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Beginning Illustration and Storyboarding for Games (Premier Press Game Development)
 
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Beginning Illustration and Storyboarding for Games (Premier Press Game Development) [Paperback]

Les Pardew

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Les Pardew
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Product Description

Product Description

Creating enticing game art can mean the difference between getting a game published or rejected. This book is ideal for many, including beginning art students who wish to learn the fundamental techniques used in creating concept art for game design and artists looking for a new challenge. Readers will learn how to create game art and design clear, concise storyboards as well as how their art is used in a game design document. This book will appeal to today's artists looking for challenging outlets for their creativity and artistic skills. Traditional artists and animators have flocked to the field of game art upon discovering that it offers exciting, rewarding, and lucrative opportunities to bring their creative vision to life through games. This book also will offer game programmers a look behind the scenes of the "other side" of game development so they can better understand how game art is created and works with their own programming code.

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Amazon.com:  1 review
6 of 10 people found the following review helpful
Not really much to learn 8 Jun 2007
By skelettmensch - Published on Amazon.com
Format:Paperback
I bought this book because I was searching for a book on drawing, maybe some photoshop instructions and a clear relation to game design, so I thought this would be a suitable pick, but after reading it I have to say that the author covers a lot of topics, but none of them in any detail.

Furthermore the author keeps on telling tons of stuff which anyone interested in game design should know or which is rather self-explanatory or asks kind of dumb repeating questions (i.e. he asks and answers the question "Are storyboards important?" In the chapter covering them. If they were not, why the hell is he giving them a whole chapter or why should I bother reading about it?).

Another big flaw: The illustrations in the book are black/white, only those on CD are colored, which is a big disadvantage if you want to redraw/repaint the sketches without a monitor in front of you.

So, in the end I would advise anyone interested in the topics this book tries to cover to buy other books focused on illustration, drawing or game design only.

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