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Beginning C++ Game Programming (Premier Press Game Development) Paperback – 13 May 2004


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Product details

  • Paperback: 335 pages
  • Publisher: Premier Press; Pap/Cdr edition (13 May 2004)
  • Language: English
  • ISBN-10: 1592002056
  • ISBN-13: 978-1592002054
  • Product Dimensions: 23.1 x 18.9 x 2.3 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Bestsellers Rank: 306,043 in Books (See Top 100 in Books)

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Game programming is demanding. Read the first page
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Customer Reviews

3.8 out of 5 stars
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Most Helpful Customer Reviews

27 of 27 people found the following review helpful By Jon T on 26 Aug. 2005
Format: Paperback
This book provides a good introduction to the c++ language using game programming as its focus, but don't expect to get through it in a weekend if you're a beginner as you will need to complete all of the examples and actually practice programming to get the most from it. The beginning sections of the book move at a reasonable pace, however, the pace does increase later in the book making it essential that you understand each chapter before you move on. The main focus of the book is to produce 'simple' text based games to give the reader a good grounding, and this is done very well, so therefore don't expect directx, opengl,sdl or any of the other graphics libraries to be covered here, but if you ultimately want to learn graphics or game programming, this book will definitely help you onto the bottom rung of the ladder.
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51 of 55 people found the following review helpful By A Customer on 5 Nov. 2004
Format: Paperback
WOW. I have tought myself some C++ from another book but never really found that I understood some of the more advanced topics. So I picked up this book and didnt put it down. I went through the whole book in one weekend and my understanding of C++ concepts is much much stronger. Even the advanced stuff. The book takes you through with examples which make the learning feel very relevant, which I didnt find with another book I had as it just felt like learning C++ for the sake of it, the examples had no relevance. However this book is targeted in a games programming area which helps the learning process easier. I would say pick this up to learn C++ even if you're not interested in games. Excellent book.
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5 of 5 people found the following review helpful By uk sworder on 24 April 2007
Format: Paperback
but a little confusing at times......i found myself reading the first chapter around 4 times while trying to grasp the basics....this book is not a replacement for a proper teacher, but is very good if your just starting out in the development industry.....also it only deals with programming for text based games, such as guess a number, or a basic hangman
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11 of 12 people found the following review helpful By cai martlew on 21 Aug. 2005
Format: Paperback
Ok in this book you learn what you need to write c++ programs and the structure of the c++ programming language. It comes with a CD with all you need to start and is clear about what you learn. Previous experience with programming helps but if you dont have any experience it will walk you through. Also as it's title says this is for someone beggining c++,not for some who is already farmiliar with the language. The book doesn't cover 3D graphics. P.s You may also want to brush up on your maths. This book is a good read for the aspiring game designer.
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11 of 12 people found the following review helpful By D. DALBY on 30 May 2006
Format: Paperback
Excellent book for beginners to learn C++ using text based games.

After that read Beginning Game Programming by Morrison for an intro into graphical gaming and building a simple game engine.

As ever you have to learn TWO different SKILLS, first the language itself and then gaming techniques. Have fun.
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16 of 18 people found the following review helpful By P. chang on 9 Mar. 2006
Format: Paperback
I bought this book thinking i could create my own games to play. Not quite what i was expecting to get out of it. I did however manage to learn how to programme in "C" using this book. But failed to actually program any sort of 'graphical' games. It only teaches you text based games. (Yes, don't even expect to be making basic games like space invaders!)
The book teaches you how to program by using gaming examples. I found it much easier to read and get into programming with this book. Simply because i can relate to the game examples shown.
If you were expecting to create the next Halo game for the xBox 360 with this book. I think you may have your expectations a little too high. As a person who loves games, i recommend this to anyone who also loves games and wants to learn C++.
I got a free CD with my book which contains all the sample codes used in the book and free C++ development software (Bloodshed Dev-C++), so you can start coding straight away!
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