting this book, I've been using Blender since last October and JW's tutorials have most certainly helped me advance in Blender's use. So why am I diappointed? After all 470 pages AND a DVD from JW must surely be a winner!

1> Book Quality - The majority of images are tiny dark grey or black rectangles. Even some of the images showing tool settings are difficult if not impossible to read. It does have a color section at the back, but only one of those images is related to the book.

2> Book Content -
a> - The first 80 pages go over Blender Basics, someone who wants to learn about chracter development should already have this knowledge. All the book needed was a foreword pointing the newbies to the BlenderCookie tutorials or even a few vids on the DVD.

b> - Two of the most difficult bits in creating a character (the eyes and ears) are not covered at all. The goggles and headphones are both modelled seperately so why aren't the the eyes or ears? Also, because the character is wearing gloves, hand details such as nails are also missed out.

c> - Reliance on Sculpting. In the Introduction, JW talks about discouragement with Blender. So why is there so much reliance on sculpting? The head especially is a difficult subject. The book's solution is to start from a ball/egg shape and sculpt the features. So if you are usless at sculpting you are not going to be happy with results.

d> - Character Development? I've read the book twice and I am now upto the end of the modelling (p380) and I haven't seen anything about character DEVELOPMENT. There's lots about modelling then retopology, lighting and texturing are lightly covered. For example the 1st 80 pages of basic stuff could have been about how you develop a character from your initial idea to a concept image and/or modelling sheet.

e> - To me rigging is an important part of creating a character, yet the only info is a video showing how to use the rigify addon.

I was really looking forward to having a reference book about character development and builing, especially by JW, but this book is not it. I'm not sure who the book is for as the beginner will have problems following with the disastrous images and the more advanced Blender user will already know this kind of stuff. Even the book doesn't know who it is for - in it's own words "This book is not for everyone".

Don't get me wrong, JW is an excellent teacher, but he should stick to video tutoring, for example today it was anounced that a low-poly character modelling set of vids is coming from him via Blender Cookie - I for one can't wait.

Follow-up:
I have now completed the character as far as the book took it. The UV mapping was made difficult by the indistinct images. The texturing section I feel was a total cop-out in that it is in shades of grey. The reason given is that in the next year rendering/materials are going to go thru a major change, so I guess I shouldn't buy the Packt book on Texturing and Materials either! And does this mean that there will be no more texturing tutorials on Blender Cookie?

Having finished working thru the book I get the feeling that once the modelling was done the rest was either rushed or curtailed due to the length of the book. Maybe JW could have been less verbose on the modelling and added a few time-lapse vids on the DVD and/or included the books images on the DVD.

I do not recomend this book for the total beginner. If you have had previous modelling experience or you are comfortable with Blender then you might find it useful, personally I got more out of the author's Johnny Blender series on You Tube and that was free.
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2 of 2 people found the following review helpful
Format:Paperback
Excellent product :)

I have been following Jonathon's tutorials and training materials whilst I have been learning blender and this is a continuation of the quality you would expect from his work. I have been using blender for around 9 months and I have found it very useful in learning how to make the most out of the tools available. This book is suitable for beginners and intermediate users. The topics covered help guide the user through the character modelling process starting from how to create the basic character shape and the tools involved through to sculpting and then to re-topologising and creating texture maps.

With the book he has also included a dvd which includes the resources needed for the book and some extra video tutorials.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.4 out of 5 stars  18 reviews
9 of 10 people found the following review helpful
5.0 out of 5 stars An absolute must for 3D artists 5 July 2011
By R. Gardner - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This book is an invaluable resource. As a long time 3d artist, I have picked up little tricks here and there that really bring pieces together well. Jonathan manages to cover these little tricks and more, assisting even the beginner 3D artist in creating a piece of art that feels well polished. A great book and a great read. Also, their website (blendercookie.com) is another amazing resource. Check it out.

The only con I have is the pictures in the book are kind of dark, but the included dvd remedies that nicely.
4 of 4 people found the following review helpful
5.0 out of 5 stars Expectations met and exceeded 19 July 2011
By Ryan - Published on Amazon.com
Format:Kindle Edition|Amazon Verified Purchase
I ordered the book back on July 2nd, with a target ETA of early August. The book turned up yesterday (July 18), at least 2 weeks earlier than expected.

That being said, the content of the book is exactly what I paid for; after spending countless hours trolling the Internet for character modelling tutorials over many months, I had been waiting patiently since reading the publication date for this book. It guides you through the interface of Blender 2.5 (as there was an overhaul since 2.49b), then gives you the context to use just about any model sheet or blueprint in Blender and turn it into something resembling a work of art (ultimately, you can decide if you require low-poly or high-poly models for your project).

5*, worth every cent, and would highly recommend this book to anyone else wanting to delve into character modelling with Blender. For me, this has become my character modelling bible.
3 of 3 people found the following review helpful
3.0 out of 5 stars needs new name 22 Mar 2012
By michelle - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
My main issue with this book is that the only character covered doesn't have eyes or ears at all. For a beginner this book is great, it runs you through the program all functions ect. Then there is a step by step on how to make the character on the cover. I was looking for something on how to develop a character. So its a waste if you know the program, but great if your just starting out.
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