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Call of Cthulhu: The Creature Companion, A Core Game Book for Keepers
 
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Call of Cthulhu: The Creature Companion, A Core Game Book for Keepers [Paperback]

Scott David Aniolowski
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 110 pages
  • Publisher: Chaosium Inc; illustrated edition edition (Feb 1999)
  • Language English
  • ISBN-10: 1568821336
  • ISBN-13: 978-1568821337
  • Product Dimensions: 27.2 x 20.8 x 1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,594,031 in Books (See Top 100 in Books)

Product Description

Synopsis

This monstrous collection is a compendium of creatures, drawn together from fiction spanning over 70 years, and from ten years of "Call of Cthulhu" scenarios. It contains the secrets of the monsters of the "Mythos".

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Customer Reviews

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Most Helpful Customer Reviews
3 of 17 people found the following review helpful
By A Customer
A core game book for players! When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essnetial player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companion is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era. "On Becoming An Investigator" details the trials of becoming an investigator, offers 140 different occupations, and annotates the use of skills in the 1920s. "The Tools of the Trade" lists resources investigators may use for research, describes various forms of transport and transportation, and also catalog other equipment and weapons. "Words of Wisdom" brings the book to a conclusion by offering advice to the intrepid investigator. Now, for the first time, everything a 1920s investigator needs is gathered in one place.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  8 reviews
4 of 4 people found the following review helpful
A monster fest 13 May 2000
By Andrew Limsk - Published on Amazon.com
This book is meant for the Call of Cthulhu (COC) roleplaying game available from the same publisher. It is basically a compendium of creatures taken from Cthulhu fiction and older Chaosium books (notably Ye Booke of Monstres I and II) as well as several new, never-been-seen horrors.

The secrets of each creature are described together with statistics and line drawings, supplemented with color text. Well written and a pleasure to read, this book will give Cthulhu players more things to fear. As a bonus, four terrific full-colour art pieces are included which capture the the loathsome details of the Cthulhu mythos perfectly. The book is probably best used to surprise veteran COC players who think they have seen it all...

2 of 2 people found the following review helpful
Scary---period. 5 Jun 2002
By Julius Talyansky - Published on Amazon.com
If you think CoC is just an RPG game, think again. I recently bought the [price] CoC 20th Anniversary Edition Rulesbook (worth every penny) and was looking for some new monsters to enhance my gaming...Here they are in this beautiful guide...morbidly illustrated...crisp text (not simply a tedious chart collection)...and scares the living bejesus out of me. When I was first reading Lovecraft, I became hooked, and simply LOOKING at this book was a surprise - really quite cool. A must-have accessory for any player as well as keeper - even players can marvel at the creature statistics, and hope they don't meet whatever is in the book on their CoC adventures...Cthulhu's stats made me jump...Anyway, a visually pleasing (depending on your asthetic values) book, as well as a necessity to playing the greatest RPG ever created...enjoy!
1 of 1 people found the following review helpful
not a player, but love this book anyway 30 Jan 2003
By Eric Orion - Published on Amazon.com
I dont play the game, but I bought this book anyway simply because it had such terrifying pics of the creatures that I have only read about in the literature. The posters included of the G.O.O's are really cool too. The descriptions of the entities are great and the sideline articles by the occult investigator are icing on the cake. Buy this book if you voted Cthulhu for President! (It couldn't be much worse than Dubya could it?)
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