"I set a trap, and you sprung it gloriously"...And with these words, spoken by a maniacal (and superbly voiced) Joker, begins one of the first ever superhero videogames that actually FEELS like a superhero game.
I won't go too much into the storyline; much of that is everywhere on the internet, and also in these Amazon reader reviews. Rather, I will talk about the many things the game does right, and also the one or two small things it doesn't quite nail.
First and foremost, it must be said that the Batman portrayed in Batman: Arkham Asylum is perhaps one of the best renderings of the iconic hero outside of the comics and graphic novels. Strong-willed, resourceful, forward-thinking, brooding, supercool...everything that makes a good Batman is there, brought to the fore and exploited by the game designers with amazing results. Add to that Kevin Conroy's tone-perfect voice acting, and you have a Batman that stands out in his own right as one of the franchise's finest embodiments of the character.
The same can be said about the lead villain, The Joker. There is something so charismatic, so appealing about this Joker that his cut scenes are an absolute joy to watch...you can't help but be mesmerized at his movements and his crazy laughter. And although the plot is pretty flat and standard madman-hatches-a-crazy-plan fare, this Joker takes the scenario to a new level simply because you believe that this character is, in fact, completely insane in a chillingly calculating way.
Other villains that make their appearances are treated with similar respect. Even the more recent addition to the Batverse, Harley Quinn, is portrayed well here, despite being in a completely reworked costume (do not believe the comic book geeks on the forums - the changes made to her outfit are for the better).
For true Batman fans, the game features plenty of nods to many of the series characters in the form of artefacts to be found around Arkham Asylum. Finding these unlocks character biographies and fact sheets. Some of the more important villains featured in the game are fleshed out even further with interview tapes detailing some back stories and scenarios not really pertinent to the game - but which add to the entire experience.
The combat is relatively simple and easy to execute, and yet surprisingly deep. Once you have mastered the controls, you can't help but try string together combos to get a freeflow bonus. The animations for Batman's fighting style, incorporating various types of martial arts moves, is expertly implemented. Not only that, but some really cool gadgets (and of course the old faithful Batarang) are added into the mix. The result is a fluid and ridiculously addictive gameplay mechanic that carries over into the non-storyline challenges. Be warned though - these combat and stealth challenges are nefariously tweaked to result in a "just-one-more-try" effect at 2 in the morning...
The two distinct types of combat also help to keep things fresh. The combat against unarmed foes relies on your reactions and ability to string together combos. The combat against armed gunmen, however, requires a completely different, stealth-based approach. Very few things come close to making you feel like the Batman quite like picking off your enemies silently, one by one.
Although Batman: AA very definitely lives up to the hype surrounding it, there are some small issues here and there. The most disappointing of these are the boss fights. Most of them are relatively samey, relying heavily on Batman's Batarang and his ability to dodge attacks. Don't get me wrong: the bosses are fun to fight. However, a little more inspiration and variety would have gone a long way, especially with the anticlimactic final battle.
Also, every now and then the controls are just not precise enough - on a handful of occasions I tried to drop in silently behind an armed enemy so that I could perform a silent takedown, only to find myself landing directly in front of aforementioned enemy with an assault rifle pointed at my cowl. Holy unexpected death, Batman.
So then, a quick summary of my feelings:
+ Batman! Joker! Brilliantly and lovingly depicted.
+ Almost like a walk through a museum of the Batman universe.
+ Gameplay is solid.
+ Incredible (and I mean that) graphics, audio, and soundtrack.
- Disappointing and samey boss fights
- Controls not always precise enough (but not REALLY problematic)
- Sometimes the camera gets itself into really awkward and unhelpful positions.
All in all, forget the fact that this is a licensed game. Don't consider whether or not you are a Batman fan. Just get the game. It is a superb piece of entertainment that will immerse you, surprise you, and keep you interested. And it will make you feel like a superhero to boot. Result!