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For the uninitiated, Sudden Strike II is a huge affair, allowing a maximum of 1000 units per game map. Infantry are displayed as tiny 3D foot soldiers, supported by fully rendered, fully authentic mini tanks, support vehicles and even fighter and bomber aircraft. The action takes place (obviously) in real-time with budding commanders given the opportunity to pause the action and issue commands at will--this facility is vital given the chaos that can ensue during a full-scale pitched battle.
Given the size of affairs its surprising that the slightly clunky interface works so well, but in practice its quick, easy to use and allows the player to concentrate on the important things in the game--like pounding the enemy to dust. Graphically, Sudden Strike is gorgeous. The animation of the foot soldiers really gives them life and the battlegrounds are nothing short of superb. This degree of detail does have its drawbacks, however, and its all too easy to lose troops in thick undergrowth and then have to search around to retrieve them before plugging on.
This is a minor niggle however when weighed against the new-look AI which now makes proper defensive and offensive manoeuvres rather than just throwing troops directly into heavy fire. Perhaps the biggest strength of SS II is the addition of more structured missions. Different armies and scenarios have been weighted to offer varying levels of difficulty, so taking on the Russians with the German army is relatively easy whilst playing the Japanese against the US forces is a hellishly difficult task given differences in troop strengths.
At a time when the Real-time Strategy game is no longer the darling of the games industry its nice to see that a real gem can pop up now and again. In the words of a much older troop-based game--wars never been so much fun.--Chris Russell
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Most Helpful Customer Reviews
21 of 21 people found the following review helpful:
5.0 out of 5 stars
A much improved version of the original SS,
By A Customer
This review is from: Sudden Strike II (PC) (Video Game)
For fans of the original SS this sequel offers a few new aspects that take a little time to get used to. Not only do you have to masters the new battle chants of the Japanese, but there's the massively flexible aspect of removing vehicle crews, using aircraft on airfields for bombing runs, scouting, strafing and paradropping, and the new rules for infantry. The game installs more realistic aspects of warfare than the previous game; infantry are usually shot dead by one rifle round, unless they're crawling, which you now command (no more having to crawl around because of sniper fire). Similarly the tanks armour works more realistically, with regards to thickness and shell size. In SS1 a 37mm gun could weedle away at a Koenigstiger until it was destroyed. Now you're just making pretty fireworks, but on the reverse, one hit from something powerful enough can totally destroy the target, an 88mm against a sherman tank for instance. Crews give you the joy of being able to capture idle enemy tanks, or those which have had their crews killed, leading a whole new aspect to SS, trying to leave something intact occasionally. Unfortunately there are a few downers in the game, the new feature of moral. Unless the mission allows you to use propoganda vehicles this aspect is pretty pointless, but doesn't detract from play to much. Once again there are a long list of indept campaigns to play, ranging from Operation Market Garden to the hard resistance of the Japanese in the Pacific. SS2 also sees a more defined charcter to each nation. Previously the standard truck for A, B and C was the same. Now the Allies trucks are quite obviously more powerful than the Germans, giving all the more incentive to lauch a little ambush, shoot the drivers and steal those 8x8's.... Overall an excellent game which, were it not large enough, has a indepth mission editor to create missions with whatever troops you like until your hearts desire. A most definate buy for SS fans and newer strategists alike.
7 of 7 people found the following review helpful:
5.0 out of 5 stars
Wow!,
This review is from: Sudden Strike II (PC) (Video Game)
Ok, this isn't for everyone... but if u liked playing with toy soldiers once; if you ever fancied yourself as a strategist; if WW2 is of some interest - then you will be hard pushed to find a more immersive and complex and intellectually demanding game. I have played this game for several years now, and i am constantly learning new things about it. New tactics, new ways of controlling units, new aspects of the gameplay. The single player mode is a bit limited - the computer is programmed to respond in one way only - but still fun for a while. However, when u move on to multiplayer online u will be blown away. Up to 12 ppl can play simultaneously, and no 2 games will ever be the same. As far as i am concerned this game is up there with Chess as the best game ever. Just be careful that u don't lose your job/ girlfriend/ life - if you're competitive, it's addictive.
32 of 40 people found the following review helpful:
5.0 out of 5 stars
sudden strike 2,
This review is from: Sudden Strike II (PC) (Video Game)
The whole world is nothing but one big battlefield. You are on the front line - in the very centre of realistic, frantic battle action, which amazes and delights even the shrewdest of strategy experts. As the commander of German, Russian, British, American and finally Japanese troops, you'll have to fight on water, land and in the air, to meet all your objectives. The four different difficulty levels available ass variety to the gameplayand the fast pasced multiplayer mode is thrilling beyond imagination. The user-friendly editor allows for unlimited supplies of professionally generated maps and missions....making sure the action never ends. With Sudden Strike II the war is far from over!! Features : > Up to 1000 units per scenario. > Transport and ambulance vehicles. > Summer and Winter campaigns. > Destructable bridges, houses, fortifications, trees, and other objects.
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