Set for release in late August, Blitzkrieg: The German Invasion of Poland and France is the first Flames Of War supplement for Early-war. We take a sneak peek inside the book and provide a preview of what's to come.
It's hard to know where to start when writing the design notes for a whole new period! I guess that's the best place to start though - Early War is a whole new period. Making Early War feel and play very differently from the later periods was the key design goal in the whole process. At the same time we didn't want to change things unnecessarily. We wanted to keep things as much the same as we could. This means there are no major rules changes and that equipment that fought right through the war is generally the same as it is later in the war making it easy for players to transition to the new period.
That Early War Feeling
Part of the feeling we were seeking throughout the design process was the fast-moving sweeping battles of manoeuvre where massed tanks swept across the battlefield throwing the enemy into confusion. At the same time we wanted to show how the infantry, with far less support than they would later have, were able to form bulwarks against this tide of tanks, standing their ground for as long as they could keep their flanks secure.
Another part of the feeling we wanted to capture is the weird mix of experimental ideas, some of which worked and went on to become mainstream and some which were better left to quietly vanish into oblivion, mismatched doctrines and by later standards, ludicrously under-powered tanks. The weird equipment ranges from tanks with two or even three turrets, to light tankettes far smaller than a modern car, to heavy tanks barely capable of keeping up with a walking man, but armed with a single machine-gun, to fast cavalry tanks carried to the battlefield on trucks and trailers. I love the idea of trying to make these weird ideas actually work on the battlefield!
These go hand-in-hand