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Beginning OpenGL Game Programming, Second Edition [Paperback]

Luke Benstead
3.6 out of 5 stars  See all reviews (9 customer reviews)
RRP: £28.55
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Book Description

23 April 2009 159863528X 978-1598635287 2nd Revised edition
"Beginning OpenGL, Second Edition" provides an easy-to-understand introduction to OpenGL, introducing all the basic elements of OpenGL used in game development as they apply to games. Covering OpenGL 3.0, the new and more efficient API that provides Direct3D 10 level graphics and is platform independent. Perfect for programmers who are new to game development or new to OpenGL, new skills and concepts are taught using step-by-step instructions with end-of-chapter exercises for testing and reinforcement.

Frequently Bought Together

Beginning OpenGL Game Programming, Second Edition + Beginning C++ Through Game Programming + Beginning Directx 11 Game Programming
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Product details

  • Paperback: 352 pages
  • Publisher: Delmar; 2nd Revised edition edition (23 April 2009)
  • Language: English
  • ISBN-10: 159863528X
  • ISBN-13: 978-1598635287
  • Product Dimensions: 19.4 x 2.2 x 23.2 cm
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 132,897 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Note from the Publisher: Corrected project files and image files from the book's accompanying CD-ROM can be found under "Downloads" on the Course Technology PTR website here: http: //www.courseptr.com/ptr_downloads.cfm. You can search for the downloads using the book's title, ISBN, or author.We apologize for any inconvenience these errors may have caused.

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Customer Reviews

Most Helpful Customer Reviews
6 of 7 people found the following review helpful
4.0 out of 5 stars Good book, but the source code is slightly iffy. 28 Dec 2009
Format:Paperback
I recently got this book for Christmas, and it is very good. It seems to cover the basics of OpenGL well, and is very professional as well as being easy to read.
It comes with source code, but it isn't great. I found I had to go into the src folder and add the existing items to a new project to get it to run.
Otherwise, a good book. Recommended.
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6 of 7 people found the following review helpful
5.0 out of 5 stars An excellent introduction to Game programming 5 Dec 2009
Format:Paperback
Easy to follow, well laid out, and with good examples. Also, unlike with a lot of books, the author has taken the trouble to update the samples at the book's web site.
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4.0 out of 5 stars 4 stars 9 May 2013
By A
Format:Paperback|Amazon Verified Purchase
The book is great, but the source code is a complete mess. It's necessary to create a new project from example files, to make them work; also, the multi-texturing example is bugged, and all the examples that include multi-texturing do not work.
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