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Building Cocoa Applications: A Step by Step Guide
 
 
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Building Cocoa Applications: A Step by Step Guide [Paperback]

Simson Garfinkel , Michael Mahoney

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Product Description

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Cocoa is an object-oriented development environment available in Apple's Mac OS X environment. Mac OS X, a unified operating system and graphical operating environment, is the fastest growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their teeth on classic Mac operating systems, and developers who cherished NeXTSTEP, the decade-old system on which today's Cocoa is based -- all are flocking to Cocoa, and they need a lot more practical information than is currently available from Apple. There is a lot to learn.

Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments.

Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved.

The book is divided into four major parts:

Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself.

Part II focuses on building the first complete application, Calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders.

Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows.

Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions and that uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, color, mouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.

By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications.

The book comes with extensive source code available for download from the O'Reilly web site, along with an appendix listing additional resources for further study.

From the Publisher

Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  23 reviews
29 of 30 people found the following review helpful
Try a different book first. 4 April 2004
By Alex - Published on Amazon.com
Format:Paperback
This book has potential, but in general I am pretty dissatisfied.

Good things:

(1) It is pretty well thought-out.

(2) The progression through 4 projects is good.

(3) There is working code for the examples available online.

Bad things:
(1) The book is riddled with errors. If you include the unofficial errata from OReilly's Website, the book becomes about 200% more usable.

(2) Why has this book not been reprinted? At LEAST OReilly should have released an official errata for this book at this point!!!

(3) This book does NOT cover 10.3 and the XCode software (still uses project builder). In most cases this is ok and you can figure much of it out. However, there are times that the differences are too significant to overcome without a lot of effort.
--
I have been very happy with O'Reilly books in the past, but this one is substandard.
I would recommend trying a different book unless this one is overhauled.

18 of 18 people found the following review helpful
A must-have book 25 May 2002
By "ewwhitley" - Published on Amazon.com
Format:Paperback
If you're serious about programming on Mac OS X and have at least some experience under your belt already, then you really owe it to yourself to get two books:
(*)"Building Cocoa Applications: A Step by Step Guide."
(*)"Cocoa Programming for Mac OS X"

I started tinkering with Mac OS X a few years ago by reading a hodge-podge of incomplete Apple docs, sites like Stepwise, and archives of Omni-Group lists. These sources are great for reference, but it can be difficult to get answers you need unless you already have enough experience to know what questions to ask. Tough luck, newbie. O'Reilly's "Learning Cocoa" felt like an extension of Apple's docs - minimal on concepts and not entirely clear on some of the objectives of the examples. It's difficult to get an bigger-picture view of some of the capabilities offered by Cocoa and how you _could_ be doing development without a good explanation of concepts, clearly written example exercises that follow a sequence of topics, and additional information on how to make the best use of the Apple-provided developer tools.

The authors of both books take great pains to explain concepts to you in basic terms and then reinforce them with very well designed examples that really make you think. They then approach component problems from varying angles in order to help you understand the different options you have for tackling them. The chapter summaries and additional follow-up exercises were a very nice touch. Best of all is the idea that these books are not teaching you how to use particular classes in a restricted situation - they're teaching you how to understand _solutions_ in terms of Cocoa and then equip you with the skills required to plan your entire development approach and execute your project. The pointers on where to find additional documentation and some very, very cool tricks on how to use the development environment really made these books worthwhile.

I now feel more comfortable with Cocoa and more confident in my abilities to program on Mac OS X. Thanks, guys. :)

18 of 19 people found the following review helpful
Worth the effort 24 Jun 2002
By Glenn R. Howes - Published on Amazon.com
Format:Paperback
I've been meaning to learn Objective C, Interface Builder and Project Builder for years. From back in the days of Rhapsody, and before when I'd bought books on NextStep programming. Always intended to do so, that is, until I received this book at Apple's World Wide Developer's Conference. And now after typing my way through the book's source code, I'm comfortable with Objective C's oddball syntax, understand how to wire up an application in Interface Builder and have confidence I'll soon be making quality Cocoa applications of my own. I've already started writing a freedb client.

Obviously, it would be nice for me if the book explored network programming or the IOKit, but it concentrated on the fundamentals which nearly all applications share: windows, menus, drawing, printing, preferences, clipboards, documents, icons, etc. I can figure it out from here.

So get off the fence, it's time to learn Cocoa.


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