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Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
PUBLISHER: Bethesda Softworks DEVELOPER: Splash Damage RELEASE DATE: Fall 2010 PLATFORM: Games for Windows / Xbox 360 / PlayStation®3 system GENRE: First Person Shooter
STORY: Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?
Key Features:
• Not Just Another Hero – Brink’s advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization.
• Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
• Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
• Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART.
• Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?
Not Just Another Hero – Brink’s advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization.
Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or s
You've probably heard by now: Brink is technically messy. Regardless of whether you're a fan of its objective bassed play, or whether the lack of more standard modes bores you, it cannot be denied that Brink was released far too soon in its development cycle.
However, what you should also be aware of is that Brink's dev team Splash Damage have a glowing reputation for supporting their products post launch. And while this is no excuse for releasing a game without proper care, focusing on what /has/ happened instead of what /is/ is only going to limit your potential enjoyment as a gamer.
And if you're tired of the lack of teamplay in your online FPSs, then chances are you /will/ enjoy Brink. Immensly.
Brink's gameplay is set up so that teamplay happens organically within a match, even if the players don't realise they're making a team effort. Xp is spread in a way that awards more for completing objectives and making team positive actions (heal, revive, ammo restock, dmg buffs, etc...) and less for killing. So those who play competitively within a team - and would usually imbalance things by attempting to buff their K/D instead of their team - will be directed toward actions that will help the game progress in a positive way.
The shooting mechanic is strong and very fun, and the guns all feel very different to fire. They also have differing statistics that greatly affect the situational advantage of each load-out. Couple this with an in depth customisation system (in the form of weapon attachments) and finding a setup that suits you really won't be a problem.
There are a few weapons that seem to be a little OP, but they're not to the point that using them will give you a game changing advantage. I can imagine the balance will be addressed in future patches.
You can customise the look of your character too, and while it isn't as open as some MMO creators it is very in depth for a FPS and really gives you a sense of individuality within the MP experience.
Within this process you can choose your body type: light, medium, or heavy, and each one has clear advantage and disadvantage over the other. It's all pretty obvious what's what in this regard, but the simplicity is a strength and the variety adds even further depth to what is a really enjoyable creation proccess.
I'm playing on the ps3 version, and as of today I can assure you that the online experience (20mb down, 2mb up here) is smooth and responsive with 8v8 human players. It /is/ p2p host, however, so it can get choppy at times. Skipping out of a game that's lagging for you and finding one that's stable never takes more than a few moments in my experience.
The game isn't perfect, I won't go into the negatives too much here as (imo) none of the maffect the ps3 release to the point of a detriment to actual game play (the worst of all of them is the texture pop issue that happens a few times a match, but I can live with this as it's been marked by the devs for fixing).
If you'd like some more indepth opinions and facts, I'd visit the Splash Damage official forums as there are many users there offering objective and helpful information on a dialy basis. Just do a quick google, you'll find it in no time.
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Please don't pay too much mind to the 1* reviews here if you think Brink looks like a game you might enjoy. Yes, there are frustrating issues with the game such as ATI cards lacking support, reported consistent lag on the 360 version, and texture popping in a little late, but most of the other complaints are exaggerated and highly subjective opinion being thrown around as absolutes.
Do try the game first if you can as the OBJ based play will not be for everyone, but /do/ try it if you can. Brink is the most fun I've had in a long time online, and I'm a highly critical gamer who expects a lot from their products.
Splash Damage /will/ patch this game to smooth out the techincal issues, they have the reputation for me to print that in confidence, and the foundation of Brink is slick and highly enjoyable. I'd recommend, and if support remains as good as it has been I'll be playing for a long while to come.
First things first, Brink will certainly not appeal to everyone. This is because the First-Person-Shooter is in itself a sub-genre of the action game, yet the variety of them gives the FPS its own plethora of sub-genres. In relation to this, Brink is definitely a member of the team-based action fps. By this, Brink is a game that cannot be completed without a measure of teamwork involved, and the fast pace of the game makes it more arcade and action filled, rather than a strategic shooter like OpFlash (although strategy plays a key part in the game still).
The game is not completely like CoD at all, yet I would say that a CoD player could jump in this game than he/she could do easier than others. Similarly, Battlefield fans may like the game due to the interplay of classes, and the interactiveness of the maps. Lastly, players of TF2 may want to give this a look more than most, primarily due to the fact that the game is in fact like a newer (and in my opinion, a slightly better) Team Fortress 2. Despite this last part, Brink manages to maintain a feeling of originality.
Gameplay wise, I thought Brink was smooth and the game executes itself with a large degree of panache. The SMART system (think Assassin's Creed's free-running) is not without its flaws, as a ledge you may think you can reach actually turns out to be unreachable. However, on the whole, it works very well and allows you to feel as if the game's avatar is actually an extension of yourself. The multiplayer is where the main part of the game is at, and all of my matches had a full lobby of 16 players. Lag is uncommon, during the 9 or 10 matches I've played so far, I've experienced 1-2 seconds of lag about twice overall, which is hardly worrying.
Graphically, the textures and bump-mapping do leave something to be desired. However, on the whole, the textures are still mainstream for a current gen game, and the lush art-style more than makes up for it. In fact, its due to the unique styling of the game that makes it the 2nd best looking fps on the PS3 after Killzone 3.
Overall, Brink is a solid and enjoyable shooting experience, and I'd wholeheartedly recommend a purchase if you're into fast paced action and are a keen team-player. Fans of slower paced and more methodical tactical shooters may wish to look into the new SOCOM, and for co-op enthusiasts, the new Operation Flashpoint).
This game is just amazing with your friends and would truly recommend getting this for anyone who wants a cheap fps game ,also this is a truly funny game with your mates if your trying to look for a good time get this game
the only bad thing is that there not many missions in the game only 8 new mission but there are two sides you can play the good side and the bad side but they are the same missions but just on other sides but there should be a dlc pack coming out soon hopefully.