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Blood of the Zombies (Fighting Fantasy) [Paperback]

Ian Livingstone
3.5 out of 5 stars  See all reviews (8 customer reviews)
RRP: £7.99
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Book Description

2 Aug 2012 Fighting Fantasy
Fighting Fantasy co-creator Ian Livingstone OBE brings the world's original gamebook series - 30 years old in August 2012 - to the world of the zombie. Terrible things are happening in Goraya castle...Insane megalomaniac Gingrich Yurr is preparing to unleash an army of monstrous zombies upon the world. He must be stopped and his undead horde defeated. In this life-or-death adventure the decisions YOU make will decide the fate of the world. Can YOU survive or will YOU become a zombie too? A Fighting Fantasy gamebook in which YOU are the hero.

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Frequently Bought Together

Blood of the Zombies (Fighting Fantasy) + The Warlock of Firetop Mountain (Fighting Fantasy) + Deathtrap Dungeon (Fighting Fantasy)
Price For All Three: £14.13

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Product details

  • Paperback: 240 pages
  • Publisher: Icon Books Ltd (2 Aug 2012)
  • Language: English
  • ISBN-10: 1848314051
  • ISBN-13: 978-1848314054
  • Product Dimensions: 12.9 x 1.8 x 19.8 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 30,648 in Books (See Top 100 in Books)

Product Description

Review

'As a game ... it's surprisingly swift and exciting, with the hectic, minute-to-minute battling and health management beats of Left 4 Dead, and a real sense of the old-school RPG as you keep neat lists of the things you've collected and maybe draw a map as you go. It's not an easy game if you're going to successfully stop Gingrich Yurr from triggering the apocalypse, but it's filled with clever elements: keys, pas scodes and phone numbers that unlock specific paragraphs, cameos that include Charlie Higson and Tom Watson (he was dead when I found him, honest), references to Lara Croft and The Warlock of Firetop Mountain, and eleventh-hour jokes about valley girls and Pokemon. The text is smart and quietly witty, the choices still make you weigh up your options (and cheat, of course) and the wonderful art, by Kevin Crossley and Greg Staples, hits just the right notes, invoking the lurid horror of old video nasty covers - 9/10' -- Eurogamer

About the Author

Ian Livingstone has been a leading pioneer of the UK games industry since 1975 when he co-founded Games Workshop and launched Dungeons & Dragons in Europe. In 1982, with Steve Jackson, he wrote The Warlock of Firetop Mountain, the first of the Fighting Fantasy gamebooks, which went on to sell over 16 million copies in 28 languages. In 1995 he was instrumental in the flotation of Eidos plc where he served as Executive Chairman until 2002. At Eidos he helped to secure and launch many of the company's major franchises, including Lara Croft:Tomb Raider. In 2002 he received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry and in 2006 he was awarded an OBE for services to the computer games industry. In the Wired 100 list for 2012, Wired magazine ranked him the 16th most influential person in the UK's digital economy.

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Customer Reviews

Most Helpful Customer Reviews
15 of 21 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
So after a long gap we finally have another new Fighting Fantasy book, this one with a novel premise... in theory. A zombie horror survival fighting fantasy book does sound interesting doesn't it? Moving carefully through the city, scavenging for supplies and trying to avoid unnecessary combat. Sounds fun, right? Sadly that is not this book.
After starting with a superficially unusual premise (your a mythology student on earth, walking the globe (goodness knows where a student would get the money for that....) trying to find real monsters) you find someone captured and trapped in a dungeon by the usual crazed, evil megalomaniac who is trying to raise a zombie army to take over the world (Of course!). You get out of the dungeon and start exploring the castle, raiding every room you can for items, and fighting off zombies you come across. And if that still sounds different to a normal Ian Livingstone book in theory, it sadly isn't in practice. You pass through many right/left corridors (at least unlike the awful Eye of The Dragon you are often hinted at a difference between them, though often you will have to pick blind), go into various rooms, loot it for every item you can (with the usual this item will be used once to get another item and if you miss out on one of many items, you are going to die somewhere down the line), and fight off any zombies you come across. And you do this again, and again and again.
It might have been interesting if you had to play the risk/reward aspect, trying to avoid as many zombies as you can, while getting as many useful items as you can, but you HAVE TO kill EVERY Zombie in the book or you will get a bad ending at the end of it. If you miss even one, he'll find where you live and zombify everyone. And theirs over 200 zombies in the book (though at least divided into various sized groups), scattered in various places, some that would be fairly stupid to enter in a normal Fighting fantasy novel. Adding to the annoyance, aside from the right left thing the book is very, very linear, making multiple playthroughs extremely repetitive. You WILL explore the same rooms and sections ad Nausem, until you get up to the bit where you died, and get just a little bit further. It does not help that there is an awful lot of trial and error in this book, with several sources of damage that are hard to avoid if you don't know there coming, and a few instant depths scattered around (though at least less ridiculous ones than Cyrpt of the Sorcerer or such), which doesn't help when you are expected to search everywhere or miss out on a vital zombie or item, causing you to lose the book later, or get to the end and find out you wern't able to get all the zombies and thus you die horribly, and your quest was a waste of time.
These two things make the book quite crushing to playthrough, and after a few attempts it will soon feel like a chore. Left,right, grab, stab oh I died, guess i better do the same thing again but go left at the next junction instead. The linearity also means that a given path will be long, but given the structure of this book will have little variety.
The writing of this book is fairly standard for the series, but extremly drab. The descptions are minimal but do not evoke any feeling or much atmosphere. Its very much not what I would expect from the man who wrote Return to Firetop Mountain and Legend Of Zagor, and its going to seem espeically dull if you read it after Night of the Necromancer, which was a much better book in just about every area. Frankly considering his experience and the better writing in his other books, I wonder if he just didn't put his heart into this one, or if its a very very old book he wrote shortly after Eye of the Dragon (it shows an evolution over Eye of the Dragon, but doesn't compare favourably to most of his other works, either in writing or gameplay).
Combat tries to be innovative, and while its novel for a little bit, it soon becomes, very, very, very repetitive, samey and fairly mindless. Their is no Skill or Luck stat, the only stat you role is Stamina. This is good in the sense this book doesn't need a skill of 10-12 to have a hope of beating it or that you can die because one luck test went wrong, but it does diminish the variety of the book. Your weapon deals a certain amount of damage,1d6-2 for the dinky pocket knife you find early early on, 1d6 for most melee weapons, 1d6+2 for a pistol and ammo, and 1d6+5 for the lovable Boom Stick (aka shotgun). You need to find ammo to use the guns, but thats very easy to get in several places, and once you ammo the book assumes you have an unlimited quantity of it.
While choosing to walk right and left, and raiding everything that isn't nailed down (and some things that are), every so often you will run into a group of zombies and have to fight it out. To do so you just roll your damage, kill that many zombies, then the remaining zombies deal 1 stamina damage to you, and you roll again, possibly killing them all. You will have to do this A LOT, and if you miss even one small group of zombie, or the odd zombie hiding in odd places YOU LOSE THE BOOK. Also given the books structure, no matter how smart you are, you will die a lot by trial and error and have to keep doing these fights again and again and again.... and it will very soon stop being fun. Its also quite easy to die by luck, even if you find the best weapons, and if you die by luck, back to the beginning and get ready to go through the gauntlet all over again!
As you can see my biggest problems with this book is that its immensely repetitive, and all the faults and niggles synergise to make a much worse experience. The trial and error gameplay is confounded by the linearty of the book, meaning you will and walk the same rigid path again and agains, broken up by repetitive combat against similar foes(this book has next to no human enemies, and very few "exotic" zombies to spice things up) again and again. And you will have to do all those fights each you lose by luck, trial and error or a simple human mistake. And you WILL notice the bland writing on every attempt.

Overall this book isn't flat out awful, but I find it very hard to recommend, unless you have read and adored his other books, and you have read Night of the Necromancer, Howl of the Werewolf or Storm Slayer, all of which are a good deal better than this book. I'd say I'd recommend this if you like Ian Livingstone books, but this really isn't one of his best. Return to Firetop moutain was frustrating and had similar trial and error elements, but was a lot more engaging than this book and had far more interesting encounters. So I guess I can only recommend it if you can't find anything better (in the new series or old series), and have either read better fanmade books like Outsider or Midnight Deep, or are bothered that you can't read those on the move. If you like zombies and horror, Island of the Undead does it much better(though in a fantasy setting), and even that book isn't considered a masterpiece. I guess if you have the hunger for a Livingstone book and your standard aren't too high it WILL fill it but not much more... although at least its better than Eye of the Dragon.

Edit: To people downvoting this or insisting it deserves 4 or 5 stars, what scale are you using? Would you honestly give this book the same amount of stars as Legend of the Shadow Warriors or Moonrunner? Or Citadel of Choas? Is this book even as good as 3 star fighting fantasy books?
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4 of 6 people found the following review helpful
3.0 out of 5 stars Back to the eighties! 12 Aug 2012
By Mamapie
Format:Paperback
This return to the FF world was great fun - but with much of the frustrations of some of the earlier books.

If you have never played them then they are great fun for teenagers and will make it easier for them to get into reading in an enjoyable way. If you like Zombies and role play then this may be for you, although there are notable mentions for a couple of alternative books released before B.O.T.Z - firstly 'How to survive the Zombie Apocalypse' by Max Brailler - no dice play and written in a tongue in cheek 'laddish' way (not enough choices though) and also Risen: The Zombie Survival Game by Craig Earl. This was a much more mature effort and included the dice play and much more interesting moral choices to make.

All in all, these three books all offer something to the genre and in an age where video games rule they are a good option to get back into books!
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7 of 11 people found the following review helpful
4.0 out of 5 stars Very good - but PLEASE read this review first 6 Aug 2012
Format:Paperback|Amazon Verified Purchase
I bought this out of nostalgia - I'm old enough to have played the original FF books when they first came out. This is just as good as I remember, and even has a few features that have improved. Firstly you don't need dice - the pages have random pictures of two dice at the bottom of each page so you can just riffle the pages to get the dice rolls you need. Secondly, zombie combat is simple, meaning less note taking.

The plot is great and the action is super - you wake up chained up in a Zombie infested castle, needing to escape and kill as many zombies as you can.

BIG BIG thing though - there are spaces on the adventure sheet to record your battles, and particularly the total quantity of zombies you have killed. Don't ignore these...you need to count your zombie kills and if you don't do it, you're going to be frustrated come the end of the book. For this reason i gave it four rather than five stars....

Rob
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