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Bringing Design to Software (ACM Press)
 
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Bringing Design to Software (ACM Press) [Paperback]

Terry Winograd
3.7 out of 5 stars  See all reviews (3 customer reviews)
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Product details

  • Paperback: 352 pages
  • Publisher: Addison Wesley; 1 edition (2 April 1996)
  • Language English
  • ISBN-10: 0201854910
  • ISBN-13: 978-0201854916
  • Product Dimensions: 23.5 x 16.1 x 2.4 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 554,845 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Product Description

This book aims to illuminate and stimulate the discipline of software design. Collecting insights and experience from experts in diverse fields, it addresses the growing demand that the software industry produce software that really works-software that fits people and situations far better than the examples we see today. With Terry Winograd's introductory framework to guide readers through thoughtful essays, perceptive interviews, and instructive profiles of successful projects and programs, the book explores the issues and concerns that most directly influence the functionality, usability, and significance of software. Contributors include some of the most prominent names in the computing and design fields. Programming Languages Survey/Compilers

From the Back Cover

In this landmark book, Terry Winograd shows how to improve the practice of software design by applying lessons from other areas of design to the creation of software. The goal is to create software that works -- really works -- because it is both appropriate and effective for the people who use it.

The book contains essays contributed by prominent software and design professionals, interviews with experts, and profiles of successful projects and products. These elements are woven together to illuminate what design is, to identify the common core of practices in every design field, and to show how software builders can apply these practices to produce software that is more satisfying for users. The initial chapters view software from the user's perspective, featuring the insights of experienced software designers and developers, including Mitchell Kapor, David Liddle, John Rheinfrank, Peter Denning, and John Seely Brown. Subsequent chapters turn to the designer and the design process, with contributions from designers and design experts, including David Kelley, Donald Schön, and Donald Norman. Profiles discussing Mosaic, Quicken, Macintosh Human Interface Guidelines, Microsoft Bob, and other notable applications and projects highlight key points in the chapters.

This book is for a broad community of people who conceive, develop, market, evaluate, and use software. It is foremost for software designers-- particularly the reflective designer who is driven by practical concerns yet is able to step back for a moment and reflect on what works, what doesn't work, and why. At the same time, it reveals new directions and new possibilities for programmers who build software and for product managers who bring software to market.



0201854910B04062001

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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
By A Customer
Format:Paperback
One or two of the essays are interesting; the others are either fuzzy attempts at deep thinking ("We need new paradigms! Bartender! New paradigms all 'round!") or spend too much time touting whatever it is the authors have that they want advertised. Inconsistent (in both level and quality), but with some buried nuggets.
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By A Customer
Format:Paperback
The various contributions are inconsistent (writing style varies from riveting to just readable), but Winograd does a good job of tying everyone's contributions together. I particularly liked the use of "profiles" (short pieces highlighting a specific product or concept) that supplemented the longer chapters. Chapter 8 and the subsequent profile on IDEO should be required reading for anyone assigned to a software design project. And everyone involved in human-computer interaction should read Kapor's, "A Software Design Manifesto" (which is Chapter 1).
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By A Customer
Format:Paperback
Great compilation of articles on software related (external) design,
insights in design methods and concepts. Well known classics are used as
examples, like the Apple Macintosh interface and it's predecessor (Xerox's
Star), the spreadsheet and the mother of all prototyping environments:
Hypercard. Some articles are in the form of interviews and each chapter is
followed by very informative "profiles" by Terry Winograd. Interestingly,
the entire concept of Object Orientation is only mentioned in a sideline
although a reference to Rumbaugh's Object-oriented Modeling and Design is
made.

The bibliography is very impressive.
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