Aaah Dishonored. Where can I start?
This game has kept me transfixed in the coincidentally short fortnight I have had this game. I have Completed this game twice, each time exploring the world inside out. By saying I have completed this twice you would assume that this is a short game (especially if you're used to titles such as Fallout, Skyrim & Deus Ex: Human Revolution, they're actually just really long), but I can assure you this is not. My first completionist playthrough clocked in at about 17 hours or so for me, and the second being around 15, as the replay value is unparalleled, which leads me to the actual game.
You play as silent protagonist Corvo Attano (badass name), just back to give the empress some news concerning the plague rampant in the city. Assassins appear and murder the empress, though only you are found with her lifeless corpse. Corvo takes the blame. This leaves a foundation for a simplistic yet furiously entertaining story of revenge.
One thing I adore about Dishonored is the gameplay. It feels so original, organic, and so unlike anything else; it's immense fluidity makes a simple act such as scaling a building incredibly satisfying. As Corvo you do feel like a supernatural assassin (just as well as Arkham City made you feel like the Batman), your arsenal consisting of: a sword, crossbow, pistol, and many magnificent otherworldly powers, to dispatch your target in any way you see fit. And I mean any way.
Dishonored is everso non-linear, with three or four ways at the very least to complete your objectives, and tenfold that to reach them. Dishonored's non-linearity extends also to the way you play; you can: murder everyone, murder noone, go in guns blazing, go in completely unnoticed, or don't go in at all.
It makes Mass Effect appear to be a Call of Duty campaign, a bold statement I know, but a way to give you an idea. The game has a 'Chaos' system, by which if you kill lots of people, or many notice you, it will reflect how much 'Chaos' you've made, which will effect the games later levels and it's resolution.
The world of Dishonored has now taken the spot as my all time favourite game world, and whatever it lacks in detail it more than makes up for in character, culture and aesthetics. The best way to explain it's setting would be a Victorian City 17 (Half Life 2), with a very pagan feel to it. It's amazing lighting and soft textures are amazing, and work very well with it's vibrant colour palette. All the characters fit in perfectly with the surrounding, run-down cityscape, and are expertly voice acted (Including the talents of Susan Sarandon, Lena Heady, Carrie Fisher & ChloŽ Grace Moretz).
With Arkane Studios consisting of people who worked on the original Deus Ex, Bioshock & Half Life 2 it is really no surprise that such a twisted, absorbing, dark, mature and organic experience was delivered. This makes Dishonored my second favourite game this generation (Beaten by Red Dead Redemption), and trust me, I play a lot of games.
You have got to buy this.