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Bolt Action: World War II Wargames Rules
 
 

Bolt Action: World War II Wargames Rules [Kindle Edition]

Rick Priestley , Alessio Cavatore
4.2 out of 5 stars  See all reviews (27 customer reviews)

Print List Price: £25.00
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Product Description

Review

Having received a review copy of Bolt Action courtesy of Osprey while writing this article, I can confirm it has all of the high production values wargamers have come to expect. The volume is colour throughout with diagrams to explain the mechanisms, plates from Osprey books and top notch painted Warlord figures on diorama-type photos. The WWll rules market is a tough one to crack and is currently dominated by Flames of war, a ruleset geared for tournament play with 15mm miniatures. Bolt Action is therefore taking on the tournament rules market, albeit with rules geared for 28mm figures and smaller forces than seen in a typlical FOW game. It will be interesting to see how this pans out. Bolt Action will be published in September and is now being demonstrated by Warlord teams at shows across the country so my recommendation is that you give it a spin and try before you buy. --Miniature Wargames

This full colour, 216-page, hardback book is beautifully produced and is a joy to own - most highly recommended. --militarymodelling.com

This sleek, elegant, and simple ruleset is sure to take its place in the historical wargaming community, as it provides a tournament-grade system in a scale not yet seen standardized. --gametrademagazine.com

[…] a very well written, beautifully presented and highly recommended set of wargame rules for the World War Two period. --Airfix Model World

Product Description

Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Players get to decide which of the major or minor World War II powers they would like to represent, and then construct their armies from the lists provided. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled. The choice is yours. Created as a joint project between Warlord Games, the premiere historical miniatures company, and Osprey Publishing, the leading independent military history publisher, Bolt Action is sure to be the most popular new wargame on the market.


Product details

  • Format: Kindle Edition
  • File Size: 91204 KB
  • Print Length: 224 pages
  • Publisher: Osprey Publishing (20 Feb 2014)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B00J3TRYGC
  • Text-to-Speech: Enabled
  • X-Ray:
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Bestsellers Rank: #81,390 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews
6 of 6 people found the following review helpful
4.0 out of 5 stars Interesting, but not without faults... 18 Sep 2013
Format:Hardcover
OK this is a review base dupon one game and a quick read through of the rules after I'd played the game (someone else "hosted" the original game).

First up what do you physically get for your money? A hardbound 216 page full colour and lavishly illustrated volume. Pages are of the staandard "Osprey" size (that is a little over A5 but under A4 - I'm sure it must have a name). Most of the illustrations are pure eye-candy but there are diagrams/illustrations to illustrate play. The quality of the miniatures in the photographs are generally outstanding. The Peter Denis illustrations that proliferate are not quite to my taste but that is a purely personal matter. Page count could probably be cut in half if the illustrations were reduced.

OK then lets get to the "meat". The game is designed around a reinforced platoon of WW2 infantry. In game terms this will be organised into a number of infantry squads or sections and a number of teams; each of these is a "unit" in game terms and cannot be sub-divided; each acts as a group at all times. In many respects this keeps things nice and easy BUT it does also mean that it isn't possible to use WW2 fireteam or group tactics. Each platoon can be further reinforced by individual heavy weapons or vehicles - so you can add a single MMG team and/or a single tank but as written you can't add several tanks or several MMGs.

Game play is quite interesting. For each unit you have a chit that is placed into a container. Players draw chits and if, for example a "German" chit is drawn then the German player selects a unit and carries out an action with that unit.
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8 of 9 people found the following review helpful
Format:Hardcover|Verified Purchase
Superficially this game may seem overly-simplistic to some but it captures very well the flavour of Platoon-Company actions in the Second World War without becoming bogged down with rules that try to detail trivia and in fact add little to realism.

The key mechanics are Orders and Pinning, the former allowing a pleasing mix of doubt and control over which units will be able to act when, and the latter being a supremely elegant method of modelling how suppression impacts on morale and command-control.

Orders include Advance (move and fire), Ambush ('overwatch'), Down (keeping heads down to become harder to hit), Fire (firing at full effect without moving), Rally (remove pin markers) and Run (move at double speed, includes assaulting). Orders require a test to pass if the unit has any pin markers and every pin marker reduces the chance of passing (nearby officers can mitigate this) and knowing when to rally and when to risk another action is important.

Army lists for late war Commonwealth, German, Soviet and US troops are included and are quiet comprehensive, allowing you to model almost any formation based upon infantry platoons. The lists are points-based and the costs of each unit are probably as well balanced as one could hope for. Each army gets two special rules that help model national differences in weapons or doctrine (so for instance German light and medium machine-guns are more effective than those of other nations but US troops are better able to fire and manoeuvre.

Six 'standard' scenarios are included and all of them give good games that fit the system well. Not all these scenarios could be considered terribly common in a historical sense (Demolition and Top Secret for instance) but they do work well from a gaming perspective.
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By atb731
Format:Kindle Edition|Verified Purchase
Having this on my Kindle allows me to take it with me to friends and clubs. It's nice to see this type of publication ( Wargame rules and supplements) in a format that allows me to have them all together on one mobile device instead of having to lug around a box full of books
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5 of 8 people found the following review helpful
5.0 out of 5 stars WWII Skirmish Fun 23 Oct 2012
Format:Hardcover
First impressions is that this work is physically good value, at a 216 page hardback. Strangely the writers names are omitted from the front cover. It is credited to 'Osprey & Warlord', which means nothing, or less than nothing as far as Osprey are concerned, given their track record with rules.

However, inside, in microprint, it admits that Alessio Cavatore and Rick Priestley designed the game. Hello, Osprey, the lights are on but there's no one home - is there? Cavatore and Priestley are two of the best known and most celebrated wargame designers in the world. If you want to sell the book you put their name on the front cover. I believe this is known in the business world as marketing.

The pedigree of the work is clear on a read through. The rules are well laid out, readable and complete. They make sense and after one read through that took about an hour or two. Then one can play a game using the helpful rules summary sheets and tables at the back. In short, this is a professional job.

The book has nice pics from the more recent Osprey books and photos of Bolt Action Miniatures. Army lists for 1944 British, German, American and Russian armies are given and I understand that there will be a raft of army list supplements.

The game is clearly designed for Warlord's 28 mm range. An army consists of one or two platoons reinforced by vehicles (suggested one light and one heavy) and heavy weapons. The army lists make it clear that the generic scenarios included assume 1000 point armies. A Kursk 1000 pt Russian force might look like this: a platoon of regulars with a command squad led by a captain, two rifle squads of eleven men supported by an LMG, and a section of tank riders with SMGs, an LMG and anti-tank grenades.
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Most Recent Customer Reviews
5.0 out of 5 stars Five Stars
My 10 year old son loves this book.
Published 1 month ago by Lindsey Simpson
5.0 out of 5 stars Five Stars
Great rule set, looking forward to my first game
Published 2 months ago by Mr D P Sore
5.0 out of 5 stars Excellent straight forward ruleset
These rules were initially purchased on a whim, but after reading through them and one of the supplements I have decided to purchase some 28mm figures and give them a go. Read more
Published 2 months ago by Reafan
5.0 out of 5 stars Like these rules
Up to the high standard you expect from rick priestly. Good illustrations, very easy to follow, very playable set of rules
Published 3 months ago by A Geddes
1.0 out of 5 stars Thumbs down but thanks for asking
Much too complex, too many rules, too much extra stuff. Would've been much better if it were simpler. Doesn't need to have special dice. Read more
Published 3 months ago by Robert Beattie
5.0 out of 5 stars BOLT ACTION RULES BOOK
Beautifully illustrated and well thought through, this hardback book explains clearly and concisely the mechanics of the Bolt Action small unit WW2 game. Read more
Published 3 months ago by jeremy fenton
4.0 out of 5 stars An enjoyable set of WWII skirmish wargame rules.
[Taken from geekken.blogspot.com]

....The Good - It's a solid WWII infantry ruleset. Task resolution is simple with enough variation on unit activation to make things... Read more
Published 4 months ago by Kenneth Widmer
5.0 out of 5 stars Very good
Very good set of rules. Well laid out and very handsome book. Definitely worth getting if you have any interest in WW2 gaming.
Published 6 months ago by dfgendle
5.0 out of 5 stars Would recommend
Item is what it is, main rule book for bolt action, perfect condition. Priced cheaper than direct from supplier. Would look to buy more items for Bolt Action
Published 7 months ago by Mark Coles
4.0 out of 5 stars Bolt Action World War II Wargames Rules
Via my husband, Good book, on the whole a good set of rules. Some modification to the amour and movement sequence rules.
Published 7 months ago by Tracey Slack
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