16 of 18 people found the following review helpful:
2.0 out of 5 stars
Not a very good book for your money, 26 Oct 2001
This review is from: Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons Accessories) (Paperback)
After I had read the Core books, and formed quite high opinions on the new D&D game, this book was quite like a cold shower.
What's in the book?
Chapter One: Arcane Lore contains informations on minmaxing arcane spellcasters, descriptions of more powerful familiars and two wizard dwellings. One difference between 2nd edition class books and this one was that thare are no roleplaying hints in here.
Chapter Two: Feats has, yes, descriptions of new feats. In general, they are well thought out and balanced but most of them have been made freely available by RPGA Living City.
Chapter Three: Prestige Classes.
I cannot think of anything good to say about this chapter. The best prestige classes here are reworks of 2ed material, but at least in the example of bladesinger, have been toned unreasonably down in power. Also, their flavour text is quite unstylishly cheesy.
Chapters 4 and 5 are about items and spells. Nothing that is a must-have, many boring rehashes.
Finally a note for the book. If you are a new player, you may find this book a lot more edible than me. Even then, I would suggest you check out Book of Eldritch Magic by Malhavoc Press. Also a book on wizards, this one is lot thinner (32 pages), cheaper yet fatter in content.
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5.0 out of 5 stars
3rd edition's tome for sorcerors' and wizards' 3.0 style!, 4 Nov 2010
This review is from: Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons Accessories) (Paperback)
I've been playing d&d since the 80's and been through the various versions even 4th and I have to say 3.0 is my favourite since I'm no fan of the constant need for updates including extra classes that never seem to fit whats come before.
This supplement is specifically aimed at the arcane spellcaster's whilst some might be of use to Bards that class has its own supplement which it shares with the Rogue.
If like me you have no interest in buying the latest book release only to discover you either need to buy or print off a set of cards when you want to play in person or have to worry about how much money you have to spend to have all of the "essential" books then look no further.
Yes it has problems but so has the other editions and with this one you can at least afford to buy the supplements for 3.0 where other editions might cost £15+ for that price you might be able to pick up 2 to 3 of the 3.0 core rules books!
I heartily recommend giving this a look and whilst you're at it take another look at 3.0 it is after the unsung hero of the new generation of d&d!
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7 of 15 people found the following review helpful:
4.0 out of 5 stars
Mages kick back, 30 Jun 2001
By A Customer
This review is from: Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons Accessories) (Paperback)
The lastest expansion to third edition is at last what the mage lover has been looking for. Tome and blood, with its new prestige classes and feats, begins to address that fact that mages in 3e are by far one of the weakest classes in the game. The only real weakness in the book is the prestige class for the bladsinger. The bladesinger being probably the favourate kit in 2nd edition is the weakest attempt to bring some of the 2e magic into the 3e. Its almost as if the designers spent about 2 minutes on it and moved on. In fact, the spellsword prestige class is more like what the bladesinger should be like. Disappointing.
On the whole though, it looks like a lot of work has gone into the creation of this book and it is well worth the money.
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