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Building 3D Models with modo 701 [Kindle Edition]

Juan Jiménez García
3.1 out of 5 stars  See all reviews (8 customer reviews)

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Book Description

In Detail

Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.

"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.

In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.

You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.

"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.


The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter.

Who this book is for

If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed.

If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them.

Product Description

About the Author

Juan Jiménez García

Juan Jiménez García started to doodle with 3D software back in 2004, with Lightwave 6. He then started to specialize in modeling, specially hard surface modeling, such as cars, furniture, all kinds of machines and engineering related stuff, and so on. He joined a small broadcasting company in his town, as a camera operator, and in charge of all CG imagery. He also started to explore CG for architectural works. In his spare time, he joined forces with some video game modding groups dedicated to driving simulations, modeling several racing cars for games such as Rfactor and Nascar Racing.

Once he left that company during the middle of 2012, he started to try to make himself visible in the field of interior design, offering visualization services for interior designers. He then opened his own webpage, and brand named Factor3D, which he still develops in the market of CG visualization for several customers in his area, conducting live workshops, and giving private formation with the help of some old work companions, launching a formation center in his town to promote the use of modo.

Product details

  • Format: Kindle Edition
  • File Size: 7060 KB
  • Print Length: 240 pages
  • Page Numbers Source ISBN: 1849692467
  • Publisher: Packt Publishing (25 Oct. 2013)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: #409,788 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews
Format:Kindle Edition
well it did help with a few minor things such as setting up material colours

but from the basic modelling point of view, there is practically nothing which i was disappointed at

i really need to know what buttons to press, short cuts, useful hints and tips throughout the book

for example, a useful tip, lets say you produce a basic primitive form, a simple cube with a single face on each of the six sides, no divisions, you delete one of the faces, how do you fill in again, (apart from control z) so i asked a friend

answer, with the shift key held down and the edge tool selected, select the four surrounding edges and hit the letter P, creating a planner across the space, lines between vertices, hit the letter L

now i need to know how to model, boolean primitives and smooth without the shapes fragmenting, but there is nothing in here

was it worth the £17, probably not, for me, perhaps you'll get more from it, but i need a manual
anyone got some better books or a manual?

love pete
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1.0 out of 5 stars Misleading title 16 Nov. 2014
By Dave
Format:Kindle Edition|Verified Purchase
This is an exceptionally lazy book.

Broadly speaking, it is just a catalogue of some of the tools in modo, presented in the most boring fashion.

It is more a glossary of terms than a modelling book.

Avoid unless you have never opened a piece of 3d software in your life.
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Format:Kindle Edition|Verified Purchase
I bought this hoping for indepth explanations of the tools. Specifically unwrapping and some more advanced features. I was disappointed.

Dont get me wrong the book is useful for the fundamentals but not much else. If you are just starting with Modo its worth a look but if you want to get to grips with the more powerful modo capabilities and need a guide. This isn't it.
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4.0 out of 5 stars Good beginner/intermediate book for modo 7 Nov. 2013
Format:Kindle Edition
If you are somewhat new to modo 3D modeling, texturing, lighting, and rendering.... this IS your book. Juan Jimenez Garcia gets you introduced to the differences in 3D with modo in a very clear and painless way. I have not had any problems with the book quality, and in fact the book is extremely well done. If I had any complaints, they would be about wanting a second, more detailed book on more advanced techniques and a deep look to some of the unique modo's tools like action center, falloff, retopology and sculpt. Once you learn the foundations of how to use modo effectively with this book, you'll be craving to get the photo-realistic renders that only modo can provide! I can't recommend a better way to start off with modo and the world of 3D!
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