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Beginning C++ Through Game Programming [Paperback]

Michael Dawson
4.6 out of 5 stars  See all reviews (14 customer reviews)
RRP: 29.99
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Book Description

17 Oct 2010
"Beginning C++ Through Game Programming, Third Edition" approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

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Beginning C++ Through Game Programming + C++ Programming In Easy Steps 4th Edition + Beginning Programming with C++ For Dummies
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Product details

  • Paperback: 352 pages
  • Publisher: Delmar Cengage Learning; 3rd Revised edition edition (17 Oct 2010)
  • Language: English
  • ISBN-10: 1435457420
  • ISBN-13: 978-1435457423
  • Product Dimensions: 22.9 x 18.3 x 2.8 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 11,052 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Review

1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop: Guess My Number. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad-Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0. 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory: Game Lobby. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Your First C++. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.

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Customer Reviews

4.6 out of 5 stars
4.6 out of 5 stars
Most Helpful Customer Reviews
4 of 4 people found the following review helpful
5.0 out of 5 stars Great, informative book for beginners 15 Nov 2013
Format:Paperback
This book is extremely helpful with taking the first steps to learning C++. I am currently studying Games Technology in university and I cannot begin to describe how helpful this book has been for me! Everything is laid out clearly and the structure of the coding is perfect for showing different ways you could tackle a task, leading people to adapt their own coding style with whatever method they prefer. Anyone wanting to begin programming video games should start here.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Have patience... 14 Oct 2013
By J. Scott TOP 500 REVIEWER
Format:Paperback
I initially gave this book a lukewarm review, saying the following:

"Basically this text suffers from one of the most common faults in 'Beginner' programming language books: The early chapters are easy, everything is fully explained, and you sail along with a real feeling that you're getting somewhere. Then, suddenly (usually around chapters 3-5), you find that you're not on a learning curve anymore, but standing facing a vertical cliff-face extending up into the clouds. The text, code, and explanations may as well be written in Martian."

Now that I've been using it for a little longer, I realise that this was because I was being just too impatient to learn the language. The book's not perfect, but it's much, much better than I thought after just a few chapters.

However, I still think anyone who's new to programming would do better to work through something like C++ Programming in Easy Steps, and THEN come to this book.

But yes, this is an EXCELLENT book. Don't expect to be programming GTA 17 or DOOM 12, though. Or even Space Invaders or Pong! All the games are very simple with text output - but they're a heck of a lot more fun than the usual business/science-orientated examples you find in many books.

To sum up: An EXCELLENT book, so as you've the patience to absorb each step before rushing on to the next!
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10 of 12 people found the following review helpful
5.0 out of 5 stars Really good beginner's book 23 Jan 2012
Format:Paperback
I'm a practising engineer who needed to learn to write software to model physical systems and go on to develop a basic graphical user interface. I spent ages deliberating over what book to get. This book was GREAT at taking you through from absolute basics of C++ to some of the harder but very useful stuff to do with Classes, the dreaded pointers (gulp...) etc. It does not teach you how to do graphics, but having gone through the book carefully I was then able to learn to use a graphics library (I chose SDL, but could have tackled basic OpenGL) relatively easily, because I understood the underlying basics behind the language.

The author has a sense of humour which made it a digestible read. The book goes at a good pace for me, assumes no prior knowledge but doesn't dilly dally on the really easy stuff, then takes it steady on the more tricky bits. The example games included are very good, but I ended up inventing my own as it was more fun. I keep going back to this book for reference.
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19 of 25 people found the following review helpful
3.0 out of 5 stars Good Book BUT not for the absolute beginner. 4 May 2011
Format:Paperback
If you have a basic grasp of C++ then this book is perfect and fun.
If you are a complete novice with no prior programming experience then this is not the book for you. Like most "Beginners" books the first chapter or 2 is easy to follow then the pace picks up far too quickly and you get lost.
For the absolute beginner to C++ there is only 2 books to choose, Programming Principles and practise using C++ and C++ A Beginners guide.
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4.0 out of 5 stars Quite good, but missing some important things 5 Jan 2014
Format:Paperback|Verified Purchase
The book itself is well written and suitable for someone who doesn't have any experience in programming. Granted that it may be challenging, but that is the nature of software programming in low-level languages that you have to learn a lot and quickly.
Examples in the book are solid and based on real-life examples, you won't be writing FooBar code, instead you will be writing inventory system for your hero, program alien spaceships and even write a game of blackjack. With that approach learning the fundamentals is easier as you learn what to do with them in practice instead of some abstract example.

The biggest problem of this book is that it's too short and doesn't cover some later-important topics like templates or header files, so don't expect to know everything after going through it, but it will give you good fundamentals.
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5.0 out of 5 stars Great book 31 Dec 2013
Format:Paperback|Verified Purchase
Very very very good book for my boy to support them in learning. Effective aid in learning process! Thank you!
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5.0 out of 5 stars Book 24 Oct 2013
Format:Paperback|Verified Purchase
Good book to start off game programming as need knowledge of C++ as a basis and this book meets that requirement.
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