The California Voodoo Game: A Dreampark Novel (Dream Park) and over 2 million other books are available for Amazon Kindle . Learn more
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

The California Voodoo Game Mass Market Paperback – 1 Nov 1997


See all 6 formats and editions Hide other formats and editions
Amazon Price New from Used from
Kindle Edition
"Please retry"
Mass Market Paperback
"Please retry"
£27.31 £0.01

Customers Who Bought This Item Also Bought



Product details

  • Mass Market Paperback: 343 pages
  • Publisher: Del Rey Books; 1st Ed edition (1 Nov 1997)
  • Language: English
  • ISBN-10: 0345381483
  • ISBN-13: 978-0345381484
  • Product Dimensions: 10.8 x 2.6 x 17.8 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 78,996 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, and more.

What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

4.3 out of 5 stars
5 star
2
4 star
0
3 star
1
2 star
0
1 star
0
See all 3 customer reviews
Share your thoughts with other customers

Most Helpful Customer Reviews

By Amazon Customer on 30 Aug 2013
Format: Kindle Edition Verified Purchase
A great sequel to Dream park. The Bishop makes a good come back and Tony is on side this time
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
Format: Kindle Edition Verified Purchase
love the Larry Niven books , the dream park books are great , the dungeons and dragons element is slightly dated now , but not to the point of causing an issue , the technology in the book still seems very current and plausible, well written book , flows well and you can read it as a stand alone book with out reading the previous ones in the sieries .

well recomended , great book
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
Format: Kindle Edition Verified Purchase
Unfortunately I couldn't get into it, I have read the first dreampark novel at least four times but alas this one didnt do it for me. Sorry Larry
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 13 reviews
10 of 11 people found the following review helpful
That Voodoo That They Do 8 Aug 2003
By Patrick Burnett - Published on Amazon.com
Format: Mass Market Paperback
This second followup to the cult hit "Dream Park" is not as good as its inspiration, but is mounds better than its predecessor, "The Barsoom Project". I'll save my Barsoom bashing for another review, though, and just talk about "The California Voodoo Game" in this one.
This novel has everything that was good about "Dream Park", but still manages to be a tedious, less interesting version of the original. Most of the familiar characters are back, Griffin, the tough-as-nails Security Chief with the heart of gold, Acacia Garcia, the tough-as-nails gamer with the squishy insides, Tony McWhirter, the hacker criminal made good. They're all tossed into the Dream park salad to play a game called "California Voodoo", which would be fine if not for the fact that - DUN DUN DUUUUUUUUUHHHH - someone get's murdered before the game and the Dream Park staff must infiltrate the game in order to catch the killer without setting off the alarms, spooking the gamers or losing their merchandising rights.
Just like the other two novels.
Sadly, this outing picks up a little of the creaky, world-weariness of the second book and keeps none of the rollicking, out and out fun of the first. The concept of Voodoo magick played out in a gigantic, ruined building is at once interesting and limiting. The authors, for all their bibliographic citations, show only a rudimentary understanding of <i>vodoun</i> and its many variations. The random appearance of loa is distracting and confusing.
The thing that was most fun about "Dream Park" was the fact that Griffin had to join a game as a player and track his prey from under cover; this meant the reader got to experience the game much as the players did. Here, the real focus is on the investigation. Too much takes place outside the game, too little explanation goes into the game and the authors don't really support the world they've created within the walls of Dream Park.
Frankly, the mystery just isn't that compelling. While the outcome may have cost Dream Park's parent company a ton of dough, I just didn't care. While the villain had murdered someone in the beginning of the book, I just didn't care about the victim or the methods used to catch the killer. What I DID care about was The Game. And there just wasn't enough game to go around.
The writing duo's prose this time around is more accessible than in The Barsoom Project and those reading the series for the first time will not be too disappointed to finish here instead of there. But overall, the magic feels like it's gone.
4 of 4 people found the following review helpful
An Enjoyable Romp Through a Simulated Wonderland 15 Jan 2001
By Kat K. Munro - Published on Amazon.com
Format: Mass Market Paperback
When science fiction like this emerges, it brings a sense of wonder, a moment of shock. "This Isn't Far Away!". California Voodoo Game tip-toes the fine lines of modern technology to bring a tale that is intriguing and imaginative. When role-players of our present meet and adopt the virtual reality technology of the near-future, then the world of this novel isn't far away.
The cast of characters is vast, and often we don't get a very indepth vision of them. The Game, which takes on a life of its own for the players, is the most fully fleshed of the "characters". The Game, virtually painted over a huge and somewhat hazardous real-world, is made even more risky when some of the players are playing for higher stakes and breaking every rule.
Okay, so the plot and the writing wasn't the greatest in Sci Fi Fiction today. The characters won't glow in godly pop-culturdom for years to come. But--the technology, the fantasy of this not-so-distant future is so compelling, it makes this book a near perfect escape.
Gaming geeks of the world..rejoice! This one is for you. To the future of gaming..closer than we imagine.
3 of 3 people found the following review helpful
best of the lot/not to be missed 3 Oct 1996
By A Customer - Published on Amazon.com
Format: Mass Market Paperback
Starting with Dream Park, and ending with California Voodoo Game,
Larry paints a fantastic picture of the future of entertainment
and fantasy gaming, while keeping the action fast paced and the
technology believable.

This book is the best of the
three and not to be missed.
3 of 3 people found the following review helpful
The best of a good series 30 Jan 1999
By A Customer - Published on Amazon.com
Format: Mass Market Paperback
Dream Park was great, and California Voodoo Game even better. If the role-playing computer geeks ever conquer Disney World, it will be like this.
I would like to note that while Larry Niven can be seen in this work, the flavor is much more like Steve Barnes' work.
3 of 4 people found the following review helpful
Last and best so far 30 Dec 2000
By B. M Purcell - Published on Amazon.com
Format: Mass Market Paperback
The ending uses the torque of the climactic fight scene brilliantly; the beginning uses the Kama Sutra Gaming Society just enough. I'd like to see Niven use 'The Theory and Practice of Instant Learning' in his Internet scenes: a teleoperated World Wide Dream Park?
Were these reviews helpful? Let us know


Feedback