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Blender For Dummies®
 
 

Blender For Dummies® [Kindle Edition]

Jason van Gumster
3.3 out of 5 stars  See all reviews (3 customer reviews)

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Product Description

Review

"The accompanying CD contains supporting scene files, a list of 10 useful websites...A comprehensive reference guide..." (3D World, May 2009)

Product Description

The exciting new book on the exciting new Blender 2.5!

If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you're just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles.

  • Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program
  • Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features
  • Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras

If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!


Product details

  • Format: Kindle Edition
  • File Size: 18547 KB
  • Print Length: 472 pages
  • Publisher: For Dummies; 2 edition (4 April 2011)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B004V4GAKA
  • Text-to-Speech: Enabled
  • X-Ray:
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: #310,485 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

3.3 out of 5 stars
3.3 out of 5 stars
Most Helpful Customer Reviews
3 of 3 people found the following review helpful
3.0 out of 5 stars Informative but hard going 11 Sep 2013
Format:Kindle Edition|Verified Purchase
For those getting into Blender you will all ready be aware there is a steep learning curve ahead. I purchased this book based on others within the series such as Sketchup for Dummies.k reference
Although the author covers all the information you would require I found it hard going to read and take in, however used for quick reference the book is well laid out and concise.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Great Foundation 31 Aug 2012
Format:Kindle Edition|Verified Purchase
This is a very good book for beginners. It provides a good solid basis that you can build on with other more specialised or more advanced books. The author does not hide or shy away from the fact that some aspects of the software warrant their own books as they are too detailed and I appreciate that.

The text is well-written and friendly, like Dummies books are and I would recommend this to other beginners.
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1 of 2 people found the following review helpful
2.0 out of 5 stars for Dummies 29 Aug 2013
Format:Paperback|Verified Purchase
Software was included with book which was very handy.

I brought this book because I thought it would be easy to understand it would seem Dummies are way smarter then me:(
This book was not for me.

Will try and sell it on.
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Amazon.com: 3.6 out of 5 stars  22 reviews
17 of 17 people found the following review helpful
3.0 out of 5 stars Okay if you understand HOW it might be useful 8 Mar 2013
By Anise - Published on Amazon.com
Format:Paperback
This book isn't as terrible as a lot of reviewers have been saying. On the other hand,the fact that others *have* been saying this is totally understandable. Let's look at why.

Partly as a result of reading and using this book, I think I've figured out why Blender has the reputation for being such a difficult program. It's actually not at all. In a lot of ways, it can be quite a bit easier than any or all of the graphics programs in Adobe CS (Photoshop, Illustrator, Flash, After Effects, Premiere... okay, Premiere's easier. I haven't used Maya and 3DSMax in such a long time that I really can't evaluate it in relation to other 3D programs.) Photoshop, for example, SEEMS easier for two reasons-- it really is pretty easy to create a piece that at least looks like you've done something, and (drum roll; this is the key!) *the user interface is consistent and makes sense.* Blender's interface is not and does not, even though it's improved in 2.5 and up.

Here's a good example of what I mean. When you want to perform an action in Photoshop, it's not THAT difficult to figure out how you would do it according to the interface. The menus are never hard to find. They are always basically in the same place. It's not that they are very intuitive, but they are consistent. There is only so much trouble you can get into by undocking menus and moving them around. The same thing is true of the rest of CS.
(We WILL get to the specific book issues... hold on!)

Blender, OTOH... OMG*&^Y I DON'T EVEN. Pressing the wrong button accidentally seems to mean that you will never go back to the way you were again. Menus seem to appear and disappear randomly. I did a long online search for how to to just plain export a render to a file. That's something that should be the easiest and simplest thing to do. The actual documentation did nothing but talk about render settings; it never covered how to just simply a render to a file, which should have been the simplest possible thing to explain. Others online were trying to find out the same thing; none of their questions had been answered. Some people were recommending pressing certain buttons. I couldn't find them, and the menu they were supposedly in did not exist on my screen. It was like a long, existential search on the abstract concept of a render.

FINALLY...

I looked it up in this book, and I did find it. (F3, but there's more to it than that) The process of rendering to a file and saving that file is bizarrely tortuous. The same thing is true of the entire interface. And yet the program itself is not that difficult at all. The problem is that you have to navigate through this insane interface to use it (and again, it used to be worse.) This means that the only way, LITERALLY, to use Blender is to learn everything about the interface and especially every single keyboard shortcut to everything. Memorize as many as you can, and keep a list of the rest next to the computer.

And that's where this book actually shines. (I TOLD you we were going to get here! ;) The interface actually is explained in a way that makes sense. You really can find all of the keyboard shortcuts. (I recommend going to blenderguru.com and downloading their list, too.)You can start to get to the point where you can figure out how to get INTO Blender, which seems to be the key.

Now for the downside: this book is fairly good as a reference, but it isn't good for much of anything else. If you're the kind of person who only learns through tutorials, you won't get anything out of it (and I think that Blender would be incredibly difficult for those types of learners, too.) I'd rather see everything explained and gone over in detail first, so I did get something out of the book.

But even if you learn best in the same way I do, you have to pick through the book to find useful information. In Chapter 2, for example, Understanding How Blender Thinks, the interface is being explained very well. Then the author suddenly spends a page wandering off into event maps. We don't need to know anything about events scripts at this point! We learn vital info about calling up the Tool Shelf, but it's buried in tons of other things we don't need and won't use at this stage. In the middle of a chapter about making selections, we just don't need to know about b-mesh and ngons. And so it goes. Working through this book is like listening to an expert Blenderhead talk about the programs for hours on end. If you take notes, you will get some valuable information. But nothing will be consistent or well-organized-- kind of like the Interface from Hell. (Oh, okay, from Limbo. ;)

That's why you won't see a checkmark next to Amazon Certified Purchase under my review. There's a good reason why not. I checked this book out of the library in order to find out if it was worth buying here, and I would have done it if the book had been organized even a small fraction as well as it should have been. As it is, I just can't justifying spending the money.
11 of 13 people found the following review helpful
1.0 out of 5 stars Don't expect tutorials or even clear how-to steps 30 Jan 2012
By J Campbell - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
I'll preface this by saying that I'm a certified trainer of non-linear editing software and have be training classes for over 10 years. During this time I've often had to learn software as new versions were released, usually from books. Having done this on many occasions, I can comfortably say that Blender for Dummies is a terrible book to follow to learn the app. It may cover the interface and features, but not in a way that prepares a beginner to use it. It would be akin to studying only a dictionary in order to learn to speak a language - the words are all there, but there isn't enough context or lessons. Lessons/tutorials are a great way to learn new software, but the few in this book seem to be an afterthought. The steps are brief and vague and nearly all "tutorials" only include one screenshot of what the finished model should look like.

On a number of occasions the steps were not clear enough to finish up with the proper model and I would find myself searching forums or youtube for clearer tutorials.

Lastly, the book is big on keyboard shortcuts, but rarely mentions where the menu item for the same command can be found when there is one.

I haven't read any other books on Blender yet to compare this to, but it would be unfortunate if Blender for Dummies is the best there is.
3 of 3 people found the following review helpful
3.0 out of 5 stars Good but outdated already 24 Nov 2012
By Syed Khurshid - Published on Amazon.com
Format:Paperback|Verified Purchase
Good: This book truly does dum down to an individual who has absolute no knowledge of using 3D software like Maya or Zbrush. Teaches you shortcuts and tricks to use make it a really fast process and making your work easy. Whoever thinks Blender software is crappy has absolutely no idea how powerful it can be, but again because it is a open source software, it still is way far away from being the best and still needs support so please donate if you can because I sure did.
Cons:
This is teaches blender 2.3 even though when I bought it, it was considered to be fairly new. But at that time the edition that they were using was blender 2.5 and A LOT had changed. From the layout to keyboard shortcuts to menu items. So much had changed that one could not find what they were looking for, and now with Blender 2.64 out, its already way outdated.
Hopefully they should get it updated soon. Would love to use the book then.
2 of 2 people found the following review helpful
2.0 out of 5 stars Does not explain in more detail 5 Jan 2012
By Leo Reyes - Published on Amazon.com
Format:Paperback
I was not too happy with Dummies for Blender, but I bought it because I needed something right away before my books from Amazon came. The DVD is a farce, it only has few movie tutorial and the rest are just static screen images. There seem to be something missing that does not really explain in detail.
3 of 4 people found the following review helpful
2.0 out of 5 stars Not what I expected 18 Jan 2012
By davec - Published on Amazon.com
Format:Paperback|Verified Purchase
This book should have been laid out in some sort of progressive thought. It is all over the place. Very hard to comprehend when like this. Going to try a differnet book to study. The tutorials in video mode should cover everything in each chapter, but doesn't.
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&quote;
PSelection, and your new primitive is separated into its own object. &quote;
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Ctrl+Numpad Dot (.) and watch as the 3D View adjusts to put the cursor at the center of the window. &quote;
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&quote;
panning, and you do it by holding Shift while middle-clicking and dragging your mouse cursor in the 3D View. &quote;
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