Workaholic Amy Stewart is inveigled into playing a virtual reality pirate computer game by her teenaged daughter. The action is mostly played out in this “VR” world, where Amy becomes trapped. There’s lots of swash-buckling, swords, grog and ships, and the obligatory sexy-but-really-quite-sweet hero, Black Corbin, fiercest pirate to sail the seven seas (or to look at it another way, super wealthy computer game magnate who just happens to be single, not bad looking and a nice guy). There’s plenty of action and humour as Amy and Corbin must team up to find a way out of the VR world in which they’ve become trapped.
The description and humorous writing (Plenty of “Yarr, me hearties” -no clichés here then!) bring to mind the Lucas Arts computer game series “Monkey Island”, no bad thing in my opinion, and this was in general an enjoyable book. My only gripe is that there a couple of major continuity issues, and they only get more noticeable as you go “eh” and re-read the offending sections. This is something that should have been picked up by the editor, and it’s a real shame as nothing jolts you out of the story quicker than a problem like this. Shamelessly light and frothy, this would make a good beach read.