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Product details

  • Paperback: 718 pages
  • Publisher: Springer; 2nd ed. 2012 edition (25 Jan. 2013)
  • Language: English
  • ISBN-10: 1430246774
  • ISBN-13: 978-1430246770
  • Product Dimensions: 19.1 x 4.1 x 23.5 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 101,524 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

About the Author

Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games. Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive. Robert's current focus is on cross platform game development and high performance mobile gaming.

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3 of 3 people found the following review helpful By Amazon Customer on 8 Nov. 2013
Format: Kindle Edition Verified Purchase
There have been a fair amount of good reviews about this book, and it may be that they are entirely justified. But I just found it tedious and boring. I'm not one of the worlds natural programmers, but I get by (I even have several apps on the app store and google play), so if I'm to learn a programming topic the book has to grab me right from the start with a compelling experience. This book rambled on with technical details for what seemed like ages. Now I know that games programming is a tough subject but there are plenty of books out there that manage to get you into it quickly and effectively. I can't tell you how many times I woke up with my Kindle resting on my chin covered in drool whilst I tried to read this book.

Do please note that the book may be great, I'm not saying it isn't. I'm saying that I lost interest in it way before it may have got compelling. I need things moving on a screen within 5 pages, I don't want to have to wade through chapters of dry material beforehand.

UPDATE: Since I wrote this review I have spent more time with the book and I stand by my comments, BUT have a new found admiration for the authors knowledge of the subject. It is still a bit of a slog before you get to the good stuff, and I think it would have benefitted from some class diagrams to make it a bit clearer, but this is a good book. As such I have upgraded my two star review to a four star review. But, if the author reads this review please try and make the first half of the book more exciting!
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1 of 1 people found the following review helpful By Jan Meznik on 17 Jun. 2014
Format: Paperback Verified Purchase
This book guides you through writing an a game from bottom up.

It teaches you a lot about designing the game-engine and the game, how to save resources, how to make game assets, handling sound, touch, OpenGL, things about Android, publishing on Play store and much more.
The book teaches all these things brilliantly - I was surprised how well the author could explain advanced OpenGL mechanics, compared to all the internet tutorials I was reading before this book.

That being said, I was a little disappointed in the end. I felt much more like a game-engine developer rather than game developer. The book teaches how everything works under the hood, and it helps you write your own game-engine. The problem is that there is so much more to write on the engine that I am afraid I'll never get to write an actual game using it. Sure you can, and will throughout the book, write small, simple games, but I will probably never get to the point where I will be satisfied with the game engine to use it for a bigger project.

I don't know if it is the point, but when I finished the book, it seemed that I had 2 choices: further develop my game-engine or to start learning LibGDX, which is written by the author of this book. LibGDX is excellent, flexible and most of all, I can see similarities comparing LibGDX to the game-engine I have written following this book. It should be a breeze learning LibGDX after finishing this book, and by doing that, you truly can become a great game-developer.

TL;DR: This book teaches you a lot about game development, but mostly about how things work under the hood. I would probably suggest this book to any serious game developer, but if you are interested in writing games right away, this book might not be what you are looking for.
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1 of 1 people found the following review helpful By The Lurker on 25 Mar. 2014
Format: Paperback Verified Purchase
I've been programming Java & a bit of Android/iOS for a year now, but have never done anything to do with games or custom graphics. This book looked quite intimidating, flicking through it - a lot of 3D wireframe models with strange triangles. Also a lot of talk about OpenGL ES - something with a lot of scary sounding methods that use matrices and vertices etc - urgh sounds like maths to me.

However, after going through this book, it was not so bad! The book, to me, is really written well. Other reviews criticise the 'boring' theory chapters but to be fair there is just a LOT of stuff to learn before you can put a game together. They weren't too boring, you still got to produce little bits on the screen, and the progression from the start of a 'theory' chapter to the end is impressive. Also, if you just launched straight into a massive 3D game you'd be completely lost in a few pages (or I would anyway!).

You make 3 games, a simple Snake type game using Android's Canvas class, then start using OpenGL ES, which at first I found tough but you get used to it. Then you make a Doodle Jump rip-off. Next you go 3D and make a Space-Invaders game.

The only slight criticism I would have is that, when making the games, you go through a LOT of code before being able to run anything.I like to type the code in myself, as copy & pasting it does not help me learn, but with typing so much in before being able to run the app, finding mistakes is quite tricky! Fortunately, if you get completely stuck, there's always the back-up of using the downloadable code provided with the book.

overall though, a really great book to get you started in gaming!
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