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Character Animation With Direct3D [Paperback]

Carl Granberg
3.0 out of 5 stars  See all reviews (2 customer reviews)
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Book Description

26 Mar 2009 1584505702 978-1584505709 1
"Character Animation with Direct3D 10" is the first complete reference for using Direct3D 10 for character animation, particularly in games and animated films. Direct3D 10 is a dramatically changed release from previous versions and it offers incredible new power and functionality. The book teaches graphics and game programmers the essentials of Direct3D and DirectX 10 with a focus on the three major components of character animation: skeletal animation, ragdoll physics, and facial animation. It also provides coverage of other key animation subjects including lip-syncing, making eyes focus on a specific point, the how to create character animation, skeletal animation, lip synching, skinned animation, facial animation, basic physics, phonemes & visemes, animation channels, and more.

Product details

  • Paperback: 650 pages
  • Publisher: Delmar; 1 edition (26 Mar 2009)
  • Language: English
  • ISBN-10: 1584505702
  • ISBN-13: 978-1584505709
  • Product Dimensions: 3.3 x 18.3 x 22.3 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,137,062 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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PART I: INTRODUCTION Chapter 1: Overview Chapter 2: DirectX Basics PART II: SKELETAL ANIMATION Chapter 3: Skinning a Mesh Chapter 4: Skinned Animation Chapter 5: Advanced Animation Techniques PART III: RAGDOLL PHYSICS Chapter 6: Basic Physics Chapter 7: Ragdoll Representation Chapter 8: Ragdoll Simulation PART IV: FACIAL ANIMATION Chapter 9: Building a Face Chapter 10: Morphing Animation Chapter 11: Phonemes & Visemes Chapter 12: Animation Channels Chapter 13: The Lip-sync tool PART V: PUTTING IT ALL TOGETHER Chapter 14: Making a Character

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Customer Reviews

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
5.0 out of 5 stars Good introduction ! 30 Jun 2013
Format:Paperback|Verified Purchase
Worked examples, samples and easy to follow, if you have some knowledge of Direct X, you'll be away in no time :)
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1 of 7 people found the following review helpful
1.0 out of 5 stars No Directx 10 15 May 2009
By Marc
Despite the description on Amazon and on the publisher's website this book is based on Directx 9 not Directx 10.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.8 out of 5 stars  5 reviews
7 of 7 people found the following review helpful
5.0 out of 5 stars Another very good game programming hit! 3 July 2009
By C. Moeller - Published on Amazon.com
Format:Paperback|Verified Purchase
I ordered this book soon after finishing Carl Granberg's last book. The previous book delves into many helpful techniques regarding programming a game from scratch, and many different ways of doing it well.

The new book focuses on character animation, but also does it with an iterative approach, making it relatively easy to pick apart the program and figure out how everything works.

If more game programming books were like this there would have many more experienced programmers out there! The book goes through a new, separate example for each technique and covers many aspects of animation as well as many related topics.

Examples are skinned meshes, skeletal animation, physics animation (leading to) ragdoll simulation, facial animation/lip sync, mapping characters, crowd simulation, decals on characters(bullet holes,ect), and adding/animating hair!

Carl's style is much easier to learn from than several other authors combined, and many of the techniques will help you out even if you are not ready for character animation yet.

With this book and the previous book combined, and some knowledge of C++, you have enough resources to write your own game of almost any genre.
6 of 7 people found the following review helpful
5.0 out of 5 stars Excellent, well written, self contained, working examples 23 Jun 2009
By jsharbour - Published on Amazon.com
I have eagerly awaited the release of this book since it was announced in the spring, and was not disappointed. I am using Granberg's previous book (Programming an RTS Game with Direct3D) in my intermediate-level DirectX course, and will be using Character Animation with Direct3D in my advanced-level DirectX course, which focuses on game engine development. Unlike his RTS book, the code in this one works flawlessly as published (Granberg did release a new VS2008 version of his RTS sources, and all examples are quite stable).

The topics in this book are very relevant to the topics faced by programmers working on modern game engines, including facial animation, mesh animation blending (running while moving the torso and head in different directions, for instance), realistic hair, and voice-lip syncing. Along the way, the reader is treated to Granberg's step-by-step examples that teach using a natural, progressive method of increasing the complexity step by step. This form of teaching is very difficult to pull off while also demonstrating excellent, modern, real-world examples at the same time--something Granberg does very well. For instance, chapter 4 in his RTS book will teach you, succinctly, how to create smooth heightmap terrain with multi-textured smoothing, because it is presented step by step (with 12 distinct example projects in that one chapter alone). His Character Animation chapter examples follow the same technique, and is a great choice for a textbook as a result.

1. Introduction to Character Animation
2. A Direct3D Primer
3. Skinned Meshes
4. Skeletal Animation
5. Advanced Skeletal Animation Techniques
6. Physics Primer
7. Ragdoll Simulation
8. Morphing Animation
9. Facial Animation
10. Making Characters Talk
11. Inverse Kinematics
12. Wrinkle Maps
13. Crowd Simulation
14. Character Decals
15. Hair Animation
16. Putting It All Together
4.0 out of 5 stars Excellent and direct to the point! 9 Jan 2014
By Mike Garcia - Published on Amazon.com
Not much filler in this book.. it's all work!
Except for the 3D animation industry chapter.. it felt like a good break :)

The book is very condensed, if your a newbie 3D programmer like me you'll be re-reading paragraphs while following the code.
Which is a great way to learn! :D

Don't let it's age and Direct3D fool you, the techniques covered here are very much relevant (shaders, texture mapping etc) and can be applied to openGL and game engines.

Read half of it, only reading the chapters which I need, so the layout is good.
The Author's site has updated code which work great.

Looking at getting his RTS book also.

I would give it 5/5 if it had a bit more 3D newbie explanations, the newbie parts feel a bit short for me.

Looking at creating my first game, and this is a great resource.

My dev blog is here:
0 of 1 people found the following review helpful
2.0 out of 5 stars Bad approach to the subjet 31 Mar 2013
By Clockwork - Published on Amazon.com
Format:Paperback|Verified Purchase
I was disappointed by this book mostly because of the approach. It is about character animation all in the context of a deprecated DirectX API. The fact is even acknowledged by the author at the beginning of the book. I wish there had been a Look inside when i bought it.
0 of 13 people found the following review helpful
3.0 out of 5 stars character animation with d3d review 13 Jun 2010
By Andrew Malar - Published on Amazon.com
Format:Paperback|Verified Purchase
this book is pretty good for what it is...

it does teach "character" animation...

it does not however go into a plural very much...

meaning that for the most part it only hints
toward how you would begin to try and create multiple animated characters
at the same time. but it is a good book nevertheless
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