Burnout Paradise is the perfect example of how to make and support a game. Criterion, the developers, knew that after Burnout Revenge, they needed to shake up the formula: Burnout was transferred to an open world. I, along with many others, was deeply concerned. Could the frenetic excitement of previous games be sustained when you could go where you wanted to?
Needless to say, my fears were assuaged. Comprehensively. Paradise refreshes the Burnout formula, and makes it better than ever. The open world does the opposite of detract from the action - there is nothing more thrilling than saving a seemingly hopeless race after an impromptu shortcut through alleys and over massive jumps. Throw in tons of different modes, a vast array of cars, and a slick multiplayer mode, and Paradise is an improvement on Revenge.
But praise should also be given to Criterion's support for the game after it's release. It has become common practice now to charge obscene amounts for DLC: Street Fighter IV charged for costumes that were just duplicates with different colours. Resident Evil 5 asked you to pay for multiplayer after coughing up for the full price of the game without it.
Criterion, on the other hand, hit the sweet spot. The DLC added has added comprehensively to the experience, with motorbikes, a day-and-night system and a new Party mode for local play; all of this is available on the Ultimate Box (although the first two were free anyway!). Loads of awesome cars are also available for purchase, but these aren't just half-baked reskins: you have the Back to the Future DeLorean, the Ghostbusters Ecto-1 and many more. An expansion island called Big Surf Island also offers extra life.
An incredible package.