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Changeling the Lost (Changeling) [Hardcover]

4.6 out of 5 stars  See all reviews (5 customer reviews)

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Product details

  • Hardcover: 320 pages
  • Publisher: White Wolf Publishing (14 Aug 2007)
  • Language: English
  • ISBN-10: 1588465276
  • ISBN-13: 978-1588465276
  • Product Dimensions: 2.3 x 21.6 x 27.3 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 253,826 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
5.0 out of 5 stars The best of the new World of Darkness 21 Jan 2008
Though there were many complaints about White Wolf's choice to release a new edition of their acclaimed role playing system, the new World of Darkness was generally well received, and once the three "core" systems (Requiem, Awakening, and Forsaken) had been published some members of the community wondered where the line would go from here. The publishing of the much maligned Promethean put White Wolf on shaky ground, and when they announced they were releasing a new version of the cult classic Changeling players prepared for an appalling mess. This was, after all, the game that White Wolf had previously claimed would never be made.
So when the pre-releases started emerging, people were suspicious, myself among them. Dreaming had been such a strange, unique game... how could it work in the new streamlined system? But when the preview adventure came out, and in wonder we read what they had done, the scale began to tip in their favor.

Welcome, then, to Changeling: the Lost, the latest in White Wolf's "Game: The Angst" line of publishing, which sounds like an insult, but actually is anything but. WW have cracked horror roleplaying, and this is another superb example of their skill. Whereas Promethean suffered from overpowered PCs and underpowered enemies, Lost crashed back with intriguing yet subtle power dynamics, and horrific enemies who would genuinely hunt you to the end of the world and take you, screaming and kicking, back to the place where your nightmares come from. This wasn't smash and grab role play, this was dark and terrifying, and beautiful at the same time.

I realise it sounds like I'm gushing a bit about this, but it deserves to be gushed over. So, in order, let's assess the game.
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1 of 1 people found the following review helpful
5.0 out of 5 stars The Best WoD Game (whether old or new) 6 Nov 2011
(In my opinion) this is easily the best game that White Wolf has produced. Fairy tales are traditionally quite nasty, yet filled with wonder at the same time. This captures all of that.

Between the different Seemings and Kiths (races, sort of) and Contracts (powers) you can create a character which could be easily be the inspiration for pretty much any creature from folklore, from pretty much any part of the world.

Dealing with what's happened to the characters also provides a lot of room for some in-depth RP. Totally recommended.
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5.0 out of 5 stars So pretty... 21 Mar 2014
Format:Hardcover|Verified Purchase
This is my favourite of the nWoD core supernatural books. It has great themes, pretty art, and interesting fiction. As ever with white wolf, the rules are not perfect, but that's not enough to mark it down from 5 to 4.
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2 of 3 people found the following review helpful
3.0 out of 5 stars Flash & substance, in that order. 11 Oct 2007
Let's ignore the old Changeling game - put it from your mind.

To start, the book itself is very good. It's a solid, well made book with thick, glossy pages and a good-looking cover. Its 350 pages are printed in black and green inks, and unusually for a WW book, all of the fonts used within are entirely readable. Result! The artwork is certainly the best in the nWoD. It is evocative and genre-fitting, none of the pictures are silly or cartoony, which is a nice change. The book is 5/5, other RPG books want to be just like this when they grow up.

The game, however, is a bit of a let down. One gets the feeling that there is a strictly limited number of stories that can be told with the rules and setting presented. One imagines a game group, post-campaign saying 'That was fun, but now let's put our Changeling books away for ever and ever, because we've done everything we can in that game'. Pity.

One also gets the feeling that WW was reaching a bit for things to include, brand-history notwithstanding, the dream aspect of the game feels like it was duct-taped onto the side as an afterthought, and the entitlements don't make a lick of sense in relation to the rest of the game.

The game feels smooth and stylish, it presents genuine wonder and, yes, even a little beautiful madness, but in the end, like a dream, it's all looks and very little substance.
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0 of 4 people found the following review helpful
5.0 out of 5 stars Awesome game! 10 Jan 2008
"Ok imagine this you are in a every day person and you see a child crying, a boy about 9 or 10, and you walk up and ask "what wrong?" He tells you he need something in this old house on the edge of town, were a murder happened, and people say are ghosts. You go into this house and start to snoop, just before you leave the house you find the boy, now not crying standing at the front door. Then you are taken to your worse nightmare. You just been taken by the Fey"

It a awesome game, with loads of detail and plot lines from Goblenfruits to the Fey and what they are. Are they Mages who become gods like the Exarches are they being of pure emotions that the reason why they have no empathy, either way to a Changeling they are pain and suffering and wanting to never go back to that place, even if it means selling out other changelings, if you want a game of horror, pain, suffering and fear around every street, back ally and you are not in the mood for Vampier, Mage or Werewolf, but want to still be in WoD then this is the game for you. Simply it awesome.

Phillip Levett.
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