Better Game Characters by Design and over one million other books are available for Amazon Kindle . Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
or
Get a £17.75 Amazon.co.uk Gift Card
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology)
 
 
Start reading Better Game Characters by Design on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology) [Paperback]

Katherine Isbister
5.0 out of 5 stars  See all reviews (2 customer reviews)
RRP: £36.99
Price: £32.55 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £4.44 (12%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 5 left in stock--order soon (more on the way).
Want guaranteed delivery by Tuesday, May 29? Choose Express delivery at checkout. See Details

Formats

Amazon Price New from Used from
Kindle Edition £24.41  
Paperback £32.55  
Trade In this Item for up to £17.75
Trade in Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology) for an Amazon.co.uk gift card of up to £17.75, which you can then spend on millions of items across the site. Plus, get an extra £5 when you trade in books worth £10 or more until June 30, 2012. Trade-in values may vary (terms apply). Find more products eligible for trade-in.

Frequently Bought Together

Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology) + Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books) + Level Up!: The Guide to Great Video Game Design
Price For All Three: £72.54

Show availability and delivery details

Buy the selected items together


Product details

  • Paperback: 368 pages
  • Publisher: Morgan Kaufmann Publishers In; Pap/Cdr edition (12 Sep 2005)
  • Language English
  • ISBN-10: 1558609210
  • ISBN-13: 978-1558609211
  • Product Dimensions: 24 x 20 x 1.7 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 357,699 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Katherine Isbister
Discover books, learn about writers, and more.

Visit Amazon's Katherine Isbister Page

Product Description

Review

"If the characters in a game have depth, complexity, consistency, mystery, humanity, and charm, then they are going to feel real to the player, and that helps the whole game world feel real, and allows the player to suspend his or her disbelief and get lost in the world. Everything the player does will be more exciting if they're doing it for someone, or with someone, or in opposition to someone who feels real. Simply put, good character design helps the player to have what we all know can be an amazing, unforgettable experience. This book is not just about making great characters, but also about making great games." - from the foreword by Tim Schafer, Double Fine Productions "Katherine Isbister skillfully draws upon various psychological constructs elevating game development to a more comprehensive level. Taking a Psych 100 class? This book transforms the sometimes stuffy theories of Freud, Skinner, Rogers and Maslow into fresh and entertaining relevancy as the author weaves these ideas into game content. The next time you play a favorite video game, read this book-that game will take on a whole new light and who knows you may be able to ace that psychology final." - Pauline Pedersen, Course Director, Full Sail Real World Education "The notion of using psychological principles in games continues to be of great interest to the games industry, but few researchers have been able to discuss in depth how psychological research can actually be applied to game design. Katherine Isbister's book not only makes complex psychological concepts accessible to the games community, but also demonstrates its application in current games through the use of concrete examples (on retail products), and possible design tips and recommendations." - Randy Pagulayan, PhD, User Research Lead, Microsoft Game Studios "Katherine Isbister has crafted a text that covers a far greater scope of psychological concerns than I would've previously thought possible, and each area of psychology she covers has the potential to bring games to higher level. For any individual studying, teaching, or working in Game Design this is a must-have text." - Robin Koman, Associate Course Director, Full Sail Real World Education "A valuable tool for applying effective principles of psychology to create readable, entertaining and high-impact game characters-a must-have for today's game developer." - Andrew Stern, co-creator of the interactive drama Facade and the virtual pets Dogz and Catz "Well researched and perceptive, this book offers new insights on creating more emotionally engaging game characters. If you have ever been curious about the psychology behind better character design, this book is a must read!" - Nicole Lazzaro, President, XEODesign, Inc. "Isbister has delivered an impressive package that will leave you wondering about Sonic the Hedgehog's need for speed and Lara Croft's potential trust issues long after the button-mashing session has ended." - Animation, September 2006

Product Description

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. "Better Game Characters by Design" gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results. It includes extensive illustrations, game examples, interviews with game designers, and clips from popular games on the DVD to illustrate concepts and best practices. It uses a non-technical approach appropriate for artists and designers as well as developers. It introduces and explains key concepts from psychology and social science, including cultural and gender specific roles and perceptions, and includes design exercises to explore ideas further.

Inside This Book (Learn More)
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

4 star
0
3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
Truely Brilliant 9 Aug 2010
Format:Paperback
I am a game design student who is researching for my dissertation. I found this book truly amazing and captivating. Highly recommended for anyone who is interested in character design and the theory side of games. I believe this book will also be relevant to film and animation professionals/students too. It also comes with a DVD of clips to help demonstrate the topics that the book covers. Very pleased!
Comment | 
Was this review helpful to you?
Format:Paperback
I bought this book after being lent a copy by one of my lecturers and used it very religously quoting a lot of K.Isbister's book in my dissertation. It goes into a lot of depth about character development and makes you more aware of real people and the signals they are giving off by their stance, position, facial expression, etc.

I highly recommend this book to anyone interested in character development and character relationships inparticular but it is an enjoyable book to read casually as well.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  3 reviews
6 of 6 people found the following review helpful
Overall a worthwhile addition to your game development literature library 17 Nov 2007
By Adam Coate - Published on Amazon.com
Format:Paperback
The author does a good job of applying well-known and not so well-known psychological principles to game character development. I was surprised to find that the book is mostly substance and doesn't have a lot of fluff. There are interviews from game industry veterans at the end of each chapter which helps to provide more viewpoints on the information. I found the interview with the two japanese designers to be the most interesting.

I think the overall point of the book is to take more into account when designing characters. There are reasons behind every decision you make in anything you do. This book helps to uncover some of the psychology behind characters and their interactions.

With all of this in mind, I would have to say that I don't feel this book's $50 pricetag is completely justified by what I got out of it. The information for me wasn't completely eye-opening; and there's nothing that specifically sticks to mind after having read it that would change my approach to characters a whole lot(other than perhaps their interactions).

The dvd included with the book adds very little to the subject matter; it is nothing but a bunch of low-quality cutscenes from video games. I expected the dvd to have interviews, supplemental reading material, or at least the author commenting on the cutscenes chosen. Unfortunately none of that is included.

The quality of the book physically is very high; it is printed on extremely high quality paper(thermal paper I'm guessing) which seems like it would be very resistant to stains or water damage.

Overall this book is a worthy read. If the price was closer to the $25 mark or the dvd included more worthwhile material I would definitely rate it a lot higher.
5 of 8 people found the following review helpful
The Frontier of Game Design 5 July 2006
By Patrick Dugan - Published on Amazon.com
Format:Paperback
As game budgets get fatter and the profile of the medium gets bigger, a whole new audience will exist with a demand for games that involve meaningful social play and interesting characters. While the techniques and concepts laid out in Dr. Isbister's book are useful for improving the fiction of games, in the form of writing, audio and character art, an experimental designer can infer some groundbreaking mechanics from this text. I'm personally working on an experimental indie game that hinges on inter-character drama, and Dr. Isbister's ideas have served as one of my primary sources of inspiration.
4 of 12 people found the following review helpful
Not fair! 10 Mar 2006
By M. F. Lynch - Published on Amazon.com
Format:Paperback
Last review wasn't quite fair. I know the author, and I can tell you that the delays in shipping are entirely due to the publisher and are not the fault of either Amazon or Katherine Isbister.

My prediction is that this text will greatly add to what game developers need to know to incorporate better social intelligence into the NPCs of the next generation of games. In my view, this knowledge is urgently needed in this industry!
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges