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Casual Revolution Hardcover – 13 Nov 2009


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Product details

  • Hardcover: 256 pages
  • Publisher: MIT Press (13 Nov. 2009)
  • Language: English
  • ISBN-10: 0262013371
  • ISBN-13: 978-0262013376
  • Product Dimensions: 15.2 x 1.3 x 22.9 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,148,880 in Books (See Top 100 in Books)

More About the Author

My name is Jesper Juul, and I am a Video Game Theorist. My mission in life is to take video games seriously, while admitting how much I enjoy them.

My latest book is "The Art of Failure: An Essay on the Plain of Playing Video Games". In this book I show myself as a sore loser and ask why we play video games even though they often seem to make us unhappy?

I am an assistant professor at the New York University Game Center. Before that, I have worked at MIT, the Danish Design School and the IT University of Copenhagen. I have a PhD in video game theory (these things exist!), and an MA in Nordic Literature. In addition to writing and teaching about video games, I also develop them on occasion.

I grew up in Denmark, but since 2007 I have been living in New York. For updates or comments, visit my blog The Ludologist on "game research and other important things"!

Product Description

Review

"A Casual Revolution is a hard look at the unique characteristics of games outside of the hardcore. Juul pushes past the prejudice that casual games are somehow lesser experiences and presents a multifaceted view of 'casualness,' casual players and the non-trivial role of these deeply engaging games in our social and cultural lives."--Tracy Fullerton, Director, USC Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division "Let's start with the hype. A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read." Tap-Repeatedly (5/5 stars)

About the Author

Jesper Juul is Visiting Assistant Arts Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds (2005), published by the MIT Press.

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Most Helpful Customer Reviews

Format: Paperback Verified Purchase
I used this book as the core research material for my dissertation on 'casual gaming'. It is easy to read and covers everything from the history of casual games to modern downloadable games.
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Format: Kindle Edition Verified Purchase
Good reading! Helped to develop my ideas about casual games and even mobile games... Wish it could have explored a bit more about mobile aspects but in the overall it was a good reading.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 4 reviews
A solid discussion of casual games and gamers 1 Feb. 2015
By Ronald M. Carrier - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I'm the sort of gamer that Jesper Juul is writing about in this book. I would occasionally play arcade games as a kid (I miss Tempest!), but the first video game I played regularly was Tetris on the Mac. Nowadays I play several kinds of solitaire and match-three games like Bejeweled Blitz and Candy Crush Saga, as well as things like 2048.

Juul's book is a collection of loosely linked essays that discuss both casual games and casual gamers. He makes the effort to look at the two on their own terms, rather than ring the changes on the already existing range of narratives concerning them. About half the book consists of appendices that document interviews Juul made with gameplayers and game developers, and Juul relies on these interviews heavily. One of the really good essays is an attempt to write a history of matching-tile games.

This is one of the better books on video games I've read--well-written and full of interesting ideas.
Get real about casual gamers 20 Aug. 2010
By Federico Fasce - Published on Amazon.com
Format: Hardcover
This book deeply explore the true meaning of the casual/hardcore gaming labels, unveiling myths and demonstrating why casual games are not just easier games. A must for everyone interested in games.
Muy bueno 3 Feb. 2013
By Ruth García Martín - Published on Amazon.com
Format: Hardcover Verified Purchase
Todo a sido perfecto. Ha llegado antes de lo previsto y en perfectas condiciones. No tengo ninguna queja, muy al contrario.
10 of 31 people found the following review helpful
An outsiders view at a complex topic 7 July 2010
By Rask - Published on Amazon.com
Format: Hardcover Verified Purchase
A Casual Revolution is a nice attempt to explain a constantly changing product like gaming and to his credit the author does a good job of explaining at least one definition of the difference between casual and non-casual gaming and even points out how games can overlap between these two fields.

However throughout the entire book he gives half truths and blatant lies (he's not trying to lie to be fair to the author he simply doesn't know any better) as he tries to explain gaming when he blatantly tells the reader he hasn't played much of any game spanning between pong and tetris up until the Wii's release, even going as far as inferring that casual gaming didn't make any progress between these two stages (he doesn't say this, I just get that vibe from reading the book). To be quite honest this seems to be an outsiders (non-gamer for most of gaming's growth, and a non-developer) looking in on a hobby he hasn't participated in for around a decade and as such there are much better books out there (A book of lenses is a new one I particularly enjoyed if your looking for game design tips).

Do yourself a favor and look for a different book other then this unless you really want outdated information on casual gaming for some reason
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