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Beginning Directx 11 Game Programming
 
 
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Beginning Directx 11 Game Programming [Paperback]

Wendy Jones , Allen Sherrod
5.0 out of 5 stars  See all reviews (3 customer reviews)
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Product details

  • Paperback: 352 pages
  • Publisher: Delmar Cengage Learning; 1 edition (11 Jun 2011)
  • Language English
  • ISBN-10: 1435458958
  • ISBN-13: 978-1435458956
  • Product Dimensions: 23.2 x 18.8 x 2.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 104,428 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Product Description

Discover the exciting world of game programming and 3D graphics creation using "DirectX 11"! "Beginning Directx 11 Game Programming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginning programming student, this book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, this book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.

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1 of 1 people found the following review helpful
By phill99
Format:Paperback
Awesome book for getting you started with DirectX11 Games Programming. Gives you a great insight and basics into a little bit of everything so that you can then go out and try for yourselves. Highly recommended for anyone interested in getting into 3D games programming.
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3 of 4 people found the following review helpful
Format:Paperback
This is a very concise overview (as well as introduction) to DirectX. It doesn't only cover the latest version 11, but also compares the new features with previous version of DirectX too - which I find very useful as I have not been keeping up with the latest DirectX technologies for a while a reminder here and there comes in very handy.

It's not too big, it doesn't focus on the same component for too long (though, D3D is always the major topic in any such book), and the text is clear.

What I also like about the book is that the authors dive into the topic without too much extra history/story that we can find plenty of on the internet and/or other books.

If you are new to DirectX or haven't done it for a long time then this is the best [re]start.
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1 of 3 people found the following review helpful
Awesome! 7 Oct 2011
Format:Paperback
I'm a student with no previous experience of DirectX, however within just a couple of hours this book had me making my first DirectX application! I'd definitely recommend this book to anyone! A must have for wannabe game developers!
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