- Paperback: 316 pages
- Publisher: friendsofED; 2011 edition (11 April 2011)
- Language: English
- ISBN-10: 1430232919
- ISBN-13: 978-1430232919
- Product Dimensions: 19 x 1.8 x 23.5 cm
- Average Customer Review: 4.0 out of 5 stars See all reviews (4 customer reviews)
Amazon Bestsellers Rank:
762,375 in Books (See Top 100 in Books)
- #550 in Books > Computers & Internet > Computer Science > Programming > Games
- #1409 in Books > Computers & Internet > Computer Science > Programming > Software Design, Testing & Engineering > Software Architecture
- #1426 in Books > Computers & Internet > Computer Science > Programming > Software Design, Testing & Engineering > Functional Programming
- See Complete Table of Contents
Foundation HTML5 Canvas: For Games and Entertainment Paperback – 11 Apr 2011
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About the Author
Rob Hawkes thrives on solving problems through code. He's addicted to visual programming, and can't get enough of HTML5, alongside other exciting new features of the Web. Most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both online and off. Rob is originally from London, but now lives in Bournemouth on the South coast of the UK. He studied Interactive Media Production at Bournemouth University, which is how he fell in love with the seaside town, and is the reason why he still lives there today.
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Top Customer Reviews
For the beginner the book is ideal, for those of us who have played the game for a while the book is a useful reference tool, there is not sufficient detail for my tastes but the book certainly opens the doors to questions and further investigation.
The gaming chapters took me back especially Asteroids, although the concepts of collisions might cause some to scratch their heads.
In summary this beginner level book delivers enough information to get you started with interesting examples to maintain interest, the book is written well and can be enjoyed at your own pace. The book will leave you with questions and hopefully the desire to dig deeper and find out more.
The latter chapters of the book are given over to more challenging uses of the canvas and take the reader through the process of creating a couple of simple games. I felt these were particularly great as they allow the reader to both apply what they've learned as well as have some fun. It also introduces trickier concepts like collisions and animation loops. These are not covered in great depth because they are introduced to support in the creation of the games, so if you like programming books to explain every detail to the very last you may come away frustrated.
Beyond those early chapters though (that may or may not be relevant to you) the book is an excellent introduction to Canvas. The authors passion and wit makes it an easy read but there's enough covered to make it a good reference for the future too.
Now you can go and create the game you dreamt of making when you were 8.
As a beginner myself, I found this book very good because it is set in a logical order and very easy to follow.
As it says on the title though, it is just about the canvas element and none of the other features of HTML5, but as I said, this is obvious from the title.
All in all, a very good buy.
Most Helpful Customer Reviews on Amazon.com (beta)
But when it comes to working with the newer elements of HTML5, namely Canvas, to say I'm a novice would be ... polite.
Every example throughout the book is very detailed, walks you through an explanation of what each piece of code does, and builds on the lessons learned in the previous chapter. By the end of the book you're already building your own HTML5-powered games, and the author gives you a preview of what else HTML5 can be used for by explaining further libraries you can use, additional APIs that add 3D support, and even his own HTML5 game, Rawkets.
This book is perfect for both beginning developers and experienced ones who want to grow their skillset into HTML5.
If you want to develop a good understanding of how to use HTML5 Canvas and how to write games within Canvas this is the book for you. Yes it is a foundation, it gives you a foundation in this new technology and gives you enough exposure to the core concepts to competently go out and start making things yourself. There is always more that they could have demonstrated and as pointed out several times in the book if you want to delve right into the guts of game physics and the like there are entire books written on that one aspect. The author has written a great book which has been invaluable to me and I would highly recommend it.
This book by far had more realistic and modern example games.
The example games of bowling and meteor shooting are quite fun and relevant.
The "Using Games" book had text based games like dice and quiz and hangman with primitive graphics, circa 1995.
Experienced programmers will find the author's pace a bit tedious in places and his incessant overly enthusiastic cheerleading is grating and can sometimes border on patronizing. The use of large indents can result in some code listings being almost unreadable, but that is rare. The bottom line is that the book serves as a fairly complete introduction to the basics of the canvas. If you prefer to have your introductory material in a hard copy format, then this book will serve that purpose admirably.
I would give the book three stars, but I recognize that I am not its primary target audience. More experienced developers will probably be better served by something like David Geary's upcoming "Core HTML5, Volume 1: Canvas" book. If you cannot wait that long, then this book will serve as a decent introduction in the mean time.
I also gave the book to my 15 year old son who, although experienced in programming concepts in general, is just starting to learn web development. He would give the book 4.5 to 5 stars. He sites the fact that it was easy and quick to read, easy to understand, and showed some nice tricks.
Therefore I am giving this book a 4 as a compromise between my 3 and his 5 (plus a little benefit of the doubt). In short, this is a good book for beginners looking to understand this very cool new aspect of HTML5 development.
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