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Black & White 2 (PC DVD)

Platform : Windows 2000, Windows NT, Windows Me, Windows XP, Windows 98
69 customer reviews

Price: £6.81 & FREE Delivery in the UK on orders over £20. Details
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  • Wage massive wars, sieges and battles or use your skill and power to keep the peace
17 new from £5.66 18 used from £0.99 1 collectible from £3.00

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Black & White 2 (PC DVD) + Black & White
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Game Information

  • Platform:   Windows 2000 / NT / Me / XP / 98
  • Media: Video Game
  • Item Quantity: 1
 See more system requirements

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00009QI5X
  • Product Dimensions: 12.7 x 12.7 x 12.7 cm ; 249 g
  • Release Date: 7 Oct. 2005
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (69 customer reviews)
  • Amazon Bestsellers Rank: 1,778 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Will you be an evil or benevolent deity? From the creative mind of God game developer Peter Molyneux comes Black & White 2. In this strategy sequel, you reprise your role as a powerful deity in search of a following and return to the once idyllic world of Eden, where the discovery of weaponry and warfare has tainted the beautiful landscape. With the help of your gigantic creature that you raise from infancy, you must earn the respect and worship of the natives. How you choose to do that, whether through nurturing them or terrorising them, is up to you.

The player will have many choices to make in Black & White 2. Once you and your creature have convinced the people that you are a God, you then have to decide if you are going to care for your believers, building them huge cities that are beautiful and safe, or if are you going to rule the land causing death and destruction by leading vast armies into battle.

You have a creature to do your bidding and train as you will, and you may rule over your people as you wish. This evolved creature can help you nurture their communities grow into huge, towering cities. Or you may use death, suffering, and fear. The creature has been massively advanced since the original Black & White, and now has a vital role as a military leader and command unit. He can learn strategies, lead armies into battle, and is the ultimate battlefield weapon himself, armed with many powerful new attacking and shielding Miracles.

Amazon.co.uk Review

Other strategy games can give you control of armies, countries and even whole planets but there’s only one that actually puts in the role of a god. Black & White 2 is the latest game from Peter Molyneux, creator of classics such as Populous and Dungeon Keeper, and once again it casts you as a god who draws power from the faith of your subjects in order to manipulate the world around you using various natural phenomena like lightning strikes and earthquakes.

The original Black & White was criticised for lacking structure and direction and for fumbling one of its key features: the gigantic AI-controlled monster that worked as your corporeal representative in the game world. For this sequel though all these problems have been solved and the creature is now far more intelligent and able to work a lot more autonomously, although you will still be able to train him in specific tasks – such as leading an army or constructing buildings.

The rather aimless structure of the first game has also been drastically improved upon, with a proper campaign mode with specific objectives. One area the original game never disappointed inn was the graphics, but Black & White 2 looks even more amazing than before, with hundreds of humans on screen at a time and amazing attention to detail such as your creature’s fur becoming matted and damp in the rain. One of the most ambitious strategy games ever created, for fans of the genre this is manna from heaven. --David Jenkins


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Customer Reviews

4.0 out of 5 stars

Most Helpful Customer Reviews

10 of 10 people found the following review helpful By Mr. C. D. Illsley on 16 Mar. 2008
I may be the first to admit, but having played through the entireity of both Black + White games I found that although it has it's flaws BW2 really grew on me with time.

OK, so the actual gameplay was disappointingly short, but once you've completed it you can really appreciate the other things. The BEAUTIFULLY crafted landscapes. The sensual + brilliant soundtrack score. The pleasure of watching a villager progress from infant, to adult, to the retirement home.

Lionhead games have never really been about 'completing the game', they were about appreciating the little things along the way, but if you are the sought of person who blitzes through games just to get to the end then this isn't the sought of game for you.
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108 of 114 people found the following review helpful By A Customer on 3 Mar. 2006
Black and White 2 is certainly a good deal more attractive than its predecessor but, by contrast, it feels like the underlying game has suffered a good deal as a result.
Let's start with the best part: the graphics. Black and White 2 is certainly pretty, with impressive landscapes that you can view both up close (complete with grass that you can brush aside with your godly hand) and from a long, long way away. The creatures are all unique and quite loveable in their own way (I'm particularly fond of the cow), and will take on a more good or evil appearance depending on how you raise them. The various sparkles, miracle effects, buildings and such also look rather nice; in particular, the volcano miracle is certainly a joy to behold. On the whole, you really can't fault the game's looks.
So what went wrong? The biggest and easiest thing to point out is the distinct lack of play options. There is the single player campaign... and that's it. No multiplayer, no skirmish mode against AI gods, no sandbox mode and, just to rub salt into the wound, there isn't even a difficulty option for the campaign -- so, once you've beaten it (and it is incredibly easy to beat), there really isn't anything else to do. Six months after release and there's still no sign of any modding tools, which might have helped increase the longevity slightly. Not great value for money.
Black and White 2 makes a big deal out of letting you play as good or evil: "Be a god of war or a god of peace." The problem is that neither approach is particularly satisfying. When taking the "peace" approach, you build up your town in order to "impress" the nearby neutral villages. Sadly, this approach feels like a poor-man's version of SimCity.
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20 of 21 people found the following review helpful By Robin F. on 24 Oct. 2005
I had great hopes that this would overcome some of the shortages in the original B&W. And in a lot of ways it does this, but at a great cost - we've actually lost a lot of the originality from the original game and we're left with a much more highly scripted game with a severely flawed AI.
The creature is still one of the main attractions to the game, but while we've gained the ability to tell what he's thinking at any point in the game (which prevents him picking up bad habits we didn't notice), we've lost any notion of creativity and surprise from the creature.
The largest flaw in the game in my opinion is the various AI. The enemies you face seem to be almost entirely scripted - they throw troops at you in the same, mindless way every time - if you then build a wall or something similar to prevent one of these scripted attacks, they just give up! You can then happily build up your city and basically ignore the enemy until you wish to attack, or win by influence (you can win a land by building a larger city).
Further, the troops your create and your creature seem entirely unable to navigate effectively - if there's a closed gate house in the way - they'll be unable to pass (which means you have to run around opening and closing doors for them) - and the number of times my creature got stuck in between some buildings had me tearing my hair out: "You're four times the size of the house, step over it!!". And at some point you'll watch your creature be killed by some archers while he stands there thinking about what to do with them while you scream "Throw a fireball!" and throw your mouse across the room.
All in all, the deficits in the AI and the monotonously scripted lands make this a disappointment. Although I still hope that Lionhead fix the problems and make what could be an astounding game rather than give up on the series.
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24 of 28 people found the following review helpful By DJ Timmins on 13 Oct. 2005
First thing you should do if you get this game is go to the Lionhead website and download the patch. Version 1.1 is NOT compatible with the out-of-the-box savegames so if you play before patching you will have to start over again if you ever patch the game. Hopefully later patches will be compatible with the boxed version of the game but no guarantees.
Graphics are fantastic! Unfortunately, gameplay is not. Controls are okay but you will be forced to sit through tutorials that are literally at the level of a four-year-old. You can't skip or fast-forward through the tutorials once they've started and there's no way of knowing the content of tutorials before you start them, so be prepared to be annoyed if you've played B&W1. The patch allows you to skip the movement tutorial but there are others throughout the game that you must play if you want the maximum amount of tribute.
Playing is good is boring - being nice to your people keeps them happy but doesn't progress you in the game any more. You can't throw trees around to impress them - they just don't care. To progress, you need to play a poorly implemented version of sim-city, building up the impressiveness of your city with pretty buildings and the good miracles are limited. Playing evil is a little better but this time you're playing a poorly implemented version of an RTS with difficult and limited army controls and poor AI. I had a troupe of archers lined up on my city wall. I told them to attack the ground troops on the other side of the wall and, instead of staying where they were and firing down, they climbed off the wall, stood behind it and fired arrows over the wall to hit the enemy.
The creature is slightly cooler in that you can see what he's thinking but he doesn't learn from demonstration.
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