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Beginning ActionScript 2.0 (Wrox Beginning Guides)
 
 
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Beginning ActionScript 2.0 (Wrox Beginning Guides) [Paperback]

Nathan Derksen , Jeff Berg
4.0 out of 5 stars  See all reviews (2 customer reviews)
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Product details

  • Paperback: 806 pages
  • Publisher: John Wiley & Sons (21 April 2006)
  • Language English
  • ISBN-10: 0764577689
  • ISBN-13: 978-0764577680
  • Product Dimensions: 18.8 x 4.3 x 23.4 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 445,192 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Nathan Derksen
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Product Description

Product Description

  • Offering guidance in an exercise–oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands–on coding
  • Written by a well–known and well–respected Flash development expert, this code–intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
  • Contains complete coverage of the ActionScript language, including data types, variables, events, and more
  • Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound

Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.

From the Back Cover

ActionScript 2.0, the scripting language for Macromedia Flash®, can be used to create complex, dynamic applications and spice up otherwise motionless web pages. Whether you are interested in developing a dynamic web application, building a personal portfolio, creating a game, or working with media, ActionScript 2.0 is useful for a wide range of tasks and this book will help you take full advantage of all that this scripting language has to offer.

As you explore the dozens of examples included inside, you′ll find this book makes your learning experience a smooth process. Each example provides you with a detailed explanation of exactly what that particular code does. Whatever your background, mix of technical and artistic skills, or end goal, this book is a good starting point to get you where you want to go.

What you will learn from this book

  • A variety of simple coding conventions that will help you create projects that are easy to read and update
  • How to change the variables and content from one movie clip to another
  • Techniques for running and debugging code
  • How to use the drawing API, apply filters and blending modes, and work with the new Bitmap class
  • The intricacies of working with text and applying visual styles to text
  • Ways to integrate images, sound, video, and live camera feeds into your project

Who this book is for

This book is for readers who are interested in writing their own code using ActionScript 2.0. No prior programming experience is assumed.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.


Inside This Book (Learn More)
First Sentence
Flash is a term used to refer to both the vector-based animation format (Flash movies) as well as the authoring tool that is commonly used to create the aforementioned content. Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

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Average Customer Review
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Best AS2 Book I Have Ever Read!!!, 25 Jan 2007
By 
Mr. G. J. Mooney (UK) - See all my reviews
(REAL NAME)   
This review is from: Beginning ActionScript 2.0 (Wrox Beginning Guides) (Paperback)
A great book for the programmer looking to boost his AS skills. This book takes you from the ground up, teaching you about basic statements, time line control and movie clip creation using the drawing api.

Excellent coverage of the XML object and its methods for loading data into flash even how to pre-load it and catch errors. One downside is the lack of information on how to use the BitmapData class(very useful) but leaves you with enough to get up and running with it.

All in all a very good, thorough and enjoyable to work through. And a top tip get the SEPY actionscript editor as it makes it easier to code with more viewable code on screen(a great help). Just Google SEPY!!

Get it and don't miss out!!!
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3.0 out of 5 stars Does what it says on the cover!, 6 Feb 2009
By 
This review is from: Beginning ActionScript 2.0 (Wrox Beginning Guides) (Paperback)
It's not one of those zippy or jokey guides but it does what it promises if you're prepared to sit down and work through it. What else can you ask for?

I'm not sure how good it would be for complete novices to programming in general but coming at it with bits of various other programming languages I found it a good solid guide to AS2.
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Amazon.com: 4.3 out of 5 stars (6 customer reviews)

14 of 15 people found the following review helpful:
5.0 out of 5 stars Complete book on learning ActionScript, 1 May 2006
By Frank Stepanski - Published on Amazon.com
This review is from: Beginning ActionScript 2.0 (Wrox Beginning Guides) (Paperback)
Macomedia Flash has been around for awhile now and most know what it is and what kinds of things you can do for it. But most poeple do not know the power behind the scenes in the Flash programming language called ActionScript.

This book explains how ActionScript is as a programming language first, then how it is as a development platform for enriching your Flash applications. The hardest part in my opinion in explaining ActionScript is that designers who use Flash will have a hard time understanding programming concepts and developers will have a hard time understanding the Flash environment using ActionScript. This book does a wonderful job bringing both worlds together (designer and developer) and explaining in an easy to understand way with plenty of examples.

Real world concepts are covered like object oriented programming (OOP), controlling movie-clips, preloading movies, user-interaction, debugging, animation techniques, components, handling text and XML, using JavaScript.

Readers can read the book from start to finish or skip to a particular chapter to focus on a topics without getting feeling lost. There are lots and lots of code snippets and examples that really explain how to se ActionScript correctly. So many other books out there explain ActionScript useless examples (or hardly any) that do not teach you anything. This book really goes in detail why they did it that why and why it is the correct way.

The appendix has some great keyboard shortcuts and the answers to all the exercises after each chapter. Which makes this a great book for a class as well.

This is one of the best books on ActionScript and I highly recommend it.

6 of 6 people found the following review helpful:
5.0 out of 5 stars Best of the Batch, 15 Oct 2006
By Greg Bulmash - Published on Amazon.com
This review is from: Beginning ActionScript 2.0 (Wrox Beginning Guides) (Paperback)
I looked through a number of ActionScript books before I settled on this one. They don't compartmentalize the language as much as others do, not being afraid to bring in a more advanced topic and discuss it briefly so that an early demo script is actually useful and functional.

Basically, while the demo scripts focus on the task at hand, they're not "dumbed down" to avoid mentioning or using concepts from upcoming chapters. I found that refreshing and useful, because the reason I got the book was to be able to bring my skills up to speed to dig into the guts of an existing open source app. I was able to start reading the code of that app faster than if I had to go through 9 chapters to find out what "this" meant.

5 of 5 people found the following review helpful:
4.0 out of 5 stars Excellent Tutorial, 3 Nov 2006
By Pellizzaro Massimiliano "spike" - Published on Amazon.com
This review is from: Beginning ActionScript 2.0 (Wrox Beginning Guides) (Paperback)
What an excellent book.
I was not new to Actionscript language, but this book formilized my knowledge and help me in structuring my way of writing Actionscipt code. Writing good actionscript code it's more that knowing how to make things moving, and this book just help you to achive this goal. I have found some new topics that are very difficoult to find and understand over the net this includes the setInterval funcion and the new drawing API, the new bitmap classes and methods and much more. I reccomend this book to anyone that wants to make a jump to a higher lever of programming technique. Maybe this book will not teach you so many new things, someone might expect this by the size of the book (very thick), but it teachs you the phylosofy of a good programmer. Thumbs up !
Max Pellizzaro
[...]
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