The obvious parts of graphic fiction come to mind first: long-legged manga babes in shortie skirts, muscled superheroes, snide political satires in the op-ed section, or dynamic page layouts and bursting word balloons. Beginning artists spend a lot of time developing their visual style or brand, too. And then there's the all-important mastery of computer skills needed to make art in today's world.
Phooey. All you need, at least to start, is a pencil, a notebook, and the ability to tell a story in pictures. Look at the artwork in some of the most popular comics ever: Dilbert, for example, or Charlie Brown. The imagery has been stripped to the bare minimum, but expression, character, and plot come through intensely even with minimalist drawing. That's what Brunetti presents, in this outline for a 15-week course in cartooning. Various exercises show how to make use of tiny distinctions in marks, or to explore the world of ideas and assemble its found objects into works of art.
When it comes to the cartoonist's tools, Brunetti emphasizes that only the very best will do - and the one tool that matter's is the creative mind. Musicians play scales, athletes exercise, and actors rehearse. How could anyone think that visual storytelling could demand any less of its practitioners? Get ready for some hard work, not in creating works of wit or beauty, but in building yourself up to be the person who can.
- wiredweird