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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
 
 
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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D [Paperback]

Erwin Coumans , Tony Mullen
4.0 out of 5 stars  See all reviews (1 customer review)
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Product details

  • Paperback: 400 pages
  • Publisher: John Wiley & Sons; Pap/Cdr edition (27 Jun 2008)
  • Language English
  • ISBN-10: 0470192801
  • ISBN-13: 978-0470192801
  • Product Dimensions: 25.1 x 20.1 x 2 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 476,803 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Tony Mullen
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Product Description

Product Description

Learn all about Blender, the premier open–source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step–by–step instructions for using Blender’s complex features and full–color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.

From the Back Cover

Defy the Rules of 3D and Get Physical with Blender

Bounce, Tumble, and Splash! is the only book to cover the advanced simulation features of Blender, the premier open source 3D software that is a must–have for your animation toolbox. Expert author Tony Mullen provides you with the real–world know–how to create dynamic, highly realistic images of flames, cloth, hair and other physical phenomena from the world around you. This unique guide will help you push the boundaries of 3D and take your Blender skills to the limit.

You′ll discover the very latest Blender physics and dynamics tools, including simulations for soft body, fluid, rigid body, and rag doll dynamics. Hone the skills to create stormy seas, flowing hair, or fiery flames with the sophisticated coverage of advanced Blender features included in this beautiful, full–color guide.

  • Set particle parameters, define systems, and discover new Blender particle functionality

  • Explore the new cloth simulation, improved tools for soft bodies, and the Demolition Python script
  • Style the latest look in hair with strand particles, new styling tools, and new features for hair and fur
  • Make a splash with fluid simulations and modifiers
  • Use the Blender Game Engine and the Bullet physics library to create rigid body physics simulations
  • Build realistic trees and plants with Blender scripts and third–party tools

Create dynamic hair effects using hair styling and soft body simulation for particles

Use the improved soft bodies to create jiggling, bouncing objects

Valuable Companion CD
Access the CD for Blender 2.46 installers for Windows and Macintosh and a source tarball for users of Linux and other flavors of Unix. You′ll also find a variety of .blend files to support the projects in the book.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
3 of 4 people found the following review helpful
Format:Paperback
This book will take your Blender skills to the next level but be warned - you do need to be at least intermediate level to tackle it.

The step-by-step tutorials have a nasty tendency to miss the odd important step, meaning your end results don't match the book's photographs so it's a bit dispiriting at times. Pre-existing skills should allow you to work out the omissions though and many (though frustratingly not all) of the tutorials have a blender file on the accompanying disc.

Also if you're working through the book with a more recent version of Blender than 2.46 you'll find that config options aren't where the book shows and you'll have to hunt around for them.
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Amazon.com:  14 reviews
16 of 17 people found the following review helpful
You need this book. Definitely. 18 July 2008
By Renato Perini - Published on Amazon.com
Format:Paperback
I ordered this book without much hesitation, once I discovered Tony was writing it. Having read his past book "Introducing Character Animation with Blender", I ordered this one without thinking twice. Now that this book is in my hands, I can't regret for my choice. The overall quality of the publication is impressive. Not only for the contents but also for the technical production: fine paper with color quality images. It's not common these days. The book is composed of 400 pages (7 chapters) plus an appendix and they are:

Chapter 1 - Re-creating the World: An overview
This chapter describes those tools and techniques that are not well explained elsewhere by the Blender literature. It covers topics like material creation with nodes, transparency, subsurface scattering, sky maps (sphere maps and angular maps) and those tools that can be used to fake physics, when accurate simulations are not necessary at all but you still need a "quick and dirty" method to achieve an effect efficiently and with sufficient speed (an example: water simulation with surface tension displacement or cloth simulation using a displacement modifier). Obviously, these techniques are useful for everyone involved using Blender. No doubt. Much appreciated.

Chapter 2 - The Nitty-Gritty on particles.
The first thing I thought after reading this chapter was:"WOW". *ALL* the latest development on Blender particles is covered here: emitters, reactors, positioning particles on a grid, chained physics systems, various types of visualizations, force fields (harmonic, magnetic, vortex, spherical, wind, etc.)
You will be guided through the creation of a convincing fire material using clouds and stencils textures! All is explained gradually and with great style. Highly informative.

Chapter 3 - Getting flexible with Soft Bodies and Cloth.
As you can expect, all that has been developed is covered here: baking, how to animate a spring, force fields and collision, using curves with softbodies (it will teach you how to animate a chain using an empty), stress maps, how to produce a fantastic cube of gelatin using lattices, simulating clothes. It will even explain how to use the demolition plugin to produce a window breaking in a spiderweb pattern!

Chapter 4 - Hair Essentials: The Long and Short of Strand Particles.
How to produce hair, fur and grass. After covering the basics, this chapter will guide you through the creation of an hairstyle on top of a practice head. One of my preferred chapters.

Chapter 5 - Making a Splash with Fluids.
One of the most interesting part of Blender: the fluid simulator. All is covered here: domains, resolution, inflow, outflow, fluid object intersection, kinematic viscosity, obstacles (considering animation, of course).

Chapter 6 - Bullet Physics and the Blender Game Engine.
One of the less undestood parts of Blender is certainly the game engine. So I was favourably impressed when I have seen an entire chapter dedicated to it. This chapter describes all the tools needed to produce hard bodies simulations, using the game engine and the powerfullness of the Bullet Physics Library. Actors, actuators, IPO curves, rigid body simulations with IPO curves, joints, ragdolls ... This is material that will be probably new to most Blender users.

Chapter 7 - Imitation of Life: Simulating Trees and Plants.
This chapter explores a few tools that can be used for creating trees and vegetation in general, like the L-System, ngPlant and Ivy Generator.

Each chapter is independent, so you don't need to read the book from the first page, with the exception of chapter 4, who strongly depends by the two previous chapters. This book is of course not intended for beginners. This book is completely updated with the latest Blender development and it covers the actual stable release. This is the documentation Blender needs. I highly recommend this book. It is well written, well presented, well structured and, most importantly, it's definitely fun!
10 of 10 people found the following review helpful
Not for beginners 14 Mar 2009
By mark benedict - Published on Amazon.com
Format:Paperback
This book is well written and beautifully illustrated. That high illustration quality is more important than you might think as in other Blender books the images are so poor it is hard to read the many many settings that are required to work through the tutorials.

I found this book to not be kidding that it isnt aimed at beginners (it seems there is no Blender resource aimed at a thorough understanding of the interface). It would have been nice if they had mentioned that on the front or back cover instead of page 16 in the introduction. It took me thirty minutes to decipher what was meant by "Create your first texture for your ocean surface material and map it using the Empty object". While all the tutorials seem to work, sometimes too little is mentioned about why you are doing certain things. Again, if not a Blender expert expect it to take a long time to get through each example. I suppose you will learn in the event you are successful, but I was sorely tempted to give up in certain cases.
6 of 6 people found the following review helpful
good content but poor presentation 18 Jan 2010
By D. Alyousef - Published on Amazon.com
Format:Paperback
This book does teach you how to do neat things that many Blender users overlook..

However, the explanations (if they exist) are very poorly presented.. The writer does not explain why or when to use a certain technique; it tells you to blindly follow instructions and (hopefully) figure things out on your own.. This is frustrating and demotivating. Why should I follow your instructions when I don't know what you're trying to do?

Overall, as I said, you get to learn a few neat things (the hair chapter is especially well-written), but most of the book is following instructions without getting the big picture.
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