| |||||||||||||||
|
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Amazon.co.uk Trade-In Store for more details. |
Product details
|
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.
The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most Helpful Customer Reviews
12 of 12 people found the following review helpful:
4.0 out of 5 stars
Should Be Called My First Android Game Framework,
By
This review is from: Beginning Android Games (Paperback)
I'm not exactly a stranger to game development but have wanted to delve into the world of Android for a while and chose this as my entry. What this book does great is introduce you to all the little "issues" with developing for Android. The chapters themselves are well thought out and the progression you see is very much slow and steady. If you're familiar with Java you'll have no problems with this book.My only gripe was that from about chapter 3 onwards I had the sneaky feeling the book was more involved with building a framework or engine than actual game development. Some of the levels of abstraction are insane. And that's where the crux of the problem falls, you get to the end and the author openly admits that you can save yourself an age and all the hassles by using one of any number of game frameworks out there (many are free), including his very own one, which is basically the book with bells on. The majority of the book is really teaching you to develop a framework that is way behind anything you could download free in 5 minutes. If your idea of game development is actually writing the game then you could probably get away without reading this and jumping straight into a framework. If on the other hand you want to immerse yourself into the Android platform and build a game framework from the ground up then you'll be hard pushed to find a better source of information.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
Great book, would recommend!,
This review is from: Beginning Android Games (Paperback)
This is a really good book. I like the style in which it is written. As someone with lots of programming experience but none in game development the book explains a lot of things that other tutorials or books I have looked at miss out and assume people know.The reason I have given only 4 stars instead of 5 is due to the number of spelling mistakes and other little errors that really should not be in a professional text like this. Also I don't understand why 480x800 is so often written as 480! 800. I know that English is not the native language of the author and so I don't hold the mistakes to him, but to the proof readers for not spotting obvious mistakes. Hopefully these will get fixed in the 2nd edition ;) I would still recommend this book to anyone wanting to get into Android game development as this book is very up-to-date and you don't get that "well that's not true anymore" feeling that you do with so many computer related texts.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
You will start developing games while reading this book! Highly recommended.,
By
This review is from: Beginning Android Games (Paperback)
I found the book extremely useful and easy to get me started with game development.Even if the book starts off with an introduction to the Android ecosystem covering it in details, the content is very useful for non Android developers too who want to get into game development. It covers everything needed to create a game from start to finish. If you try to build a game from scratch without knowing much (or anything) about game development, this book is for you. The chapters introduce you gradually to game architecture, graphics, controls, sounds, physics, basic AI, animation in 2D and 3D with plenty of examples preceeded with a little theory. I found the inclusion of theory very good as it gives you the answers to "why?", not just to "how?" and you will know how much you can stretch the hardware. Every introduced notion and/or technique comes with examples and by the end of the book you have built 3 games and a great reusable framework for building games for Android devices. By studying the book you WILL learn how to make games. The use of best practices and plain English along with short theory makes it a great starting point and reference for every aspiring game developer who does not know where to start, and not just on Android. It explains OpenGL ES beautifully and the introduction to the 3D is very well done, which makes it even better. Even if it says that it is just a beginner's book, it covers advanced topics such as lightning, materials in 3D, physics, sounds, with all the short theory that will make you understand everything and feel smart. By reading it, I completely forgot that it is an Android book and understood game development in general. Android specific problems are well pointed out and Android friendly workarounds are provided as notes in each chapter in case it breaks a pattern or best practice. Knowing these, will save you a lot of time believe me! You have all the source code to play with. Highly recommend it for game developers (beginner and intermediate too), not just for Android, but iPhone, tablet or desktop. Glad this book came out and well done Mario Zechner!
Share your thoughts with other customers: Create your own review
Would you like to see more reviews about this item?
|
Most Recent Customer Reviews |
|