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Challenges for Game Designers
 
 
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Challenges for Game Designers [Paperback]

Brenda Brathwaite
4.3 out of 5 stars  See all reviews (3 customer reviews)
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Challenges for Game Designers + The Art of Game Design: A book of lenses: A Book of Lenses + Theory of Fun for Game Design
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Product details

  • Paperback: 352 pages
  • Publisher: Delmar Publishing; 1 edition (20 Sep 2008)
  • Language English
  • ISBN-10: 158450580X
  • ISBN-13: 978-1584505808
  • Product Dimensions: 22.9 x 18.5 x 2.5 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 314,477 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Brenda Brathwaite
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Product Description

Product Description

Game designers, like other artists, get better with practice. "Challenges for Game Designers" is a series of creative exercises based on real-world problems, allowing the aspiring and practicing game designer to hone their craft without taking the time and risk inherent in a full game development project. Well-known game designers contribute their own unique solutions, allowing a window into their thought processes. While most books in this field admit that a game designer must regularly design games, no other book gives the reader, whether student or professional, a starting place to practice their essential skills. "Challenges for Game Designers" is nothing but practice, making it an essential book on any designer's shelf.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews
9 of 9 people found the following review helpful
Format:Paperback
I had read about this book through a board game design blog and as I was in the process of designing a board game I wanted to learn a little more. So I got this book.

Let me say that this book has surprised me, it's not a heavy technical book, it does introduce you to the necessary technical lingo but the highlight of Challenges for Game Designers is that it provides you with many challenges to consolidate what you learn and make you design a lot of games to make you practice as you go. This is an excellent approach as game design is highly dependent of an iterative process of perfecting your skills through trial and error.

An excellent book for board game and video game designers, I highly recommend it.
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2 of 2 people found the following review helpful
Format:Paperback
It is a good book if you want some guidance to start writing your own board game. Every chapter contains a short theoretic introduction about different aspects of board games and then proposes "challenges" to apply those principles creating your own games or modifying existing games.
I was expecting it to be a bit more theoretical and I would have expected some more in-depth analysis of the different types of game mechanics and existing games. However, if you complete the dozens of challenges that the book contains, you will definitely have a really good basis to start writing your own games.
The best thing of the challenges is that they offer the opportunity to explore different aspects of the game preventing you from getting stuck when designing your concept from scratch.
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1 of 2 people found the following review helpful
By Bigmach
Format:Paperback
I was wrestling with the conception of a board game, and came close to collapse when writing the rulebook. "Challenges to Game Designers" made me reconsider the game system and gave a better clue of what the gamers' crowd is made of... which helped me to redefine the system and rewrite the rulebook before the coming tests. For the (much!) better.

The book in itself is divided in short paragraphs, wherefrom you can pick up headlines very easily. In this case it doesn't disturb the reading at all, since you just need to understand the different possibilities you may follow for the kind of game you want to create. And if you need to know a little more... just continue the reading under the headlines!

It gave me an insight that I thought was given when playing games. In fact, it is very easy to ignore this knowledge as long as you live as a player, but change place and things may go pretty wrong (!)
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