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  • Megaman Zero
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Megaman Zero

by Capcom
Platform : Game Boy Advance
2 customer reviews

Available from these sellers.
  • Classic Mega Man 2D side scrolling action
  • New Cyber Elf system
  • Collectible power ups ease difficulty of game with the press of a button
  • Admiration system - records detailed data that allows you to keep a track of all your stats
5 used from £16.45

Game Information

  • Platform:   Game Boy Advance
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00006BSQW
  • Product Dimensions: 0.1 x 0.1 x 0.1 cm ; 5 g
  • Release Date: 27 Sept. 2002
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 32,173 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Mega Man's pal Zero, the reploid from the Mega Man X series who was turned good by the infectious Sigma Virus after 100 years of sleep, is on a quest with exiled scientist Ciel to discover a new reploid energy source. Players control Zero through the missions and must confront several adversaries along the way. Collect more than 70 Cyber-Elf power-ups to help you get through tough spots.

Amazon.co.uk Review

Fans of Mega Man side-scrollers rejoice--Mega Man Zero has finally come to the GBA in possibly the best Mega Man game designed on any platform--even though it doesn't exactly star Mega Man himself.

Mega Man Zero has basic Mega Man gameplay, though there are some notable differences. Zero can run, jump, dash, shoot, and swing a sword like Mega Man, but now he can also slide down the sides of walls and can jump from wall to wall like Jackie Chan. Despite the fancy new moves, be warned: this is probably the most difficult Mega Man game ever made. Zero can't duck, nor can he shoot above or below himself. This makes fighting the many, many enemies difficult--especially when they approach from various angles.

While a side-scrolling action game, Mega Man Zero has definite role-playing game elements. For starters, Zero's skills improve over time. As Zero uses the sword, he will eventually be able to make double--and subsequently triple--attacks. Between missions, Zero can explore the resistance base, talk to people, and "download" various skills via the new Cyber Elf system. There are 70 Cyber Elves scattered throughout the game, and they're broadly lumped into three groups: Nurse Elves that heal, Hacker Elves that alter surroundings, and Animal Elves that boost Zero's abilities. Zero can even feed his Cyber Elves, and increase their power.

In some ways, the graphics of this game surpass the Mega Man games of the PSone. There are some outstanding anime cut-scenes, the levels are well designed, and the sprites are tight and amazingly detailed. For looks alone, you should buy this game. The sound isn't as stellar, but adds good ambience. --Bryan Karsh

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Most Helpful Customer Reviews

3 of 5 people found the following review helpful By "ozuma" on 7 Feb. 2004
The title of my review is mis-leading! I love this game! I got it as soon as it came out and I am STILL stuck on Fafnir! Now THAT is saying something (Not about my gaming skills, mind you.)! At the start you have no Z Sabre! THE WORLD IS ENDING! Not quite! I won't tell ye anymore, 'cause you'll have to buy it to see.
The only annoying thing to start with was Ciel, who has grown on me(*Points to Ciel-Fungus*)! Nice plot, cute little sprites, power-ups for the Z Sabre... This game has it all!
The Bad Guys are really cool too! The Four Generals rock! Now I shall shut up... Buh Bai and BUY THIS GAME!
A hint to the sequel-
Elpizo: Just one more thing before you leave Zero...
Zero: Yes SAH! What is it?
Elpizo: What do you think of my hair *Flick flick*? Should I have it up or down *Salutes*?
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11 of 18 people found the following review helpful By Dormouse on 23 Aug. 2002
Cor, blimey!
In two words, that will sum up this game. I'm sure some of you have faced the nightmare (Ooh, I feel ill- Ed.) of Megaman X6, being the tackiest Megaman game in hardness. "No! I fell down another bottomless pit!" and I have no doubt that you've all felt, or said that.
So, we have a basic Zero at the start of the game, with only a plasma hand gun. Peeaaacchyy....
But as you go through the game you can earn more weapons (None stated as spoilers may occur- Ed.) and they become more powerful as you level-up in a Pokemon-esque fashion.
In this game, the Pantheon Robots (as they were named in Japan.)*bleed* thus, making this one of the most mature Megaman games to date. (Excluding the UNEDITED version of Megaman X4.) This game also has the more linear progress of Megaman Battle Network, unlocking the missions as you go along.
Some missions, you cannot stop from coming until later. (Don't even get me started.) And can often come when you *really* don't want them to.
Help comes in such strange forms, such as our little (And often cute) friends, the Cyber Elves. (Again, Japanese name.)Who can alter your abilities, gain you more health, or alter the whole level! (There's this Hacker Elf, looks like Wizardmon, but tis much cooler than that. -Ed.) And element cards (Ice, Lightning, Fire.) are used much like boss weapons, only there's three of em'. Gotta love paralysing my enemies with the Lightning Card, though!
This game has the skill level of some of the harder Megaman games, but has been made easier by the Cyber Elves. (Can't bare to use some of em' they're so cute. -Ed.) One of the main bosses can be a royal pain-in-the-butt. Not telling WHO, though.
All-in-all, this has turned out to be one of the better games, not too long, not too short. (And you can annoy your friends with the Admireation System that records all your stats and times!) Brilliant game.
Get it. That's an order.
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