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Beginning iPhone 3 Development: Exploring the iPhone SDK
 
 
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Beginning iPhone 3 Development: Exploring the iPhone SDK [Paperback]

Dave Mark , Jeff LaMarche
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Beginning iPhone 3 Development: Exploring the iPhone SDK + More iPhone 3 Development: Tackling iPhone SDK 3 (Books for Professionals by Professionals) + Learn Objective-C on the Mac (Learn Series)
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Product details

  • Paperback: 555 pages
  • Publisher: APRESS (14 July 2009)
  • Language English
  • ISBN-10: 1430224592
  • ISBN-13: 978-1430224594
  • Product Dimensions: 23.5 x 17.8 x 3.2 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Bestsellers Rank: 144,730 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Product Description

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.

And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

What you’ll learn

  • Everything you need to know to develop your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering great user experiences

Who this book is for

Anyone who wants to start developing for iPhone and iPod touch

What's changed from the first edition of Beginning iPhone Development

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application
  • All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK

Table of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?

About the Author

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

Most Helpful Customer Reviews
6 of 6 people found the following review helpful
Format:Paperback
I know that it say's "Beginning iPhone 3 Development", it does but it assumes a working knowledge of Objective C programming. Before buying this book, get a hold of a book that starts you purely on beginning Objective C, then buy this book and sink your teeth into it.

It's well written, clear code examples and fantastic "build your own" sample apps. 100% recommended for anyone starting iPhone development!

Note: This book does not cover any aspects of the iPad.
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6 of 6 people found the following review helpful
Format:Paperback
Beginning iPhone 3 Development is a solid beginner's book. However I would not recommend the book to completely novice programmers with no programming experience. Complete beginners might wonder what MVC, protocols, delegates, outlets would mean. These are advanced topics although not difficult to comprehend may overwhelm the completely new beginner. If you have other programming background particularly object oriented language you will have no problem understanding the Objective C constructs. It does help a lot and makes the picture clearer when you understand what they mean. Like for example, the use of square brackets [ ] is the dot notation version in calling methods from an object instance in C# or Java. It also helps to know the notion of method naming in Objective C which is very new to me i.e. the method name includes the series of parameters involved in the behavior which actually makes sense. I am used to naming methods by just the verb without the parameters involved. I had to look this up elsewhere as I found the method declarations completely baffling at first. But like when you start using the Mac coming from Windows, you get used to it and if you think about it more closely, it makes more sense and is actually very well designed.

Anyway, back to the book: I particularly like the progressive style especially in the beginning when as a newbie Objective-C programmer and Xcode user I have no idea what outlets, delegates and protocols are. The authors present simple chunks of exercises that build up to more complicated ones with just the right balance not to overwhelm the readers. Although the progression from simple to complex examples are well presented, the practicality and reusability of the examples are slightly questionable. This is debatable because whilst the choice of simpler example with no practical application creates a less steeper learning curve by isolating the topics at hand. I could also do with a more cohesive set of examples that lead into a final unified application. But this is the style the authors have chosen and I am not complaining as I have learnt a lot from the literature.

The meat of the book are topics concerning and leading up to Table Views manipulation from basic interaction to navigation. Chapter 11 about Basic Data Persistence falls flat with a very compact explanation especially on SQLite. The authors have however written the sequel book concentrating on what they have left on Data Persistence. Other chapters although compact are still useful including Quartz and OpenGL, Gestures, Core Location, Accelerometer, Camera and Localization.

I recommend that the reader, type the exercise themselves as you will more likely remember the topics involved. This is mandatory to beginner books and tutorials. However a bit of warning to those typing the code themselves. Especially when a specific protocol dictates a mandatory method to be overridden or implemented. If you misspell the method name, the application will likely crash with no clue in the debugger as to what happened. This is a gripe of mine directed towards Xcode as opposed to the book, because coming from a Visual Studio user, the mandatory methods would have been easily re-factored by the IDE. My advice is, just don't make any typographical mistakes. If the application crashes, you can download the actual code itself from their website and run it without any problems.

In conclusion, I thoroughly enjoyed this book. It's a beginner's book and it packs in a good punch in iPhone development.
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2 of 2 people found the following review helpful
Format:Paperback
I cannot recommend this book highly enough. Its content is very accessible, and teaches through building example apps. There is source code available to download, but I would advise manually typing it in, at least for the first few chapters. This will get you thinking about the structure, and also help you become familiar with compiler and runtime errors.

The book would ideally suit someone with a programming background. The material is complex, and the book skirts over object oriented concepts like inheritance and polymorphism. For readers with no programming experience I would recommend reading a book on Objective C. In fact programmers with no experience of this language would benefit from doing a bit of background reading too.

The chapters take the reader through building applications step by step from the ground up. There are certain processes involved with wiring up components to reference each other, and handle events. These processes are repeated in each chapter, which helps to drill home the concepts. You could probably read any chapter in isolation as a self-contained lesson, but to gain the most out of this book, I would recommend reading it from cover to cover. There is nothing wasted here, an understanding of all the material presented will be required if you intend to develop apps seriously.

For me, the chapters on table views and hierarchical navigation controllers were the most relevant. This content had a direct bearing on my intended app, and I used the example as a skeleton which I developed further.

In summary, this book does a very good job of presenting complex material in a very accessible way. It may not be the most ideal starting point for a total beginner, but for programmers it's an excellent choice.
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Most Recent Customer Reviews
Not for beginners
I was disappointed. You really need to feel completely comfortable with objective C programming before starting this book. Read more
Published 16 months ago by Justforfun
Briiliant
Great book with good solid code. I think the guys have made the update iPhone 4. I had trouble with a section of the book I emailed one of the authors and he got straight back in... Read more
Published 16 months ago by Mike
Absolutely fantastic
Not too far into this book yet - about chapter 5. But I wanted to say how well written this book is compared to others. Read more
Published on 27 May 2010 by Matt Davenport
Excellent book
Excellent book, it drives the reader along all the way from zero knowledge, to what is needed in order to implement a complete iPhone application. Read more
Published on 22 April 2010 by Marco Orosanob
Good, but hard to connect the dots for a beginner
I'm a very experienced developer on Microsoft technologies, but as a real starter with Mac development, I touched a Mac for the first time a few days ago. Read more
Published on 9 April 2010 by A. Oliveira
Great Book!
This is my first book and first guide to SDK for the iPhone. It's a very good entry point to iPhone programming, there is much simple example projects. Read more
Published on 9 Mar 2010 by Cappello Riccardo
One of the most enjoyable dev books I've ever read!
This book is a joy to read and understand. The authors understand their subject matter and know how to explain complex topics with good examples, I esp. Read more
Published on 28 Feb 2010 by DeeJay
Dissapointing
I bought this book thinking it would be good from looking at the reviews, but most topics are skimmed over and loads of the example code does not work. Beware
Published on 23 Feb 2010 by Mr. Re Bines
Awesome Book
Bought this book to help me start my final year project at Uni.
Pros:
- Easy to read and understand
- Good for just jumping to sections that you need
- Covers... Read more
Published on 13 Feb 2010 by I. Smith
Excellent book
I've worked halfway through this book now and find it both interesting and fun. Both authors have a very relaxed writing style, which helps. Read more
Published on 10 Feb 2010 by Pichel3000
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