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Cairo by Night: a City Sourcebook for Vampire the Masquerade
 
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Cairo by Night: a City Sourcebook for Vampire the Masquerade [Paperback]

C Amadeus Suleiman , Lawrence Snelly
4.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 120 pages
  • Publisher: Wizards of the Coast (31 Dec 2001)
  • Language English
  • ISBN-10: 1588462153
  • ISBN-13: 978-1588462152
  • Product Dimensions: 25.4 x 23.1 x 1 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,462,180 in Books (See Top 100 in Books)

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1 of 1 people found the following review helpful:
4.0 out of 5 stars A new setting, a new feel, 17 Oct 2003
This review is from: Cairo by Night: a City Sourcebook for Vampire the Masquerade (Paperback)
If you want a city with a huge amount of plot and atmosphere than this may be the book for you. The detail on Cairo itself seems to be quite good, with as much information on its feel and locations as you would need to run a game there. It will require a fair amount of thought to run, especially as regards the essential Muslim element, but this opens up the possibility of having a very unique and different setting for your games of Vampire.

The details on the Ashirra, those kindred who have remained Muslim even after the embrace, is nice, giving a lot of opportunities for interesting roleplay and, again, the very different feel to a normal game of Vampire. The details on the different clans is interesting, particularly the Nosferatu, who are the most devout of the Ashirra, as well as the Tremere, who are horribly out of their depth for once (sic). As you would expect from a book set in Egypt there is also a lot of background for the Setites in the area, most of which gives them a bit more to play with politically than the just corruption and vice, although plenty of that still remains.

As regards the plot and NPC’s there is certainly plenty to be going on with, as the book states, most of the kindred in Cairo are considerably older then in even most European cities, and there are certainly a lot of them. Most of the clans have at least three characters within the book, which states that there are possibly well over a hundred Kindred in Cairo, so there is plenty of room for adding your own. As you would expect form so many Kindred of such impressive age there is huge amounts of plot to play with, certainly enough to keep you busy for many game sessions, and most of it can be run almost straight from the book without too much preparation, although I must stress that this is a setting book, not an adventure, so you will have to write a lot of filler to run games, but the essential skeleton is there.

Possibly my only gripe with the book is the lack of detail as regards the other supernatural denizens of the city. Granted this is a book for Vampire: The Masquerade, but at least an eye towards Garou and Mage activity would have been nice. There are some Mummy NPC’s in the back of the book, but most of these are far too powerful for much scope for interaction with the players, which is a pity. You can always make up your own details for the other supernaturals, but just a little direction would have been nice.

Other than that a fantastic book, and I recommend anyone who wants to run a different feel of game give it a try.

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Amazon.com: 5.0 out of 5 stars (1 customer review)

4 of 4 people found the following review helpful:
5.0 out of 5 stars Best City Book Ever, 5 Jan 2004
By Zekeriyah - Published on Amazon.com
This review is from: Cairo by Night: a City Sourcebook for Vampire the Masquerade (Paperback)
This is perhaps the greatest setting book White Wolf has made for Vampire: the Masquerade. Suleiman managed to do a wonderful job weaving together major themes, landmarks and Arabic words (as well as cultural sources like the books of Naguib Mahfouz and al-Jeel and Shaabi music) to give an outsider an understanding of what Cairo is like. The history section is also well done, exploring every aspect of Egypt's history from pre-dynastic times to the Romans to the Arab invastion and the Crusades to the Mamelukes to the British and ultimately Egypt's independance. All of this is very well researched but also does a wonderful job placing vampiric politics in the shadows behind mortal history. The conflicts of the Setites, Children of Osiris, Assamites, Ashirra and European Clans are all secretive and far-reaching but don't directly affect mortal history. Anyway, whats really nice is that the information is detailed enough that with but a couple changes you can run the material in this book in any time period.

The book then goes on to detail the vampiric divisions of Cairo, elysiums, historical landmarks and so forth. Lots of maps and so forth. It then examines the different clans in Cairo, based on where they hold power, as well as various vampiric factions such as the Ashirra, the Hajj (Islamic Nosferatu), Sabbat, Inconnu and Disciples of Anubis (bunch of Gangrel practicing Egyptian magics). Mortal organizations like the Arcanum, the Cult of Isis, the Ikwhan al-Safa (Muslim witch hunters), Setite cults and the Akritai (Orthodox Chirstian version of the Society of Leopold). It also features a new Thaumaturgy path developed by the Setites, and a couple Akhu rituals. Most of the characters are pretty interesting, though a couple (like ibn Khaldun and Kahina) are based off real life historical personalities. Not sure why White Wolf would go back to doing that.

The last chapter gives an overview of major themes in Cairo that STs can use. Things like basic beliefs of Islam, the Ashirra sect (Muslim vampires described in more detail in Veil of Night and other books), Mosques and Churches with True Faith, the Setite Courts of Egypt and some metaplot stuff. Lots of Mummy crossover potential, with the old feud between Sutekh and Osiris, plus some other cool secret stuff. Really a great and useful book for running any games in the Middle East.

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