Buy Used
Used - Very Good See details
Price: £1.84

or
Sign in to turn on 1-Click ordering.
 
   
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Bloodbones (Fighting Fantasy) [Paperback]

Steve Jackson , Ian Livingstone
4.1 out of 5 stars  See all reviews (7 customer reviews)

Available from these sellers.


Formats

Amazon Price New from Used from
Paperback £4.49  
Paperback, 7 Sep 2006 --  
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Books Trade-In Store for more details. Learn more.

Book Description

7 Sep 2006 Fighting Fantasy
Bloodbones lives! The dread pirate-lord Cinnabar, scourge of the twelve seas, terrorised the seafarers of the Old World in a bloody reign of terror until a brave adventurer put an end to his evil. But now Cinnabar is back from the dead, seeking revenge and with the dark powers of voodoo at his command. YOU have your own score to settle, for Cinnabar put your family to the sword when you were a child. Only YOU can stop the pirate captain and his crew of bloodthirsty cut-throats. Prepare to set sail on the adventure of a lifetime!

Special Offers and Product Promotions

  • Join Amazon Family and receive £10 off in our Baby Store, three months' FREE One-Day Delivery and £50 worth of exclusive offers every month.


Customers Who Bought This Item Also Bought


Product details

  • Paperback: 224 pages
  • Publisher: Wizard Books (7 Sep 2006)
  • Language: English
  • ISBN-10: 1840467657
  • ISBN-13: 978-1840467659
  • Product Dimensions: 11.3 x 17.3 cm
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 481,829 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, and more.

Product Description

About the Author

Steve Jackson and Ian Livingstone are the creators of the Fighting Fantasy series which has sold many millions of books throughout the world. They also founded the Games Workshop chain and have since risen to prominent positions in the British computer games industry, at Lionhead and Eidos respectively. Ian Livingstone was recently made an OBE. --This text refers to an alternate Paperback edition.

Inside This Book (Learn More)
First Sentence
It all started ten years ago when the evil pirate-lord Cinnabar murdered your family. Read the first page
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
Search inside this book:

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

4.1 out of 5 stars
4.1 out of 5 stars
Most Helpful Customer Reviews
15 of 16 people found the following review helpful
4.0 out of 5 stars Is it worth the wait? 6 Sep 2006
By Wanda
Format:Paperback
Bloodbones was originally written as number 60 in the first fighting fantasy series. It was intended to be shorter, only 300 references, and so more accessible to younger readers. However, it was never published, although some online stores did advertise it for sale.

Bloodbones, therefore, has become a bit of a legend in fighting fantasy circles. Here it is finally released, after being extended to 400 references like most of the other books.

Is it worth the wait? Definitely. The story is good, the plot moves along at a fast pace and the atmosphere created (the voodoo magic element and so on) is excellent. Tony Hough's illustrations are a treat, as always. The balance of puzzles, traps, investigation and battles is about right. If you assume that you win all your fights rather than playing them out, the difficulty level is spot on as well, with several areas to explore and investigate.

However, I have not given the book 5 stars because of the horrendous difficulty of the fights. With some books (Citadel of chaos, for example) there is no problem completing the adventure with the minimum scores. With others (Temple of Terror) it is nigh on impossible because of the toughness of the opponents. This somewhat spoils Bloodbones also, as the last four fights are all with opponents with high skill and stamina scores and cannot be avoided.

That said though, the adventure is exciting and the book well worth getting, if only for the fact that it is a "new" adventure.
Comment | 
Was this review helpful to you?
6 of 7 people found the following review helpful
By ldxar1
Format:Paperback
This is the "long-lost" Fighting Fantasy, authored by Jonathan Green to be number 60 in the original series but never released until now. As with Green's gamebooks in the original series - Curse of the Mummy, Spellbreaker and Knights of Doom - this is an extremely difficult gamebook, with wrong decisions often leading to death or to debilitating losses, and with success depending on a lot of successful Luck and Skill roles, the possession of a long series of items and codewords, and victory over at least seven high-level enemies, many with special abilities. In short, you're not going to beat it without the patience of a saint or a lot of cheating.

The story is divided into several distinct sections. First the player has to find clues leading to a secret hideout, then actually locate the hideout. After this comes an interlude on the high seas, followed by an extensive section on a jungle island, and finally a dungeon leading up to the final battles. Despite this segmentary structure, the gamebook is not too linear. Too many of the monsters are human or zombie for my tastes, though there are also some interesting jungle creatures such as a spider-scorpion cross, a rainforest sprite and various ape and lizard creatures, as well as a monstrous cat which really does have nine tails.

As a story, the gamebook echoes "Pirates of the Caribbean", though its age (written for original publication in the 1980s) rules out actual influence. An evil pirate chief is raised from the grave by voodoo magic, and bad things will transpire unless he is put back there - along with his demon patron, witch-doctor, first mate, pet monsters and a large supporting cast of pirates and voodoo devotees. A successful player will trace the pirates to their hidden base, only to be abducted and have to escape their ship, before pursuing them to the remote Bone Island to stop their ascension. Once on the island, tasks include obtaining the blessing of the local indigenous people, obtaining a magic weapon and tracking down the source of the villains' power, before hitching a ride on a ghost-ship to confront "Bloodbones" and his patron. It's an elementary plot, but with some nice scenes along the way, and a very visual and engaging portrayal of the various settings.
Comment | 
Was this review helpful to you?
10 of 12 people found the following review helpful
Format:Paperback
As a concept, Fighting Fantasy commanded a huge following right up until the mid 1990s. Before the advent of the computer, the books offered a fantasy environment in which the reader took part in an 'adventure', (and unlike video games) one that required proper use of the imagination. Sadly, with the decline in sales that followed a mass transition to computer games, Bloodbones (the original #60 in the series) was canned.

So, at last, Bloodbones has arrived, in a slightly different form and running to 400 paragraphs, making for a longer and more in-depth read. The writer, Jonathon Green, is well known to the community and his previous works have always been well received. The setting, the state of Ruddlestone, has consistently been Green's workshop, providing the background which he then filled with colour and meaning.

The adventure itself is a story of vengeance, a quest in pursuit of the accursed pirate Cinnabar, taking in heady doses of voodoo and black magic along the way. On many occasions, failing to choose a certain item or overhear an important conversation can lead to an abrupt and often gruesome end. Should one, however, succeed in playing through the adventure successfully, they will be rewarded with numerous engaging encounters, witnessing the development of locations, observing the plot thicken over time and feeling proud for having cheated death once more.

The book, although understandably linear in places, does possess replay value, as much can be missed on the first attempt, which is likely to be unsuccessful anyway. Overall, it represents a highly likeable effort by Jonathon Green (whose maps are once again superb), and although perhaps not the best of the books (others may beg to differ!), for ex and prospective acolytes of Fighting Fantasy, it is certainly worth purchasing.
Comment | 
Was this review helpful to you?
Would you like to see more reviews about this item?
Were these reviews helpful?   Let us know

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Discussion Replies Latest Post
Suitable books for a 13 year old girl 14 1 hour ago
Six year old girl - wants to read stories for herself 31 4 hours ago
searching for children's book from the 1970s-1980s 56 4 hours ago
Books based in cornwall for book mad teenage girls? 16 4 hours ago
Reading books for 9 year old boy please 109 16 hours ago
Book for a cool 13 year old boy that doesn't like spy, wizard or old fashioned books - Help 25 17 hours ago
I need a long book to keep me going- 13 year old girl 18 17 hours ago
Advanced 7 yr old with 10 year old reading age. Books? 16 1 day ago
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Look for similar items by category


Feedback