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UFO Aftermath (PC)
 
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UFO Aftermath (PC)

by Cenega
Platform:   Windows XP / 2000 / 98 / NT / Me
3.5 out of 5 stars See all reviews (19 customer reviews)
RRP: £9.99
Price: £4.99
You Save: £5.00 (50%)
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In stock.
Dispatched from and sold by Games Heaven. Gift-wrap available.

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Game Information

  • Platform:   Windows XP / 2000 / 98 / NT / Me
  • Media: Video Game
 See more system requirements

Frequently Bought Together

UFO Aftermath (PC) + UFO: Aftershock (PC DVD) + UFO: Afterlight (PC DVD)
Total RRP: £49.97
Price For All Three: £16.73

These items are shipped from and sold by different sellers. Show details


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Product Features

  • An alien invasion devastates Earth and only you can save the world
  • Purge the planet through skillful global-resource management and small-squad tactical combat
  • Research new technologies to develop incredible weapons and devices
  • Unique combination of real-time and turn-based combat
  • 20 available soldiers whose skills evolve throughout

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0000AHOA1
  • Release Date: 3 Oct 2003
  • Average Customer Review: 3.5 out of 5 stars See all reviews (19 customer reviews)
  • Amazon.co.uk Sales Rank: 7,231 in PC & Video Games (See Bestsellers in PC & Video Games)

Product Description

Amazon.co.uk Review
In a world invaded by aliens there won’t be much to laugh about. For a start, green will become the new "in" colour, having suckers on the ends of your fingers will be the difference between getting a job and losing it and of course we’ll all have to speak Kllaaaarg. Better save the world with UFO: Aftermath for the PC then…

Combining real-time action/strategy with an element of resource management, Aftermath charts the course of a war on Earth between the survivors of a vicious alien attack and the little green men and their rather stouter minions. The player is placed in charge of the human race's last, best hope for alien destruction--a network of military and science bases aimed at destroying, capturing and analysing the alien threat.

Aftermath splits neatly into two distinct segments--the base organisation, planning and high-level overview where research projects must be decided upon and soldiers recruited and equipped. The second (and more engrossing portion) is the real-time combat sessions where a squad of up to seven player-controlled troops must search a variety of randomly generated geographic areas including deserts and built-up urban areas and wipe out any alien presence they find, capturing artefacts and technology for further research back at the lab.

This strategy segment runs in real-time with the option to auto-pause when aliens are sighted or when individual troops find themselves without orders. In practice this works extremely well, giving the player time to assess the situation, make considered opinions on where to concentrate firepower or even to run away in the face of overwhelming opposition--quality stuff! The camera is also equipped with full rotate, pan and zoom properties to allow the player to adopt views ranging from eye-in-the-sky to boot-level.

The gameplay is backed up with some lovely graphical effects and suitably eerie tunes that give Aftermath a unique flavour and the kind of tension usually reserved for survival horror titles. This is PC strategy-gaming at its absolute best and it deserves a place in the collection of any self-respecting gamer.

Manufacturer's Description
There is a great and incredibly developed civilization in our galaxy – the Reticulans. They spread across the space over millennia eventually reaching the Earth. Only few planets can support the life and thus each that qualifies is of great interest to the Reticulans. Reticulans have traveled to the Earth couple of times, using conventional engines (one journey has taken them hundreds of human years), but the rapidly accelerating evolution of the mankind has created the necessity of building an extremely expensive device – Quantum Portal (or Qport) – a hyperspace connection build on the principle of quantum resonance, allowing the traveler to cover thousands of light years in one step. The Qport was finished in 1937, according to human era; connecting Earth to the rest of Reticulans transportation system and soon after the Reticulans activity multiplies. Hundreds of theirs starships traveled between Qport and Reticulan bases, which they quickly founded in the remote areas of all the major countries. Such an activity explains why the most contacts with the UFO were made in the second half of the 20th century. All the Reticulans (around 50) based on Earth were scientists and their support personnel, since they did not expect any sort of interference with the natives. The biggest nations of the world (Americans, Russians and Chinese) have developed a strange connection with Reticulans and spent lots of money on research of their technologies and intentions. This is where the whole story begins.


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Customer Reviews

19 Reviews
5 star:
 (7)
4 star:
 (5)
3 star:
 (2)
2 star:
 (1)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (19 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
13 of 13 people found the following review helpful:
4.0 out of 5 stars A good entry into the series, 4 Jul 2004
By S. Smith "sfnhltb" - See all my reviews
(REAL NAME)   
Initially you may find this game a little hard to control, but if you take the time to get used to the slight idiosyncracies you will find it worthwhile, as most of the limitation of previous incarnations are solved here.

The graphics are fairly decent, and mostly give you a good handle on what is going on, although it can be a little awkward to work out why your soldiers dont have line of sight sometimes without a lot of mucking around with the angles.

The way they have mixed real time action and pausing worked very well for me, removing the limitation and problems of turn based play, while allowing you to make sensible tactical decisions.

My main issues with the game is twofold - deployment on some missions is very problematic, you can sometimes start off with all your men in one group, and three alien rocket launchers able to see you from the start. This can mean your entire party can be dead before you have moved virtually, and with experience and skill being so important later in the game this can destroy an entire games progress in one bad start.

The other issue is later missions start to get very hard to complete, with you needing 4 or more men able to fire at an alien at once to get it down before its killed one of yours, combined with the alien bases odd angles, heavy alien use of area damage weapons.

Similar to earlier releases in this series you also get the slight problem of mission overload, where later on you have to do mission after mission, and while there is a reasonable variation in the maps and opposition, it does make completing the game somewhat of a long slog.

There is a large variety of weapons to find and invent which I liked, although unfortunately most of the weapons you find are of very limited value, there are a few that can help a lot - the grenade launchers probably being the standouts, and limited ammo on all of these makes for interesting tactical decisions - do you take them on earlier missions to get through them, or save them for later.

A general tip - if you need to pick up a wounded alien you can click the actual move command then on the map, rather than clicking directly onto the map which performs the default action (move to empty space, fire at enemy occupied space).

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11 of 11 people found the following review helpful:
3.0 out of 5 stars Difficulty jumps, 18 Oct 2005
So your plodding along through what is an interesting game, saving regularly, cutting through the aliens with minimal casualties, researching some intersting terran and alien equipment, your teams getting some combat experience, you hit the second 'Story' mission, your team is wiped out in a firestorm in the blink of an eye.
You reload, must be a one off you think.
No, from that moment on it will be an uphill battle of saving 'during' mission in case the next corner has a missile launching kamikazi alien around it who will happily fire the one shot kill, huge area effect rocket from a range normally associated with the martial arts.
This is the point where a game which had been providing much entertainment suddenly stops being fun, at which point it becomes far to easy to leave it gathering dust, you may tediously due to endless saving and loading force through a few more levels, but the fun is gone. The aliens are painfully efficient at permenantly killing your troops, with the second one of your troopers hits the floor a barrage of fire will rip into them finishing them off. Look up the background and hope for an improvement in the sequel, hopefully you'll get more than half a game.....
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22 of 23 people found the following review helpful:
4.0 out of 5 stars Good game, although a few minus points, 13 Oct 2003
By A Customer
Again, like most of the other people playing this, I loved the XCOM games - not sure what it would be like for people who haven't played this but perhaps similar to Fallout: Tactics.

Very nicely post-apocalypse atmosphere and graphics. Lots of fun weapons and devices. Fun to build up the characters.

I am addicted to the game - they did well and I'm certainly happy with it - however I'll mention some of the minus points.

1: The tutorial is a bit lacking. It covers the basics, but check out the manual too. In fact I'm still hazy about how you knock out an alien on purpose for live capture since all I can do is kill them or leave them wounded and unmoving (not the same thing apparently). You're then supposed to pick them up which I've never figured out since you have to stand on them to do this - which you can only do if they're dead! I just wound some, kill all the others, and then you occasionally get given one in the summary screen after the mission. The "abort mission" button is also used as a "complete mission" button - would have been nicer if they changed the tooltip once it becomes this since people end up frustrated, not knowing what to do until you find this.

2: Camera controls are a bit annoying if you want anything apart from the usual isometric view. The "directors cut" whenever you see an alien can be switched off though (which you'll want to do after you've seen them 20 times already)

3: Swapping weapons or devices from your backpack to your hand is cumbersome and not well explained. You get used to it, but usually mess up with a grenade or medipack at the beginning. Save often!

I assume there will be a patch out at some point which will probably cover some of this, and their home website has a good playability faq. I should have probably read the manual more, but usually it's the tutorials job to do this.

Despite these niggles, I do love the game, just thought I'd warn people to not expect a totally easy ride.

MLH

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Most Recent Customer Reviews

5.0 out of 5 stars Absolutely absolving
This is an awsome game. Once in a while, a game comes out that will still play for years 2 come (Total Annihilation, Fallout tactics! Read more
Published on 16 Nov 2005

4.0 out of 5 stars ufo aftermath
Great to see the return of a PC classic that is now unavailable.The original UFO enemy unknown & UFO terror of the deep are brought up to date and greatly enhanced. Read more
Published on 5 May 2004 by Mr D Wright

1.0 out of 5 stars Disappointing
First, there was UFO: Enemy Unknown, and all was well. Then there were a myriad of official and unofficial sequals that, well, never cut the mustard. Read more
Published on 24 Feb 2004 by Mr L A Hall

4.0 out of 5 stars Can't we just be friends!?!
Aliens invade, they kill off almost everyone except you and a few others. Let battle commence!
I love the game personally, but from the reviews I've seen many are commenting... Read more
Published on 18 Feb 2004 by M. Bass

5.0 out of 5 stars Love it or Hate it ?
It is clear from the reviews that there is a massive difference of opinion on the merits of this game. Read more
Published on 31 Dec 2003 by L. Gonggrijp

2.0 out of 5 stars dissapointing
in my opinion it just does not make the grade...still not as playable as the original,my advice to you is to look for a patch that IS available that allows you to run xcom under... Read more
Published on 7 Dec 2003 by rjames

1.0 out of 5 stars Oh dear lord, dire
Another one of those games from my childhood, resurructed and utterly annihilated in front of my teary eyes. Dear oh dear, what were they thinking here? Read more
Published on 11 Nov 2003 by Matthew Willis

1.0 out of 5 stars ufo aftermath
This game isn't even a patch on the original games! Cheesey American voice overs and a pitiful array of weaponry that the aliens laugh at, just before the tiniest of which wipes... Read more
Published on 20 Oct 2003

3.0 out of 5 stars Starts out great...
I've never played the X-com games so I don't have that experience to sway my opinion in either direction. Read more
Published on 19 Oct 2003 by W. Nelson

5.0 out of 5 stars Spiritual Successor to the best
XCom? Jagged Alliance 2? Fallout? Warhammer 40k Chaos Gate? Laser Squad Nemesis? Commandos?

Thought so.

Make room for this one on your shelf.

Published on 18 Oct 2003 by Dr. P. J. A. Wicks

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