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Chaos in the Old World

by Fantasy Flight Games
5.0 out of 5 stars  See all reviews (9 customer reviews)
Price: 39.59 & FREE Delivery in the UK. Details
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  • Ages 13 years and up
  • Players: 3 - 4
  • Play Time: 90-120 minutes
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Frequently Bought Together

Chaos in the Old World + Chaos in the Old World: The Horned Rat Expansion + Relic
Price For All Three: 98.04

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Product Information

Technical Details
Item Weight2 Kg
Product Dimensions7.6 x 29.8 x 29.8 cm
Our recommended age:13 years and up
Manufacturer recommended age:1 month and up
Item model numberGW01
Main Language(s)English, English original, English published
Number of Puzzle Pieces1
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Additional Information
Best Sellers Rank 32,087 in Toys & Games (See top 100)
Shipping Weight2.5 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available1 Jan 2009

Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Manufacturer's Description

Chaos in the Old World makes you a god. Each god’s distinctive powers and legion of followers grant you unique strengths and diabolical abilities with which to corrupt and enslave the Old World.

Khorne, the Blood God, the Skulltaker, lusts for death and battle.
Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.
Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe.
Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions.

Yet, as you and your fellow powers of Chaos seek domination by corruption and conquest, you must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish you back to the maelstrom of the Realm of Chaos.

Chaos in the Old World features three ways to win, and gives you an unparalleled opportunity to reshape the world in your image. Every turn you corrupt the landscape, dominating its inhabitants, and battle with the depraved followers of rival gods. Each god has a unique deck of gifts and abilities, and can upgrade their followers into deadly foes. Summon forth living manifestations of Chaos, debased and hidden cultists, and the horrifying greater daemons - beings capable of destroying near everything in their path.

Box Contains

1 Rulebook
1 Game Board
45 High-quality, fully detailed plastic playing pieces
4 Threat Dials
4 Power Sheets
More than 175 Tokens
Over 125 Cards
5 Dice

Customer Questions & Answers

Customer Reviews

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Most Helpful Customer Reviews
11 of 12 people found the following review helpful
5.0 out of 5 stars Chaos in the Old World. 20 Aug 2010
Durability: 4.0 out of 5 stars    Fun: 5.0 out of 5 stars   
I picked up this game as an alternative to risk on beer and pretzel nights with my friends and I must say we're all very impressed.

The game bears a fleeting resemblance to risk on the surface. It provides you a world map and puts each of you in control of an army, but that's largely where the similarities end.

While the game takes place in the Warhammer world, friends who have no interest in the Warhammer background have enjoyed it as much as those who follow it religiously. This said, the background does serve more then an aesthetic purpose as each chaos god has different objectives based on what they represent making each a unique experience.

The gameplay itself has very little down time, each player for the main part of the game, takes a single action (either placing a figure or playing a card) before it's the next players turn until everyone is out of points to spend. This keeps everyone involved and means there's less thumb twiddling involved - each action affects your decisions so you're constantly having to re-evaluate your turns and adjust your tactics.

Throughout the game you'll find yourself needing to plot with other players to take down another player (usually Khorne, the blood god, who wins through killing) while also protecting your interests, making the game diplomatic with ever shifting alliances - something which reflects the background well.

The luck factor of the game is quite low, which is nice, the only dice rolls required are for combat, where a 4,5 or 6 will kill an opponent in the region.

I've currently got 4 games under my belt, each time a different god has won and it's always been close, as long as players manage the Khorne player well - this shows tremendous balance and excellent game design.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Excellent game. 22 Oct 2013
By Eremite
Verified Purchase
Durability: 4.0 out of 5 stars    Fun: 5.0 out of 5 stars   
CITOW is an incredible game. It's incredibly balanced - after you get the hang of the game, no god has an unfair advantage and just about any of can win. The first few games you might think this is not the case (Khorne won our first three games before we learned how run away and stymie him, now he wins are often as the other players - roughly 1/4 of the time) but stick with it, maybe read some online guides if one faction is doing too well or too badly.

In general it's an amazing game where the factions play very, very differently and yet are balanced against one another. The rules aren't too bad by Fantasy Flight standards, but they're not too simple so it might take a game or two to really get them down. Once you do, though, the game are actually pretty short, lasting perhaps an hour and about 4-6 turns on average. The factions also feel a lot like they're meant to, if you know Warhammer. The personalities really come across. Especially Khorne.

There are some small criticisms I could make. It's still a five-star game, but I'd be remiss if I didn't mention its flaws.

It doesn't handle 3 player too well - it really is optimised for four (or five, with the expansion). In 3 player it's harder to throw Khorne at other players and, for the Khorne player, harder to pin enemies down as they've got more room to run away. The reduction in corruption and the emptier board is bad for Nurgle, who will always set up in the same places, and will become Khorne's whipping boy. In this setup, expect Slaanesh or Tzeentch to win most of the time and less fun to be had.

As others have mentioned, the figures are a little fragile. The cultists all come holding icons that will come bent and will easily break.
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5 of 7 people found the following review helpful
5.0 out of 5 stars A truely brilliant boardgame 9 Feb 2010
Durability: 4.0 out of 5 stars    Educational: 3.0 out of 5 stars    Fun: 5.0 out of 5 stars   
This game is a fantastic item for a group of friends who love the warhammer universe but do not have the time to build and play with the armies produced by gamesworkshop.

The idea of the chaos gods and the dark fantasy of the warhammer universe is probably gamesworkshop's finest achievments. This game lets you play as one of those gods as they attempt to invade the old world.

A few main features stand out in this game. Firstly it is a very fine product, small and with a fairly durable box made from thick card, this will not bend or warp if packed away. Secondly is the incredible high quality artwork and tokens and the beautiful gameboard. When you play the game you realise the asymmetry of the different sides - each chaos god plays completely differently, and has different ways of winning, so most of the game is spent actively stopping the other players schemes as they try to further their own plans. Alliances, scheming and backstabbing are commonplace and the games are always closely fought and the end game turns are very tense affairs. Learning the game in a group is quick and fun as the players realise new and increasingly complex strategies and ways to manipulate the simple ruleset. turns are quick and no player is left out of the loop waiting for other players to finish their turns.
I could go on all day but I am rambling.

there are a few minor drawbacks, some of the pieces are delicate and small parts have started to snap off the plastic counters. It doesnt affect play but its a shame. also the actual playing section of the board is only just big enough, it is sometimes hard to determine what is where.
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