There have been a number of gruesome murders in the forests on the outskirts of Raccoon City. The city's normal police department appears to be incapable of finding the culprits (whether they are animal or human) so the STARS (Special Tactics and Rescue Squad) have been drafted in to help. Bravo team was sent in to do the initial sweep but their helicopter malfunctioned and they had to make an emergency crash landing. With nothing being heard from Bravo team since their last Mayday call Alpha team (lead by Captain Albert Wesker and including Chris Redfield, Jill Valentine, and Barry Burton) have been sent out to rescue their colleagues. Unfortunately for Alpha team things do not go to plan and they find themselves fighting for survival in the abandoned Spencer Mansion.
As a new convert to resident evil I decided I needed to play all the games - firstly for the fun and secondly for the back story. I am a fan of the live-action films, but after playing Resident Evil 4 I noticed some references - Chairman Wesker, T Virus, Umbrella Corporation, etc - but I didn't understand them fully and I needed to know more. So I decided to start at the beginning and bought the Resident Evil games that were available for the Wii -
Resident Evil Archives: Zero,
Resident Evil,
Resident Evil: Umbrella Chronicles, and
Resident Evil: The Darkside Chronicles to go with my
Resident Evil 4. There is also a version for the DS -
Resident Evil: Deadly SilenceI was about to start with Resident Evil Zero but then a friend told me that REZ was in fact a prequel and I should start with Resident Evil instead, so I took this advice but Zero on hold and pop this disc in.
When the game starts it gives you several options: firstly, it asks you to choose between "hiking" and "mountain climbing". The "hiking" option is the normal difficulty level, and the mountain climbing is the professional harder level.
Once you have chosen the level you wish to play out you get a choice of Chris Redfield or Jill Valentine. I initially chose Chris Redfield - since he was offered as the first option I had assumed that it would be easier character to play with; once again my assumption was wrong. Apparently I should have chosen Jill Valentine.
Jill has more spaces for carrying objects though she does take a higher rate of damage than Chris when she is attacked. She also comes with a set of lock picks meaning that she does not have to search around for several of the keys.
Chris has too fewer carry squares than Jill, but loses health at a slower rate. With Chris you have to run around searching for keys in order to open doors, desks and cupboards.
The first thing I noticed was that the movements are very sensitive to the touch; I have literally had Chris Redfield and Jill Valentine running in circles and slamming into walls.
The second thing was the inability to aim the weapons, something which became increasingly frustrating as I played - I wasted a significant amount of the rare ammunition that the game provides you with. One benefit of this was that I had to learn to dodge and use the knife earlier than I normally would have.
Once you get used to the controls the game play movement seems to get a little easier but I still manage to have them running into the walls every now and again, not a good thing when you're in the middle of a boss fight as it can cause a restart.
This brings me to the third problem. Because you have to carry a typewriter ribbon in one of your save spots, and typewriters are particularly rare, you can find that you have travelled a great distance, and fulfilled a number of tasks before you can save. If you have the misfortune that the character you're playing dies before reaching the typewriter then you may have a long way to go back over. You will have to remember what you've achieved since the previous save point and what you need to do again - this is not always easy. Typewriter ribbons themselves can cause problems, they have a limited usage, and there is a temptation to leave it behind when you find your storage area is full.
The game itself is free movement (not an on the rails game) so you can choose where to go and when. This means that every time you play the game is different even though the underlying story is the same.
One thing that is missing for me is the bonus material. I admit that I have been spoilt by the masses of extras in RE4, and I realise that this is a remake of an older game, but the extras seem a little on the poor side for such a great game.
The main premise of the game is puzzles, working out what you need to carry and what you can leave behind, while trying to stay out of the way of the zombies and destroying the bosses when needed.
I'm extremely glad I played this and I have now played it with both Jill and Chris, and though I have ... sorry, *they* have died a number of times I've enjoyed this game a great deal and have returned to it a number of times. It has give me that background in RE that I would never have been able to get anywhere else, and it's much more fun than reading a summary in a book.