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1 of 1 people found the following review helpful:
4.0 out of 5 stars
A new setting, a new feel, 17 Oct 2003
If you want a city with a huge amount of plot and atmosphere than this may be the book for you. The detail on Cairo itself seems to be quite good, with as much information on its feel and locations as you would need to run a game there. It will require a fair amount of thought to run, especially as regards the essential Muslim element, but this opens up the possibility of having a very unique and different setting for your games of Vampire.The details on the Ashirra, those kindred who have remained Muslim even after the embrace, is nice, giving a lot of opportunities for interesting roleplay and, again, the very different feel to a normal game of Vampire. The details on the different clans is interesting, particularly the Nosferatu, who are the most devout of the Ashirra, as well as the Tremere, who are horribly out of their depth for once (sic). As you would expect from a book set in Egypt there is also a lot of background for the Setites in the area, most of which gives them a bit more to play with politically than the just corruption and vice, although plenty of that still remains. As regards the plot and NPC’s there is certainly plenty to be going on with, as the book states, most of the kindred in Cairo are considerably older then in even most European cities, and there are certainly a lot of them. Most of the clans have at least three characters within the book, which states that there are possibly well over a hundred Kindred in Cairo, so there is plenty of room for adding your own. As you would expect form so many Kindred of such impressive age there is huge amounts of plot to play with, certainly enough to keep you busy for many game sessions, and most of it can be run almost straight from the book without too much preparation, although I must stress that this is a setting book, not an adventure, so you will have to write a lot of filler to run games, but the essential skeleton is there. Possibly my only gripe with the book is the lack of detail as regards the other supernatural denizens of the city. Granted this is a book for Vampire: The Masquerade, but at least an eye towards Garou and Mage activity would have been nice. There are some Mummy NPC’s in the back of the book, but most of these are far too powerful for much scope for interaction with the players, which is a pity. You can always make up your own details for the other supernaturals, but just a little direction would have been nice. Other than that a fantastic book, and I recommend anyone who wants to run a different feel of game give it a try.
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