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Beginning C++ Game Programming (Premier Press Game Development)
 
 
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Beginning C++ Game Programming (Premier Press Game Development) [Paperback]

Michael Dawson
3.8 out of 5 stars  See all reviews (11 customer reviews)
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Beginning C++ Game Programming (Premier Press Game Development) + C++ for Game Programmers (Charles River Media Game Development) + Game Coding Complete, 3rd
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Product details

  • Paperback: 335 pages
  • Publisher: Premier Press; Pap/Cdr edition (13 May 2004)
  • Language English
  • ISBN-10: 1592002056
  • ISBN-13: 978-1592002054
  • Product Dimensions: 23.1 x 18.9 x 2.3 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 236,356 in Books (See Top 100 in Books)

Product Description

Product Description

Unlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. While you should have some familiarity with programming, there is no C++ or game programming experience necessary -- the book starts you off right at the beginning of C++ and game programming. You'll glide through small, but complete programs, that are usually game-related, for each new concept, and a complete game program at the end of each chapter. Finally, at the end of the book, you'll be presented with a game project that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming!

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Game programming is demanding. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
27 of 27 people found the following review helpful
By Jon T
Format:Paperback
This book provides a good introduction to the c++ language using game programming as its focus, but don't expect to get through it in a weekend if you're a beginner as you will need to complete all of the examples and actually practice programming to get the most from it. The beginning sections of the book move at a reasonable pace, however, the pace does increase later in the book making it essential that you understand each chapter before you move on. The main focus of the book is to produce 'simple' text based games to give the reader a good grounding, and this is done very well, so therefore don't expect directx, opengl,sdl or any of the other graphics libraries to be covered here, but if you ultimately want to learn graphics or game programming, this book will definitely help you onto the bottom rung of the ladder.
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51 of 55 people found the following review helpful
By A Customer
Format:Paperback
WOW. I have tought myself some C++ from another book but never really found that I understood some of the more advanced topics. So I picked up this book and didnt put it down. I went through the whole book in one weekend and my understanding of C++ concepts is much much stronger. Even the advanced stuff. The book takes you through with examples which make the learning feel very relevant, which I didnt find with another book I had as it just felt like learning C++ for the sake of it, the examples had no relevance. However this book is targeted in a games programming area which helps the learning process easier. I would say pick this up to learn C++ even if you're not interested in games. Excellent book.
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5 of 5 people found the following review helpful
Very, very, very good 24 April 2007
Format:Paperback
but a little confusing at times......i found myself reading the first chapter around 4 times while trying to grasp the basics....this book is not a replacement for a proper teacher, but is very good if your just starting out in the development industry.....also it only deals with programming for text based games, such as guess a number, or a basic hangman
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Most Recent Customer Reviews
Want to program games or graphics? Start here!
This book assumes no previous knowledge of C++ and starts from the bottom. Slowly, the book builds up your skills of C++ and by the end you will have a fairly good knowledge of the... Read more
Published on 25 Feb 2008 by Mr. J. Pirie
Excellent beginner book
This book does an excellent job assuming no prior C++ experience. Although this book does not cover any graphical programming, it teaches a solid foundation of basic structures and... Read more
Published on 13 Mar 2007 by Paul Davies
Very Basic
The book does not teach a lot of game programming. I would say this book is a book about basic C++.

if you have C++ knowledge and want to learn game programming, I would... Read more
Published on 23 Oct 2006 by Mark Wei
Good way to learn the basics of C++
Excellent book for beginners to learn C++ using text based games.

After that read Beginning Game Programming by Morrison for an intro into graphical gaming and building... Read more
Published on 30 May 2006 by D. DALBY
Good for beginners.
I bought this book thinking i could create my own games to play. Not quite what i was expecting to get out of it. Read more
Published on 9 Mar 2006 by P. chang
text based
This book assumes you have no knowledge of c++ and starts at the complete bottom. It doesn't cover grahpics, instead it does text based games. Read more
Published on 17 Jan 2006 by Clockworm
WOW! The best c++ book i've read!
This book has to be one of the best to learn C++
It has everything you need to know to get started, even if your not focusing on game programming, this book is an excellent... Read more
Published on 1 Sep 2005 by Mstr G. BUCKINGHAM
beginning c++ game programming review
Ok in this book you learn what you need to write c++ programs and the structure of the c++ programming language. Read more
Published on 21 Aug 2005 by cai martlew
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