The book does not dwell on the details but focuses on getting the reader to do more practical hands on programming. The theory is explained along the way as and when is needed. This allows the reader to visually learn by example. The images used throughout this book will help the reader rapidly progress with creating their game.
The reader will create a game from the very beginning, starting with the game design document and will go on to program game concepts which include graphics, music, audio effects, player movement, keyboards controls and more.