Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
PUBLISHER: Bethesda Softworks DEVELOPER: Splash Damage RELEASE DATE: Fall 2010 PLATFORM: Games for Windows / Xbox 360 / PlayStation®3 system GENRE: First Person Shooter
STORY: Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?
• Not Just Another Hero – Brink’s advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization.
• Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
• Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
• Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART.
• Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
I managed to snag Brink for a measly £2.95 and I still felt disappointed and cheated by it. Firstly, there's just no substance to it whatsoever. The two 'campaigns' if you can call them that try to show the two sides of the conflict for the Ark, but that's as far as narrative goes. I mean I know it's supposed to be a multiplayer, team focused game but why even add a story if you're not going to actually have any reason for what you're doing, cut scenes filled with forgettable characters, if you can call them that, don't cut the mustard. The shooting also feels clunky and old fashioned, compared to other recent FPS', and the AI are the most idiotic I've ever seen. Like I said, avoid like a plague.
I've had the game for a week. Completed it and got almost all the achievements. So I've given the game a fair crack of the whip. Potentially great? Nope, potentially grating.
The first online game I joined had my internet stuttering more than Gareth Gates did when he was about to get jiggy with Jordan. It was the laggiest Live experience I've ever had. My controller remained in my hands rather than disembowelled all over my floorboards, but it was touch and go.
Backed out and completed a couple of the challenges alone, which open up new weapons and perks, and they were quite enjoyable, especially the 3 Parkour ones, which played very much like Mirror's Edge. But unlike the Spec Op Missions on COD: MW2, they were over almost before they'd begun. Bit like Gareth and Jordan, I'd imagine.
Back to a MP game. This time it was mostly lag-free but did suffer a judder or two every 5 minutes. Now played the MP for over 12 hours. There have been a few issues:- 1. The enemy AI must have been created with the sperm of Zeus as they have an uncanny ability to require loads of shooting before they go down. Opposingly, they have the targeting skills of Robin Hood and are able to hit you once and kill you and on occasion shoot round corners, through thick walls and so on. It does get a bit annoying. Levelling up hasn't made a huge amount of difference,
2. The friendly AI is thick. For an objective based MP experience, the AI have an utter inability to grasp the basic goals. Medics take as much notice of your prone body as Charlie Sheen does of his psychiatrist.
3. At present the SMART system should add the word a-r-s-e to the end of it. Some game designer had a bright idea that has failed to come to fruition as it's a bit of a gimmick on some maps. It's a rather glorious failure - occasionally brilliant, invariably a bit rubbish. Let's hope that there's a Brink 2, just so we can see SMART work probably.
4.Which brings me onto my major gripe. The maps are poorly designed. Chokepoints can and will turn this game into a series of long, interminable drawn-out games. The game will be more about stifling the opposition through camping, when you're defending. You know how you get when the French are camping in COD. This has the potential to draw even more ire.
5. The guns currently have little punch. They don't `feel' right. As for the grenades, on most occasions you may as well throw a few foul-mouthed barbs at the enemy, for all the damage they do.
6. I found the whole getting into a game/setting up a game far more confusing than it really should be. I'm not a complete dope so feel the whole game needs to be much more user friendly. The user interface is pretty poor.
7. Respawns. Much like the boring bits in Red River, where you sit in a Humvee listening to your slightly racist CO waffling on about chopsticks, the annoying thing about respawns is the long run back to the action. Wasted gaming time. Yes, you can get revived by medic. But often they can't reach you. And if they're AI medics they're too busy looking at the state of the dystopian future and how the whole place needs a bit of a shake down by Aggie and the other old girl.
8. To get the best out of this game, you must play it with mates who share a team ethic. With a load of randoms, there seem to be too many lone-gun John Rambo's who want to take on the entire opposition.
There are probably a load of other obvious things I could mention but they escape me.
But, despite all this I actually quite enjoyed it. The graphics are shonky, the screen gets overly cluttered at times, the enemy plays like Terminator whilst you play like a more effeminate Sergio Pusquets and the lag in the first game almost made me punch my cat. This is a game that should only be tackled in MP. The social aspect and need to work as an organized team really focuses on the skills and techniques that Left 4 Dead did so well. Relying on the AI to understand teamwork and strategy is akin to putting Harold Shipman in charge of Meals on Wheels. It is very much a Marmite game and seems to reward and frustrate in equal measures but has the potential to be a decent co-op experience. Has it got longevity? Well that depends on how many of your mates have it and how regularly they play it.
I would presently give this a score of 6 apocalyptic landscapes out of 10.Read more ›
Right guys, seen some reviews on here, which are a tad extreme. I want to say now, this is pretty damn original. Think mirrors edge, crossed with Battlefield. So in theory, one of the best things ever created. Well, yes and no. I'll start with the cons, which are not rare. -Online, needs a bit of work on a few areas, connections aren't brilliant, and a lot of games you will lag. -A party mode to make it easier to play with friends would be appreciated. -Not a massive focus on story. And now with the Pros. -SMART system works a treat, once you get used to it. Took me a few private matches by myself to get this nailed, but now, I can leap away from any sticky situation I find myself in with relative ease. This isn't overpowered, you still can get an ass full of lead if you miss a ledge, or against a few too many bad guys. - the customization is good. I thought, even though it boasts this feature, people will still stick to the same design (the hoodie and baggy jeans) but fortuanatly few people look the same, especially with the body types. - Firefights are really fun, stand still and you get your head cut in half, strafe and you will probably start to see a light at the end of the tunnel. But free run, whilst blasting away at a group can rack up kills, and it's a breath the cool refreshing air into the rapidly boring FPS genre. -Hundreds of ways to do a mission. I saw a review complaining about choke points... he evidently plays CoD. Get an engineer in your group and he can build shortcuts and new paths around the side, get an operative to hack and open doors, which can be used to flank, or just sneak to their objective faster. There is rarely only one path, with one part I counted 6 approaches, get some team work, and you could really dominate a map with the shortcuts. -Finally the supply meter, I play medic, I play it on brink, WoW (yes I play it), and Battlefeild BC2, It's what I am. Brink is great, a lot of people say medics can revive making it overpowered, I beg to differ, revive and buff too much, you run out of 'supplies' making you as useful in a fight, as half a condom in a brothel. Watch your supplies, or even share them with team mates, to be the most effective.
Overall I gave it 4 stars, the originality, game play, customization and challenges Make this a great addition to any FPS fan's collection. I won't lie, it takes a few games to get into, I hated it the first game I played, but once you get the hang of it, BRINK is an extremely enjoyable game. With not half bad graphics, and a fantastically easy control scheme, meaning with only a small amount of practice, you won't be cannon fodder. But I won't lie, playing with friends is great, however, getting into matches with them, can be awkward.Read more ›
Platform for Display:Xbox 360|Amazon Verified Purchase
1.0 out of 5 stars
This game really does promise a lot, and from the trailers it looks really quite fantastic...
Unfortunately, it is actually more like a faux-multiplayer style set up, that doesn't give you much in the way of a story, nor does it really explain what to do or what is going on.
I am glad that the game only cost £5, I would have been very enraged had I paid the full launch price.
This game might be great for some, but if you're looking for a futuristic Deus Ex: Invisible War (old I know), or maybe BioShock; games with decisions and outcomes that change the story, this really isn't anything like that. You're presented with fractured, and seemingly incoherent levels, that don't seem to tie together. Plus objectives often come over as an after thought in the game.
Watch game play on YouTube first, not the glitzy trailer!